/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef EXPEDITION_DATABASE_H #define EXPEDITION_DATABASE_H #include #include #include #include #include #include class Expedition; class ExpeditionLockoutTimer; struct DynamicZoneMember; class MySQLRequestResult; namespace ExpeditionDatabase { uint32_t InsertExpedition(uint32_t dz_id); std::vector LoadCharacterLockouts(uint32_t character_id); std::vector LoadCharacterLockouts(uint32_t character_id, const std::string& expedition_name); void DeleteAllCharacterLockouts(uint32_t character_id); void DeleteAllCharacterLockouts(uint32_t character_id, const std::string& expedition_name); void DeleteCharacterLockout(uint32_t character_id, const std::string& expedition_name, const std::string& event_name); void DeleteLockout(uint32_t expedition_id, const std::string& event_name); void DeleteMembersLockout(const std::vector& members, const std::string& expedition_name, const std::string& event_name); void InsertCharacterLockouts(uint32_t character_id, const std::vector& lockouts); void InsertMembersLockout(const std::vector& members, const ExpeditionLockoutTimer& lockout); void InsertLockout(uint32_t expedition_id, const ExpeditionLockoutTimer& lockout); void InsertLockouts(uint32_t expedition_id, const std::unordered_map& lockouts); void UpdateLockState(uint32_t expedition_id, bool is_locked); void UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool add_on_join); void AddLockoutDuration(const std::vector& members, const ExpeditionLockoutTimer& lockout, int seconds); }; #endif