#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_oocmute(Client *c, const Seperator *sep) { if (!sep->IsNumber(1)) { c->Message(Chat::White, "Usage: #oocmute [0|1] - Enable or Disable Server OOC"); return; } bool is_muted = Strings::ToInt(sep->arg[1]) ? true : false; ServerPacket pack(ServerOP_OOCMute, sizeof(ServerOOCMute_Struct)); auto o = (ServerOOCMute_Struct*) pack.pBuffer; o->is_muted = is_muted; worldserver.SendPacket(&pack); c->Message( Chat::White, fmt::format( "Server OOC is {} muted.", is_muted ? "now" : "no longer" ).c_str() ); }