#ifndef EQEMU_GUILD_RANKS_REPOSITORY_H #define EQEMU_GUILD_RANKS_REPOSITORY_H #include "../database.h" #include "../strings.h" #include "base/base_guild_ranks_repository.h" class GuildRanksRepository: public BaseGuildRanksRepository { public: /** * This file was auto generated and can be modified and extended upon * * Base repository methods are automatically * generated in the "base" version of this repository. The base repository * is immutable and to be left untouched, while methods in this class * are used as extension methods for more specific persistence-layer * accessors or mutators. * * Base Methods (Subject to be expanded upon in time) * * Note: Not all tables are designed appropriately to fit functionality with all base methods * * InsertOne * UpdateOne * DeleteOne * FindOne * GetWhere(std::string where_filter) * DeleteWhere(std::string where_filter) * InsertMany * All * * Example custom methods in a repository * * GuildRanksRepository::GetByZoneAndVersion(int zone_id, int zone_version) * GuildRanksRepository::GetWhereNeverExpires() * GuildRanksRepository::GetWhereXAndY() * GuildRanksRepository::DeleteWhereXAndY() * * Most of the above could be covered by base methods, but if you as a developer * find yourself re-using logic for other parts of the code, its best to just make a * method that can be re-used easily elsewhere especially if it can use a base repository * method and encapsulate filters there */ // Custom extended repository methods here static int UpdateTitle(Database &db, uint32 guild_id, uint32 rank, std::string title) { auto guild_rank = GetWhere(db, fmt::format("guild_id = '{}' AND rank = '{}'", guild_id, rank)); if (guild_rank.empty()) { return 0; } auto r = guild_rank[0]; r.title = title; DeleteWhere(db, fmt::format("guild_id = '{}' AND rank = '{}'", guild_id, rank)); InsertOne(db, r); return 1; } }; #endif //EQEMU_GUILD_RANKS_REPOSITORY_H