#ifndef PETS_H #define PETS_H // Defines based on the RoF2 Client #define PET_HEALTHREPORT 0 // 0x00 - /pet health #define PET_LEADER 1 // 0x01 - /pet leader #define PET_ATTACK 2 // 0x02 - /pet attack or Pet Window #define PET_GUARDME 3 // 0x03 - No longer exists? - define not from client #define PET_FOLLOWME 4 // 0x04 - /pet follow or Pet Window #define PET_GUARDHERE 5 // 0x05 - /pet guard or Pet Window #define PET_SIT 6 // 0x06 - /pet sit or Pet Window #define PET_SITDOWN 7 // 0x07 - /pet sit on #define PET_STANDUP 8 // 0x08 - /pet sit off #define PET_STOP 9 // 0x09 - Not implemented? // Guessing 10 and 11 are PET_STOP_ON and PET_STOP_OFF #define PET_TAUNT 12 // 0x0c - /pet taunt or Pet Window #define PET_TAUNT_ON 13 // 0x0d - /pet taunt on #define PET_TAUNT_OFF 14 // 0x0e - /pet taunt off #define PET_HOLD 15 // 0x0f - /pet hold #define PET_HOLD_ON 16 // 0x10 - /pet hold on #define PET_HOLD_OFF 17 // 0x11 - /pet hold off #define PET_SLUMBER 18 // 0x12 - What is this? - define not from client // Guessing 19 and 20 are PET_SLUMBER_ON and PET_SLUMBER_OFF #define PET_NOCAST 21 // 0x15 - /pet no cast #define PET_NOCAST_ON 22 // 0x16 - Pet Window No Cast #define PET_NOCAST_OFF 23 // 0x17 - Guessed #define PET_FOCUS 24 // 0x18 - /pet focus #define PET_FOCUS_ON 25 // 0x19 - /pet focus on #define PET_FOCUS_OFF 26 // 0x1a - /pet focus off #define PET_BACKOFF 28 // 0x1c - /pet back off #define PET_GETLOST 29 // 0x1d - /pet get lost class Mob; struct NPCType; class Pet : public NPC { public: Pet(NPCType *type_data, Mob *owner, PetType type, uint16 spell_id, int16 power); }; #endif