#ifndef EQEMU_COMBAT_RECORD_H #define EQEMU_COMBAT_RECORD_H #include #include #include "../common/types.h" class CombatRecord { public: void Start(const std::string& in_mob_name); void Stop(); bool InCombat() const; void ProcessHPEvent(int64 hp, int64 current_hp); double TimeInCombat() const; float GetDamageReceivedPerSecond() const; float GetHealedReceivedPerSecond() const; private: std::string m_mob_name; time_t m_start_time = 0; time_t m_end_time = 0; int64 m_damage_received = 0; int64 m_heal_received = 0; }; #endif //EQEMU_COMBAT_RECORD_H