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* First push * Final push. * Consolidate zone commands in to one. * Update command.cpp * Remove debug messages. * Test * Add support for sub command status levels. * Update command.cpp * Update client.cpp * Update database_update_manifest.cpp * Update version.h * Update item.cpp * Update version.h * Update database_update_manifest.cpp * Fix command arguments. * Help message. * Update command.cpp * Do DB injection/deletion * Indent * Update server_locked.cpp * Update set.cpp * Lock aliases * Update command_subsettings_repository.h * Update set.cpp * Fix --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
29 lines
900 B
C++
Executable File
29 lines
900 B
C++
Executable File
#include "../../client.h"
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#include "../../worldserver.h"
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#include "../../../common/repositories/account_repository.h"
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extern WorldServer worldserver;
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void SetChecksum(Client *c, const Seperator *sep)
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{
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auto account = AccountRepository::FindOne(database, c->AccountID());
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if (!account.id) {
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c->Message(Chat::White, "Your account was not found!");
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return;
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}
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database.SetVariable("crc_eqgame", account.crc_eqgame);
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database.SetVariable("crc_skillcaps", account.crc_skillcaps);
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database.SetVariable("crc_basedata", account.crc_basedata);
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c->Message(Chat::White, "Attempting to reload Rules globally.");
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auto pack = new ServerPacket(ServerOP_ReloadRules, 0);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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c->Message(Chat::White, "Attempting to reload Variables globally.");
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pack = new ServerPacket(ServerOP_ReloadVariables, 0);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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