/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef EXPEDITION_LOCKOUT_TIMER_H #define EXPEDITION_LOCKOUT_TIMER_H #include #include extern const char* const DZ_REPLAY_TIMER_NAME; class ExpeditionLockoutTimer { public: ExpeditionLockoutTimer() = default; ExpeditionLockoutTimer( std::string expedition_uuid, std::string expedition_name, std::string event_name, uint64_t expire_time, uint32_t duration); static ExpeditionLockoutTimer CreateLockout( const std::string& expedition_name, const std::string& event_name, uint32_t seconds, std::string uuid = {}); struct DaysHoursMinutes { std::string days; std::string hours; std::string mins; }; void AddLockoutTime(int seconds); uint32_t GetDuration() const { return static_cast(m_duration.count()); } uint64_t GetExpireTime() const { return std::chrono::system_clock::to_time_t(m_expire_time); } uint64_t GetStartTime() const { return std::chrono::system_clock::to_time_t(m_expire_time - m_duration); } uint32_t GetSecondsRemaining() const; DaysHoursMinutes GetDaysHoursMinutesRemaining() const; const std::string& GetExpeditionName() const { return m_expedition_name; } const std::string& GetExpeditionUUID() const { return m_expedition_uuid; } const std::string& GetEventName() const { return m_event_name; } bool IsExpired() const { return GetSecondsRemaining() == 0; } bool IsFromExpedition(const std::string& uuid) const { return uuid == m_expedition_uuid; } bool IsReplayTimer() const { return m_is_replay_timer; } bool IsSameLockout(const ExpeditionLockoutTimer& compare_lockout) const; bool IsSameLockout(const std::string& expedition_name, const std::string& event_name) const; void Reset() { m_expire_time = std::chrono::system_clock::now() + m_duration; } void SetDuration(uint32_t seconds) { m_duration = std::chrono::seconds(seconds); } void SetExpireTime(uint64_t expire_time) { m_expire_time = std::chrono::system_clock::from_time_t(expire_time); } void SetUUID(const std::string& uuid) { m_expedition_uuid = uuid; } private: bool m_is_replay_timer = false; std::string m_expedition_uuid; // expedition received in std::string m_expedition_name; std::string m_event_name; std::chrono::seconds m_duration; std::chrono::time_point m_expire_time; }; #endif