#include "../../client.h" #include "../../worldserver.h" extern WorldServer worldserver; void SetLoginserverInfo(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 3) { c->Message(Chat::White, "Usage: #set lsinfo [Email] [Password]"); return; } const std::string& email = sep->arg[2]; const std::string& password = sep->arg[3]; auto pack = new ServerPacket(ServerOP_LSAccountUpdate, sizeof(ServerLSAccountUpdate_Struct)); auto s = (ServerLSAccountUpdate_Struct *) pack->pBuffer; s->useraccountid = c->LSAccountID(); strn0cpy(s->useraccount, c->AccountName(), 30); strn0cpy(s->user_email, email.c_str(), 100); strn0cpy(s->userpassword, password.c_str(), 50); worldserver.SendPacket(pack); safe_delete(pack); c->Message(Chat::White, "Your email and local loginserver password have been set."); }