/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef WORLD_EXPEDITION_DATABASE_H #define WORLD_EXPEDITION_DATABASE_H #include #include class Expedition; namespace ExpeditionDatabase { void DeleteExpeditions(const std::vector& expedition_ids); std::vector LoadExpeditions(uint32_t select_expedition_id = 0); Expedition LoadExpedition(uint32_t expedition_id); void MoveMembersToSafeReturn(const std::vector& expedition_ids); void PurgeExpiredExpeditions(); void PurgeExpiredCharacterLockouts(); void UpdateDzDuration(uint16_t instance_id, uint32_t new_duration); void UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id); }; #endif