#ifndef _EQE_LUA_PARSER_H #define _EQE_LUA_PARSER_H #ifdef LUA_EQEMU #include #include "QuestParserCollection.h" #include "QuestInterface.h" class ItemInst; class Client; class NPC; class LuaParser : public QuestInterface { public: //virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data); //virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data); //virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data); //virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data); //virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data); //virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data); // //virtual bool HasQuestSub(uint32 npcid, const char *subname); //virtual bool HasGlobalQuestSub(const char *subname); //virtual bool PlayerHasQuestSub(const char *subname); //virtual bool GlobalPlayerHasQuestSub(const char *subname); //virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname); //virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname); // //virtual void LoadNPCScript(std::string filename, int npc_id) { } ////virtual void LoadGlobalNPCScript(std::string filename) { } //virtual void LoadPlayerScript(std::string filename) { } ////virtual void LoadGlobalPlayerScript(std::string filename) { } //virtual void LoadItemScript(std::string filename, std::string item_script) { } //virtual void LoadSpellScript(std::string filename, uint32 spell_id) { } // //virtual void AddVar(std::string name, std::string val); //virtual void ReloadQuests(bool reset_timers = true); virtual uint32 GetIdentifier() { return 0xb0712acc; } private: lua_State* L; }; #endif #endif