#pragma once #include "common/repositories/base/base_player_event_log_settings_repository.h" #include "common/database.h" #include "common/events/player_events.h" #include "common/repositories/base/base_player_event_loot_items_repository.h" #include "common/strings.h" class PlayerEventLogSettingsRepository: public BasePlayerEventLogSettingsRepository { public: // Custom extended repository methods here };