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* [Languages] Cleanup languages constants # Notes - Cleanup formatting and logic where necessary. - Cleaned up constants to use a namespace with `constexpr` instead. - Changed `LoadCharacterLanguages` to use a repository instead. * Lua GroupMessage uint8/language_id * Lua More uint8/language_id
64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
#include "../../client.h"
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void FindLanguage(Client *c, const Seperator *sep)
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{
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if (sep->IsNumber(2)) {
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const auto language_id = Strings::ToInt(sep->arg[2]);
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if (EQ::ValueWithin(language_id, Language::CommonTongue, Language::Unknown27)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Language {} | {}",
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language_id,
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EQ::constants::GetLanguageName(language_id)
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Language ID {} was not found.",
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language_id
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).c_str()
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);
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return;
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}
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const auto& search_criteria = Strings::ToLower(sep->argplus[2]);
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auto found_count = 0;
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for (const auto& l : EQ::constants::GetLanguageMap()) {
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const auto& language_name_lower = Strings::ToLower(l.second);
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if (!Strings::Contains(language_name_lower, search_criteria)) {
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continue;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Language {} | {}",
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l.first,
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l.second
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).c_str()
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);
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found_count++;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} Language{} found matching '{}'.",
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found_count,
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found_count != 1 ? "s" : "",
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sep->argplus[2]
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).c_str()
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);
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}
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