/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef EQLCONFIG_H_ #define EQLCONFIG_H_ #include "../common/types.h" #include "worlddb.h" #include #include class LauncherLink; typedef struct { std::string name; uint16 port; } LauncherZone; //a class exported to perl representing a launcher's in-DB config class EQLConfig { public: EQLConfig(const char *launcher_name); void LoadSettings(); static EQLConfig *CreateLauncher(const char *name, uint8 dynamic_count); void GetZones(std::vector &result); //BEGIN PERL EXPORT Const_char * GetName() const { return(m_name.c_str()); } int GetStaticCount() const { return(m_zones.size()); } bool IsConnected() const; //is this launcher connected to world void DeleteLauncher(); //kill this launcher and all its zones. void RestartZone(Const_char *zone_ref); void StopZone(Const_char *zone_ref); void StartZone(Const_char *zone_ref); bool BootStaticZone(Const_char *short_name, uint16 port); bool ChangeStaticZone(Const_char *short_name, uint16 port); bool DeleteStaticZone(Const_char *short_name); bool SetDynamicCount(int count); int GetDynamicCount() const; std::vector ListZones(); //returns an array of zone refs std::map GetZoneDetails(Const_char *zone_ref); //END PERL EXPORT protected: const std::string m_name; uint8 m_dynamics; std::map m_zones; //static zones. }; #endif /*EQLCONFIG_H_*/