#ifndef EQEMU_WATER_MAP_V2_H #define EQEMU_WATER_MAP_V2_H #include "water_map.h" #include "oriented_bounding_box.h" #include #include class WaterMapV2 : public WaterMap { public: WaterMapV2(); ~WaterMapV2(); virtual WaterRegionType ReturnRegionType(const glm::vec3& location) const; virtual bool InWater(const glm::vec3& location) const; virtual bool InVWater(const glm::vec3& location) const; virtual bool InLava(const glm::vec3& location) const; virtual bool InLiquid(const glm::vec3& location) const; virtual bool InPvP(const glm::vec3& location) const; virtual bool InZoneLine(const glm::vec3& location) const; protected: virtual bool Load(FILE *fp); std::vector> regions; friend class WaterMap; }; #endif