#ifndef _EQE_QUESTINTERFACE_H #define _EQE_QUESTINTERFACE_H #include "../common/types.h" #include "event_codes.h" class ItemInst; class Client; class NPC; class QuestInterface { public: virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) { } virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) { } virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) { } virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) { } virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) { } virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) { } virtual bool HasQuestSub(uint32 npcid, const char *subname) { return false; } virtual bool HasGlobalQuestSub(const char *subname) { return false; } virtual bool PlayerHasQuestSub(const char *subname) { return false; } virtual bool GlobalPlayerHasQuestSub(const char *subname) { return false; } virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname) { return false; } virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname) { return false; } virtual void LoadNPCScript(std::string filename, int npc_id) { } virtual void LoadGlobalNPCScript(std::string filename) { } virtual void LoadPlayerScript(std::string filename) { } virtual void LoadGlobalPlayerScript(std::string filename) { } virtual void LoadItemScript(std::string filename, std::string item_script) { } virtual void LoadSpellScript(std::string filename, uint32 spell_id) { } virtual void AddVar(std::string name, std::string val) { } virtual std::string GetVar(std::string name) { return std::string(); } virtual void ReloadQuests() { } virtual uint32 GetIdentifier() = 0; }; #endif