#pragma once #include "pathfinder_interface.h" #include #include class PathfinderNavmesh : public IPathfinder { public: PathfinderNavmesh(const std::string &path); virtual ~PathfinderNavmesh(); virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled); virtual IPath FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions& opts); virtual glm::vec3 GetRandomLocation(const glm::vec3 &start); virtual void DebugCommand(Client *c, const Seperator *sep); private: void Clear(); void Load(const std::string &path); void ShowPath(Client *c, const glm::vec3 &start, const glm::vec3 &end); dtStatus GetPolyHeightNoConnections(dtPolyRef ref, const float *pos, float *height) const; dtStatus GetPolyHeightOnPath(const dtPolyRef *path, const int path_len, const glm::vec3 &pos, float *h) const; struct Implementation; std::unique_ptr m_impl; };