#include "zonelist.h" #include "zoneserver.h" #include "../common/strings.h" void ZSList::Add(ZoneServer* zoneserver) { zone_server_list.emplace_back(std::unique_ptr(zoneserver)); zoneserver->SetIsZoneConnected(true); zoneserver->SendPlayerEventLogSettings(); } void ZSList::Remove(const std::string &uuid) { auto iter = zone_server_list.begin(); while (iter != zone_server_list.end()) { if ((*iter)->GetUUID().compare(uuid) == 0) { zone_server_list.erase(iter); return; } iter++; } } void ZSList::SendPlayerEventLogSettings() { for (auto &zs : zone_server_list) { zs->SendPlayerEventLogSettings(); } }