#include "../client.h" #include "../corpse.h" void command_getplayerburiedcorpsecount(Client *c, const Seperator *sep) { Client *target = c; if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) { target = c->GetTarget()->CastToClient(); } uint32 corpse_count = database.GetCharacterBuriedCorpseCount(target->CharacterID()); c->Message( Chat::White, fmt::format( "{} {} {} buried corpse{}.", c->GetTargetDescription(target, TargetDescriptionType::UCYou), c == target ? "have" : "has", ( corpse_count ? std::to_string(corpse_count) : "no" ), corpse_count != 1 ? "s" : "" ).c_str() ); }