#include "../common/features.h" #include "zone.h" #include #include "../common/global_define.h" #include "embperl.h" #include "lua_zone.h" bool Lua_Zone::BuffTimersSuspended() { Lua_Safe_Call_Bool(); return self->BuffTimersSuspended(); } bool Lua_Zone::BypassesExpansionCheck() { Lua_Safe_Call_Bool(); return zone_store.GetZoneBypassExpansionCheck(self->GetZoneID(), self->GetInstanceVersion()); } bool Lua_Zone::CanBind() { Lua_Safe_Call_Bool(); return self->CanBind(); } bool Lua_Zone::CanCastOutdoor() { Lua_Safe_Call_Bool(); return self->CanCastOutdoor(); } bool Lua_Zone::CanDoCombat() { Lua_Safe_Call_Bool(); return self->CanDoCombat(); } bool Lua_Zone::CanLevitate() { Lua_Safe_Call_Bool(); return self->CanLevitate(); } void Lua_Zone::ClearSpawnTimers() { Lua_Safe_Call_Void(); self->ClearSpawnTimers(); } void Lua_Zone::Depop() { Lua_Safe_Call_Void(); self->Depop(); } void Lua_Zone::Depop(bool start_spawn_timers) { Lua_Safe_Call_Void(); self->Depop(start_spawn_timers); } void Lua_Zone::Despawn(uint32 spawngroup_id) { Lua_Safe_Call_Void(); self->Despawn(spawngroup_id); } void Lua_Zone::DisableRespawnTimers() { Lua_Safe_Call_Void(); self->DisableRespawnTimers(); } float Lua_Zone::GetAAEXPModifier(Lua_Client c) { Lua_Safe_Call_Real(); return self->GetAAEXPModifier(c); } float Lua_Zone::GetAAEXPModifierByCharacterID(uint32 character_id) { Lua_Safe_Call_Real(); return self->GetAAEXPModifierByCharacterID(character_id); } std::string Lua_Zone::GetContentFlags() { Lua_Safe_Call_String(); return zone_store.GetZoneContentFlags(self->GetZoneID(), self->GetInstanceVersion()); } std::string Lua_Zone::GetContentFlagsDisabled() { Lua_Safe_Call_String(); return zone_store.GetZoneContentFlagsDisabled(self->GetZoneID(), self->GetInstanceVersion()); } float Lua_Zone::GetExperienceMultiplier() { Lua_Safe_Call_Real(); return zone_store.GetZoneExperienceMultiplier(self->GetZoneID(), self->GetInstanceVersion()); } int8 Lua_Zone::GetExpansion() { Lua_Safe_Call_Int(); return zone_store.GetZoneExpansion(self->GetZoneID(), self->GetInstanceVersion()); } float Lua_Zone::GetEXPModifier(Lua_Client c) { Lua_Safe_Call_Real(); return self->GetEXPModifier(c); } float Lua_Zone::GetEXPModifierByCharacterID(uint32 character_id) { Lua_Safe_Call_Real(); return self->GetEXPModifierByCharacterID(character_id); } int Lua_Zone::GetFastRegenEndurance() { Lua_Safe_Call_Int(); return zone_store.GetZoneFastRegenEndurance(self->GetZoneID(), self->GetInstanceVersion()); } int Lua_Zone::GetFastRegenHP() { Lua_Safe_Call_Int(); return zone_store.GetZoneFastRegenHP(self->GetZoneID(), self->GetInstanceVersion()); } int Lua_Zone::GetFastRegenMana() { Lua_Safe_Call_Int(); return zone_store.GetZoneFastRegenMana(self->GetZoneID(), self->GetInstanceVersion()); } std::string Lua_Zone::GetFileName() { Lua_Safe_Call_String(); return self->GetFileName(); } std::string Lua_Zone::GetFlagNeeded() { Lua_Safe_Call_String(); return zone_store.GetZoneFlagNeeded(self->GetZoneID(), self->GetInstanceVersion()); } uint8 Lua_Zone::GetFogBlue() { Lua_Safe_Call_Int(); return zone_store.GetZoneFogBlue(self->GetZoneID(), 0, self->GetInstanceVersion()); } uint8 Lua_Zone::GetFogBlue(uint8 slot) { Lua_Safe_Call_Int(); return zone_store.GetZoneFogBlue(self->GetZoneID(), slot, self->GetInstanceVersion()); } float Lua_Zone::GetFogDensity() { Lua_Safe_Call_Real(); return zone_store.GetZoneFogDensity(self->GetZoneID(), self->GetInstanceVersion()); } uint8 Lua_Zone::GetFogGreen() { Lua_Safe_Call_Int(); return zone_store.GetZoneFogGreen(self->GetZoneID(), 0, self->GetInstanceVersion()); } uint8 Lua_Zone::GetFogGreen(uint8 slot) { Lua_Safe_Call_Int(); return zone_store.GetZoneFogGreen(self->GetZoneID(), slot, self->GetInstanceVersion()); } float Lua_Zone::GetFogMaximumClip() { Lua_Safe_Call_Real(); return zone_store.GetZoneFogMaximumClip(self->GetZoneID(), 0, self->GetInstanceVersion()); } float Lua_Zone::GetFogMaximumClip(uint8 slot) { Lua_Safe_Call_Real(); return zone_store.GetZoneFogMaximumClip(self->GetZoneID(), slot, self->GetInstanceVersion()); } float Lua_Zone::GetFogMinimumClip() { Lua_Safe_Call_Real(); return zone_store.GetZoneFogMinimumClip(self->GetZoneID(), 0, self->GetInstanceVersion()); } float Lua_Zone::GetFogMinimumClip(uint8 slot) { Lua_Safe_Call_Real(); return zone_store.GetZoneFogMinimumClip(self->GetZoneID(), slot, self->GetInstanceVersion()); } uint8 Lua_Zone::GetFogRed() { Lua_Safe_Call_Int(); return zone_store.GetZoneFogRed(self->GetZoneID(), 0, self->GetInstanceVersion()); } uint8 Lua_Zone::GetFogRed(uint8 slot) { Lua_Safe_Call_Int(); return zone_store.GetZoneFogRed(self->GetZoneID(), slot, self->GetInstanceVersion()); } float Lua_Zone::GetGraveyardHeading() { Lua_Safe_Call_Real(); return self->GetGraveyardPoint().w; } uint32 Lua_Zone::GetGraveyardID() { Lua_Safe_Call_Int(); return self->graveyard_id(); } float Lua_Zone::GetGraveyardX() { Lua_Safe_Call_Real(); return self->GetGraveyardPoint().x; } float Lua_Zone::GetGraveyardY() { Lua_Safe_Call_Real(); return self->GetGraveyardPoint().y; } float Lua_Zone::GetGraveyardZ() { Lua_Safe_Call_Real(); return self->GetGraveyardPoint().z; } uint32 Lua_Zone::GetGraveyardZoneID() { Lua_Safe_Call_Int(); return self->graveyard_zoneid(); } float Lua_Zone::GetGravity() { Lua_Safe_Call_Real(); return zone_store.GetZoneGravity(self->GetZoneID(), self->GetInstanceVersion()); } uint32 Lua_Zone::GetInstanceID() { Lua_Safe_Call_Int(); return self->GetInstanceID(); } uint8 Lua_Zone::GetInstanceType() { Lua_Safe_Call_Int(); return zone_store.GetZoneInstanceType(self->GetZoneID(), self->GetInstanceVersion()); } uint16 Lua_Zone::GetInstanceVersion() { Lua_Safe_Call_Int(); return self->GetInstanceVersion(); } uint32 Lua_Zone::GetInstanceTimeRemaining() { Lua_Safe_Call_Int(); return self->GetInstanceTimeRemaining(); } int Lua_Zone::GetLavaDamage() { Lua_Safe_Call_Int(); return zone_store.GetZoneLavaDamage(self->GetZoneID(), self->GetInstanceVersion()); } std::string Lua_Zone::GetLongName() { Lua_Safe_Call_String(); return self->GetLongName(); } float Lua_Zone::GetMaximumClip() { Lua_Safe_Call_Real(); return zone_store.GetZoneMaximumClip(self->GetZoneID(), self->GetInstanceVersion()); } int8 Lua_Zone::GetMaximumExpansion() { Lua_Safe_Call_Int(); return zone_store.GetZoneMaximumExpansion(self->GetZoneID(), self->GetInstanceVersion()); } uint8 Lua_Zone::GetMaximumLevel() { Lua_Safe_Call_Int(); return zone_store.GetZoneMaximumLevel(self->GetZoneID(), self->GetInstanceVersion()); } uint32 Lua_Zone::GetMaxClients() { Lua_Safe_Call_Int(); return self->GetMaxClients(); } float Lua_Zone::GetMinimumClip() { Lua_Safe_Call_Int(); return zone_store.GetZoneMinimumClip(self->GetZoneID(), self->GetInstanceVersion()); } int8 Lua_Zone::GetMinimumExpansion() { Lua_Safe_Call_Int(); return zone_store.GetZoneMinimumExpansion(self->GetZoneID(), self->GetInstanceVersion()); } uint8 Lua_Zone::GetMinimumLevel() { Lua_Safe_Call_Int(); return zone_store.GetZoneMinimumLevel(self->GetZoneID(), self->GetInstanceVersion()); } int Lua_Zone::GetMinimumLavaDamage() { Lua_Safe_Call_Int(); return zone_store.GetZoneMinimumLavaDamage(self->GetZoneID(), self->GetInstanceVersion()); } uint8 Lua_Zone::GetMinimumStatus() { Lua_Safe_Call_Int(); return zone_store.GetZoneMinimumStatus(self->GetZoneID(), self->GetInstanceVersion()); } std::string Lua_Zone::GetNote() { Lua_Safe_Call_String(); return zone_store.GetZoneNote(self->GetZoneID(), self->GetInstanceVersion()); } int Lua_Zone::GetNPCMaximumAggroDistance() { Lua_Safe_Call_Int(); return zone_store.GetZoneNPCMaximumAggroDistance(self->GetZoneID(), self->GetInstanceVersion()); } int8 Lua_Zone::GetPEQZone() { Lua_Safe_Call_Int(); return zone_store.GetZonePEQZone(self->GetZoneID(), self->GetInstanceVersion()); } int Lua_Zone::GetRainChance() { Lua_Safe_Call_Int(); return zone_store.GetZoneRainChance(self->GetZoneID(), 0, self->GetInstanceVersion()); } int Lua_Zone::GetRainChance(uint8 slot) { Lua_Safe_Call_Int(); return zone_store.GetZoneRainChance(self->GetZoneID(), slot, self->GetInstanceVersion()); } int Lua_Zone::GetRainDuration() { Lua_Safe_Call_Int(); return zone_store.GetZoneRainDuration(self->GetZoneID(), 0, self->GetInstanceVersion()); } int Lua_Zone::GetRainDuration(uint8 slot) { Lua_Safe_Call_Int(); return zone_store.GetZoneRainDuration(self->GetZoneID(), slot, self->GetInstanceVersion()); } uint32 Lua_Zone::GetRuleSet() { Lua_Safe_Call_Int(); return zone_store.GetZoneRuleSet(self->GetZoneID(), self->GetInstanceVersion()); } float Lua_Zone::GetSafeHeading() { Lua_Safe_Call_Real(); return self->GetSafePoint().w; } float Lua_Zone::GetSafeX() { Lua_Safe_Call_Real(); return self->GetSafePoint().x; } float Lua_Zone::GetSafeY() { Lua_Safe_Call_Real(); return self->GetSafePoint().y; } float Lua_Zone::GetSafeZ() { Lua_Safe_Call_Real(); return self->GetSafePoint().z; } std::string Lua_Zone::GetShortName() { Lua_Safe_Call_String(); return self->GetShortName(); } uint32 Lua_Zone::GetSecondsBeforeIdle() { Lua_Safe_Call_Int(); return self->GetSecondsBeforeIdle(); } uint64 Lua_Zone::GetShutdownDelay() { Lua_Safe_Call_Int(); return zone_store.GetZoneShutdownDelay(self->GetZoneID(), self->GetInstanceVersion()); } uint8 Lua_Zone::GetSky() { Lua_Safe_Call_Int(); return zone_store.GetZoneSky(self->GetZoneID(), self->GetInstanceVersion()); } int8 Lua_Zone::GetSkyLock() { Lua_Safe_Call_Int(); return zone_store.GetZoneSkyLock(self->GetZoneID(), self->GetInstanceVersion()); } int Lua_Zone::GetSnowChance() { Lua_Safe_Call_Int(); return zone_store.GetZoneSnowChance(self->GetZoneID(), 0, self->GetInstanceVersion()); } int Lua_Zone::GetSnowChance(uint8 slot) { Lua_Safe_Call_Int(); return zone_store.GetZoneSnowChance(self->GetZoneID(), slot, self->GetInstanceVersion()); } int Lua_Zone::GetSnowDuration() { Lua_Safe_Call_Int(); return zone_store.GetZoneSnowDuration(self->GetZoneID(), 0, self->GetInstanceVersion()); } int Lua_Zone::GetSnowDuration(uint8 slot) { Lua_Safe_Call_Int(); return zone_store.GetZoneSnowDuration(self->GetZoneID(), slot, self->GetInstanceVersion()); } uint8 Lua_Zone::GetTimeType() { Lua_Safe_Call_Int(); return zone_store.GetZoneTimeType(self->GetZoneID(), self->GetInstanceVersion()); } int Lua_Zone::GetTimeZone() { Lua_Safe_Call_Int(); return zone_store.GetZoneTimeZone(self->GetZoneID(), self->GetInstanceVersion()); } std::string Lua_Zone::GetZoneDescription() { Lua_Safe_Call_String(); return self->GetZoneDescription(); } uint32 Lua_Zone::GetZoneID() { Lua_Safe_Call_Int(); return self->GetZoneID(); } uint8 Lua_Zone::GetZoneType() { Lua_Safe_Call_Int(); return self->GetZoneType(); } float Lua_Zone::GetUnderworld() { Lua_Safe_Call_Real(); return zone_store.GetZoneUnderworld(self->GetZoneID(), self->GetInstanceVersion()); } int Lua_Zone::GetUnderworldTeleportIndex() { Lua_Safe_Call_Int(); return zone_store.GetZoneUnderworldTeleportIndex(self->GetZoneID(), self->GetInstanceVersion()); } float Lua_Zone::GetWalkSpeed() { Lua_Safe_Call_Real(); return zone_store.GetZoneWalkSpeed(self->GetZoneID(), self->GetInstanceVersion()); } uint8 Lua_Zone::GetZoneZType() { Lua_Safe_Call_Int(); return zone_store.GetZoneZType(self->GetZoneID(), self->GetInstanceVersion()); } int Lua_Zone::GetZoneTotalBlockedSpells() { Lua_Safe_Call_Int(); return self->GetZoneTotalBlockedSpells(); } bool Lua_Zone::HasGraveyard() { Lua_Safe_Call_Bool(); return self->HasGraveyard(); } bool Lua_Zone::HasMap() { Lua_Safe_Call_Bool(); return self->HasMap(); } bool Lua_Zone::HasWaterMap() { Lua_Safe_Call_Bool(); return self->HasWaterMap(); } bool Lua_Zone::HasWeather() { Lua_Safe_Call_Bool(); return self->HasWeather(); } bool Lua_Zone::IsCity() { Lua_Safe_Call_Bool(); return self->IsCity(); } bool Lua_Zone::IsHotzone() { Lua_Safe_Call_Bool(); return self->IsHotzone(); } bool Lua_Zone::IsInstancePersistent() { Lua_Safe_Call_Bool(); return self->IsInstancePersistent(); } bool Lua_Zone::IsIdleWhenEmpty() { Lua_Safe_Call_Bool(); return self->IsIdleWhenEmpty(); } bool Lua_Zone::IsPVPZone() { Lua_Safe_Call_Bool(); return self->IsPVPZone(); } bool Lua_Zone::IsRaining() { Lua_Safe_Call_Bool(); return self->IsRaining(); } bool Lua_Zone::IsSnowing() { Lua_Safe_Call_Bool(); return self->IsSnowing(); } bool Lua_Zone::IsSpecialBindLocation(float x, float y, float z, float heading) { Lua_Safe_Call_Bool(); return self->IsSpecialBindLocation(glm::vec4(x, y, z, heading)); } bool Lua_Zone::IsSpellBlocked(uint32 spell_id, float x, float y, float z) { Lua_Safe_Call_Bool(); return self->IsSpellBlocked(spell_id, glm::vec3(x, y, z)); } bool Lua_Zone::IsStaticZone() { Lua_Safe_Call_Bool(); return self->IsStaticZone(); } bool Lua_Zone::IsUCSServerAvailable() { Lua_Safe_Call_Bool(); return self->IsUCSServerAvailable(); } bool Lua_Zone::IsWaterZone(float z) { Lua_Safe_Call_Bool(); return self->IsWaterZone(z); } void Lua_Zone::Repop() { Lua_Safe_Call_Void(); self->Repop(); } void Lua_Zone::Repop(bool is_forced) { Lua_Safe_Call_Void(); self->Repop(is_forced); } void Lua_Zone::SetAAEXPModifier(Lua_Client c, float aa_modifier) { Lua_Safe_Call_Void(); self->SetAAEXPModifier(c, aa_modifier); } void Lua_Zone::SetAAEXPModifierByCharacterID(uint32 character_id, float aa_modifier) { Lua_Safe_Call_Void(); self->SetAAEXPModifierByCharacterID(character_id, aa_modifier); } void Lua_Zone::SetEXPModifier(Lua_Client c, float exp_modifier) { Lua_Safe_Call_Void(); self->SetAAEXPModifier(c, exp_modifier); } void Lua_Zone::SetEXPModifierByCharacterID(uint32 character_id, float exp_modifier) { Lua_Safe_Call_Void(); self->SetAAEXPModifierByCharacterID(character_id, exp_modifier); } void Lua_Zone::SetInstanceTimer(uint32 new_duration) { Lua_Safe_Call_Void(); self->SetInstanceTimer(new_duration); } void Lua_Zone::SetInstanceTimeRemaining(uint32 time_remaining) { Lua_Safe_Call_Void(); self->SetInstanceTimeRemaining(time_remaining); } void Lua_Zone::SetIsHotzone(bool is_hotzone) { Lua_Safe_Call_Void(); self->SetIsHotzone(is_hotzone); } void Lua_Zone::ShowZoneGlobalLoot(Lua_Client c) { Lua_Safe_Call_Void(); self->ShowZoneGlobalLoot(c); } void Lua_Zone::SetBucket(const std::string& bucket_name, const std::string& bucket_value) { Lua_Safe_Call_Void(); self->SetBucket(bucket_name, bucket_value); } void Lua_Zone::SetBucket(const std::string& bucket_name, const std::string& bucket_value, const std::string& expiration) { Lua_Safe_Call_Void(); self->SetBucket(bucket_name, bucket_value, expiration); } void Lua_Zone::DeleteBucket(const std::string& bucket_name) { Lua_Safe_Call_Void(); self->DeleteBucket(bucket_name); } std::string Lua_Zone::GetBucket(const std::string& bucket_name) { Lua_Safe_Call_String(); return self->GetBucket(bucket_name); } std::string Lua_Zone::GetBucketExpires(const std::string& bucket_name) { Lua_Safe_Call_String(); return self->GetBucketExpires(bucket_name); } std::string Lua_Zone::GetBucketRemaining(const std::string& bucket_name) { Lua_Safe_Call_String(); return self->GetBucketRemaining(bucket_name); } void Lua_Zone::ClearVariables() { Lua_Safe_Call_Void(); self->ClearVariables(); } bool Lua_Zone::DeleteVariable(const std::string& variable_name) { Lua_Safe_Call_Bool(); return self->DeleteVariable(variable_name); } std::string Lua_Zone::GetVariable(const std::string& variable_name) { Lua_Safe_Call_String(); return self->GetVariable(variable_name); } luabind::object Lua_Zone::GetVariables(lua_State* L) { auto t = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto l = self->GetVariables(); int i = 1; for (const auto& v : l) { t[i] = v; i++; } } return t; } void Lua_Zone::SetVariable(const std::string& variable_name, const std::string& variable_value) { Lua_Safe_Call_Void(); self->SetVariable(variable_name, variable_value); } bool Lua_Zone::VariableExists(const std::string& variable_name) { Lua_Safe_Call_Bool(); return self->VariableExists(variable_name); } luabind::scope lua_register_zone() { return luabind::class_("Zones") .def(luabind::constructor<>()) .def("BuffTimersSuspended", &Lua_Zone::BuffTimersSuspended) .def("BypassesExpansionCheck", &Lua_Zone::BypassesExpansionCheck) .def("CanBind", &Lua_Zone::CanBind) .def("CanCastOutdoor", &Lua_Zone::CanCastOutdoor) .def("CanDoCombat", &Lua_Zone::CanDoCombat) .def("CanLevitate", &Lua_Zone::CanLevitate) .def("ClearSpawnTimers", &Lua_Zone::ClearSpawnTimers) .def("ClearVariables", &Lua_Zone::ClearVariables) .def("DeleteBucket", (void(Lua_Zone::*)(const std::string&))&Lua_Zone::DeleteBucket) .def("DeleteVariable", &Lua_Zone::DeleteVariable) .def("Depop", (void(Lua_Zone::*)(void))&Lua_Zone::Depop) .def("Depop", (void(Lua_Zone::*)(bool))&Lua_Zone::Depop) .def("Despawn", &Lua_Zone::Despawn) .def("DisableRespawnTimers", &Lua_Zone::DisableRespawnTimers) .def("GetAAEXPModifier", &Lua_Zone::GetAAEXPModifier) .def("GetAAEXPModifierByCharacterID", &Lua_Zone::GetAAEXPModifierByCharacterID) .def("GetBucket", (std::string(Lua_Zone::*)(const std::string&))&Lua_Zone::GetBucket) .def("GetBucketExpires", (std::string(Lua_Zone::*)(const std::string&))&Lua_Zone::GetBucketExpires) .def("GetBucketRemaining", (std::string(Lua_Zone::*)(const std::string&))&Lua_Zone::GetBucketRemaining) .def("GetContentFlags", &Lua_Zone::GetContentFlags) .def("GetContentFlagsDisabled", &Lua_Zone::GetContentFlagsDisabled) .def("GetExperienceMultiplier", &Lua_Zone::GetExperienceMultiplier) .def("GetExpansion", &Lua_Zone::GetExpansion) .def("GetEXPModifier", &Lua_Zone::GetEXPModifier) .def("GetEXPModifierByCharacterID", &Lua_Zone::GetEXPModifierByCharacterID) .def("GetFastRegenEndurance", &Lua_Zone::GetFastRegenEndurance) .def("GetFastRegenHP", &Lua_Zone::GetFastRegenHP) .def("GetFastRegenMana", &Lua_Zone::GetFastRegenMana) .def("GetFileName", &Lua_Zone::GetFileName) .def("GetFlagNeeded", &Lua_Zone::GetFlagNeeded) .def("GetFogBlue", (uint8(Lua_Zone::*)(void))&Lua_Zone::GetFogBlue) .def("GetFogBlue", (uint8(Lua_Zone::*)(uint8))&Lua_Zone::GetFogBlue) .def("GetFogDensity", &Lua_Zone::GetFogDensity) .def("GetFogGreen", (uint8(Lua_Zone::*)(void))&Lua_Zone::GetFogGreen) .def("GetFogGreen", (uint8(Lua_Zone::*)(uint8))&Lua_Zone::GetFogGreen) .def("GetFogMaximumClip", (float(Lua_Zone::*)(void))&Lua_Zone::GetFogMaximumClip) .def("GetFogMaximumClip", (float(Lua_Zone::*)(uint8))&Lua_Zone::GetFogMaximumClip) .def("GetFogMinimumClip", (float(Lua_Zone::*)(void))&Lua_Zone::GetFogMinimumClip) .def("GetFogMinimumClip", (float(Lua_Zone::*)(uint8))&Lua_Zone::GetFogMinimumClip) .def("GetFogRed", (uint8(Lua_Zone::*)(void))&Lua_Zone::GetFogRed) .def("GetFogRed", (uint8(Lua_Zone::*)(uint8))&Lua_Zone::GetFogRed) .def("GetGraveyardHeading", &Lua_Zone::GetGraveyardHeading) .def("GetGraveyardID", &Lua_Zone::GetGraveyardID) .def("GetGraveyardX", &Lua_Zone::GetGraveyardX) .def("GetGraveyardY", &Lua_Zone::GetGraveyardY) .def("GetGraveyardZ", &Lua_Zone::GetGraveyardZ) .def("GetGraveyardZoneID", &Lua_Zone::GetGraveyardZoneID) .def("GetGravity", &Lua_Zone::GetGravity) .def("GetInstanceID", &Lua_Zone::GetInstanceID) .def("GetInstanceType", &Lua_Zone::GetInstanceType) .def("GetInstanceVersion", &Lua_Zone::GetInstanceVersion) .def("GetInstanceTimeRemaining", &Lua_Zone::GetInstanceTimeRemaining) .def("GetLavaDamage", &Lua_Zone::GetLavaDamage) .def("GetLongName", &Lua_Zone::GetLongName) .def("GetMaximumClip", &Lua_Zone::GetMaximumClip) .def("GetMaximumExpansion", &Lua_Zone::GetMaximumExpansion) .def("GetMaximumLevel", &Lua_Zone::GetMaximumLevel) .def("GetMaxClients", &Lua_Zone::GetMaxClients) .def("GetMinimumClip", &Lua_Zone::GetMinimumClip) .def("GetMinimumExpansion", &Lua_Zone::GetMinimumExpansion) .def("GetMinimumLevel", &Lua_Zone::GetMinimumLevel) .def("GetMinimumLavaDamage", &Lua_Zone::GetMinimumLavaDamage) .def("GetMinimumStatus", &Lua_Zone::GetMinimumStatus) .def("GetNote", &Lua_Zone::GetNote) .def("GetNPCMaximumAggroDistance", &Lua_Zone::GetNPCMaximumAggroDistance) .def("GetPEQZone", &Lua_Zone::GetPEQZone) .def("GetRainChance", (int(Lua_Zone::*)(void))&Lua_Zone::GetRainChance) .def("GetRainChance", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetRainChance) .def("GetRainDuration", (int(Lua_Zone::*)(void))&Lua_Zone::GetRainDuration) .def("GetRainDuration", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetRainDuration) .def("GetRuleSet", &Lua_Zone::GetRuleSet) .def("GetSafeHeading", &Lua_Zone::GetSafeHeading) .def("GetSafeX", &Lua_Zone::GetSafeX) .def("GetSafeY", &Lua_Zone::GetSafeY) .def("GetSafeZ", &Lua_Zone::GetSafeZ) .def("GetShortName", &Lua_Zone::GetShortName) .def("GetSecondsBeforeIdle", &Lua_Zone::GetSecondsBeforeIdle) .def("GetShutdownDelay", &Lua_Zone::GetShutdownDelay) .def("GetSky", &Lua_Zone::GetSky) .def("GetSkyLock", &Lua_Zone::GetSkyLock) .def("GetSnowChance", (int(Lua_Zone::*)(void))&Lua_Zone::GetSnowChance) .def("GetSnowChance", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetSnowChance) .def("GetSnowDuration", (int(Lua_Zone::*)(void))&Lua_Zone::GetSnowDuration) .def("GetSnowDuration", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetSnowDuration) .def("GetTimeType", &Lua_Zone::GetTimeType) .def("GetTimeZone", &Lua_Zone::GetTimeZone) .def("GetZoneDescription", &Lua_Zone::GetZoneDescription) .def("GetZoneID", &Lua_Zone::GetZoneID) .def("GetZoneType", &Lua_Zone::GetZoneType) .def("GetUnderworld", &Lua_Zone::GetUnderworld) .def("GetUnderworldTeleportIndex", &Lua_Zone::GetUnderworldTeleportIndex) .def("GetVariable", &Lua_Zone::GetVariable) .def("GetVariables", &Lua_Zone::GetVariables) .def("GetWalkSpeed", &Lua_Zone::GetWalkSpeed) .def("GetZoneZType", &Lua_Zone::GetZoneZType) .def("GetZoneTotalBlockedSpells", &Lua_Zone::GetZoneTotalBlockedSpells) .def("HasGraveyard", &Lua_Zone::HasGraveyard) .def("HasMap", &Lua_Zone::HasMap) .def("HasWaterMap", &Lua_Zone::HasWaterMap) .def("HasWeather", &Lua_Zone::HasWeather) .def("IsCity", &Lua_Zone::IsCity) .def("IsHotzone", &Lua_Zone::IsHotzone) .def("IsInstancePersistent", &Lua_Zone::IsInstancePersistent) .def("IsIdleWhenEmpty", &Lua_Zone::IsIdleWhenEmpty) .def("IsPVPZone", &Lua_Zone::IsPVPZone) .def("IsRaining", &Lua_Zone::IsRaining) .def("IsSnowing", &Lua_Zone::IsSnowing) .def("IsSpecialBindLocation", &Lua_Zone::IsSpecialBindLocation) .def("IsSpellBlocked", &Lua_Zone::IsSpellBlocked) .def("IsStaticZone", &Lua_Zone::IsStaticZone) .def("IsUCSServerAvailable", &Lua_Zone::IsUCSServerAvailable) .def("IsWaterZone", &Lua_Zone::IsWaterZone) .def("Repop", (void(Lua_Zone::*)(void))&Lua_Zone::Repop) .def("Repop", (void(Lua_Zone::*)(bool))&Lua_Zone::Repop) .def("SetAAEXPModifier", &Lua_Zone::SetAAEXPModifier) .def("SetAAEXPModifierByCharacterID", &Lua_Zone::SetAAEXPModifierByCharacterID) .def("SetBucket", (void(Lua_Zone::*)(const std::string&,const std::string&))&Lua_Zone::SetBucket) .def("SetBucket", (void(Lua_Zone::*)(const std::string&,const std::string&,const std::string&))&Lua_Zone::SetBucket) .def("SetEXPModifier", &Lua_Zone::SetEXPModifier) .def("SetEXPModifierByCharacterID", &Lua_Zone::SetEXPModifierByCharacterID) .def("SetInstanceTimer", &Lua_Zone::SetInstanceTimer) .def("SetInstanceTimeRemaining", &Lua_Zone::SetInstanceTimeRemaining) .def("SetIsHotzone", &Lua_Zone::SetIsHotzone) .def("SetVariable", &Lua_Zone::SetVariable) .def("ShowZoneGlobalLoot", &Lua_Zone::ShowZoneGlobalLoot) .def("VariableExists", &Lua_Zone::VariableExists); }