#include "../common/debug.h" #include "../common/timer.h" #include #include #include "spawn2.h" #include "entity.h" #include "masterentity.h" #include "zone.h" #include "spawngroup.h" #include "zonedb.h" #include "npc.h" #include "mob.h" #include "client.h" #include "worldserver.h" #include "QuestParserCollection.h" #include #include extern EntityList entity_list; extern Zone* zone; extern WorldServer worldserver; using namespace std; void Zone::mod_init() { return; } void Zone::mod_repop() { return; } void NPC::mod_prespawn(Spawn2 *sp) { return; } int NPC::mod_npc_damage(int damage, SkillType skillinuse, int hand, ItemInst* weapon, Mob* other) { return(damage); } void NPC::mod_npc_killed_merit(Mob* c) { return; } void NPC::mod_npc_killed(Mob* oos) { return; } int Client::mod_client_damage(int damage, SkillType skillinuse, int hand, ItemInst* weapon, Mob* other) { return(damage); } bool Client::mod_client_message(char* message, uint8 chan_num) { return(true); } //Potentially dangerous string handling here bool Client::mod_can_increase_skill(SkillType skillid, Mob* against_who) { return(false); } int16 Client::mod_increase_skill_chance(int16 chance, Mob* against_who) { return(chance); } int Client::mod_bindwound_percent(int max_percent, Mob* bindmob) { return(max_percent); } int Client::mod_bindwound_hp(int bindhps, Mob* bindmob) { return(bindhps); } int Client::mod_client_haste(int h) { return(h); } void Client::mod_consider(Mob* tmob, Consider_Struct* con) { return; } bool Client::mod_saylink(const std::string&, bool silentsaylink) { return(true); } int16 Client::mod_pet_power(int16 act_power, uint16 spell_id) { return(act_power); } float Client::mod_tradeskill_chance(float chance, DBTradeskillRecipe_Struct *spec) { return(chance); } float Client::mod_tradeskill_skillup(float chance_stage2) { return(chance_stage2); } int32 Client::mod_tribute_item_value(int32 pts) { return(pts); } void Client::mod_client_death_npc(Mob* killerMob) { return; } void Client::mod_client_death_duel(Mob* killerMob) { return; } void Client::mod_client_death_env() { return; } int Mob::mod_effect_value(int effect_value, uint16 spell_id, int effect_type, Mob* caster) { return(effect_value); } float Mob::mod_hit_chance(float chancetohit, SkillType skillinuse, Mob* attacker) { return(chancetohit); } float Mob::mod_riposte_chance(float ripostechance, Mob* attacker) { return(ripostechance); } float Mob::mod_block_chance(float blockchance, Mob* attacker) { return(blockchance); } float Mob::mod_parry_chance(float parrychance, Mob* attacker) { return(parrychance); } float Mob::mod_dodge_chance(float dodgechance, Mob* attacker) { return(dodgechance); } float Mob::mod_monk_weight(float monkweight, Mob* attacker) { return(monkweight); } float Mob::mod_mitigation_rating(float mitigation_rating, Mob* attacker) { return(mitigation_rating); } float Mob::mod_attack_rating(float attack_rating, Mob* defender) { return(attack_rating); } int32 Mob::mod_kick_damage(int32 dmg) { return(dmg); } int32 Mob::mod_bash_damage(int32 dmg) { return(dmg); } int32 Mob::mod_frenzy_damage(int32 dmg) { return(dmg); } int32 Mob::mod_monk_special_damage(int32 ndamage, SkillType skill_type) { return(ndamage); } int32 Mob::mod_backstab_damage(int32 ndamage) { return(ndamage); } int Mob::mod_archery_bonus_chance(int bonuschance, const ItemInst* RangeWeapon) { return(bonuschance); } uint32 Mob::mod_archery_bonus_damage(uint32 MaxDmg) { return(MaxDmg); } int32 Mob::mod_archery_damage(int32 TotalDmg, bool hasbonus) { return(TotalDmg); } uint16 Mob::mod_throwing_damage(uint16 MaxDmg) { return(MaxDmg); } int32 Mob::mod_cast_time(int32 cast_time) { return(cast_time); } int Mob::mod_buff_duration(int res, Mob* caster, Mob* target, uint16 spell_id) { return(res); } int Mob::mod_spell_stack(uint16 spellid1, int caster_level1, Mob* caster1, uint16 spellid2, int caster_level2, Mob* caster2) { return(2); } int Mob::mod_spell_resist(int resist_chance, int level_mod, int resist_modifier, int target_resist, uint8 resist_type, uint16 spell_id, Mob* caster) { return(resist_chance + level_mod + resist_modifier + target_resist); }