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* [Languages] Cleanup languages constants # Notes - Cleanup formatting and logic where necessary. - Cleaned up constants to use a namespace with `constexpr` instead. - Changed `LoadCharacterLanguages` to use a repository instead. * Lua GroupMessage uint8/language_id * Lua More uint8/language_id
54 lines
1.5 KiB
C++
Executable File
54 lines
1.5 KiB
C++
Executable File
#include "../../client.h"
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#include "../../../common/data_verification.h"
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void SetLanguage(Client *c, const Seperator *sep)
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{
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const int arguments = sep->argnum;
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if (arguments < 3 || !sep->IsNumber(2) || !sep->IsNumber(3)) {
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c->Message(Chat::White, "Usage: #set language [Language ID] [Language Skill]");
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c->Message(Chat::White, "Language ID = 0 to 27");
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c->Message(Chat::White, "Language Skill = 0 to 100");
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return;
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}
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Client* t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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const uint8 language_id = Strings::ToInt(sep->arg[2]);
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const uint8 language_skill = Strings::ToInt(sep->arg[3]);
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if (
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!EQ::ValueWithin(language_id, Language::CommonTongue, Language::Unknown27) ||
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!EQ::ValueWithin(language_skill, 0, Language::MaxValue)
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) {
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c->Message(Chat::White, "Usage: #set language [Language ID] [Language Skill]");
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c->Message(Chat::White, "Language ID = 0 to 27");
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c->Message(Chat::White, "Language Skill = 0 to 100");
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return;
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}
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LogInfo(
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"Set language request from [{}], Target: [{}] Language ID: [{}] Language Skill: [{}]",
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c->GetCleanName(),
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c->GetTargetDescription(t),
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language_id,
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language_skill
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);
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t->SetLanguageSkill(language_id, language_skill);
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if (c != t) {
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c->Message(
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Chat::White,
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fmt::format(
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"Set {} ({}) to {} for {}.",
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EQ::constants::GetLanguageName(language_id),
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language_id,
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language_skill,
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c->GetTargetDescription(t)
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).c_str()
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);
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}
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}
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