/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef ZONELAUNCH_H_ #define ZONELAUNCH_H_ #include "../common/proc_launcher.h" #include "../common/timer.h" #include class WorldServer; class EQEmuConfig; class ZoneLaunch : protected ProcLauncher::EventHandler { public: ZoneLaunch(WorldServer *world, const char *launcher_name, const char *zone_name, uint16 port, const EQEmuConfig *config); virtual ~ZoneLaunch(); void Stop(bool graceful = true); void Restart(); bool Process(); void SendStatus() const; const char *GetZone() const { return(m_zone.c_str()); } uint32 GetStartCount() const { return(m_startCount); } //should only be called during process init to setup the start timer. static void InitStartTimer(); protected: bool IsRunning() const { return(m_state == StateStarted || m_state == StateStopPending || m_state == StateRestartPending); } void Start(); void OnTerminate(const ProcLauncher::ProcRef &ref, const ProcLauncher::Spec *spec); enum { StateStartPending, StateStarted, StateRestartPending, StateStopPending, StateStopped } m_state; WorldServer *const m_world; const std::string m_zone; const char *const m_launcherName; const EQEmuConfig *const m_config; const uint16 m_port; Timer m_timer; ProcLauncher::ProcRef m_ref; uint32 m_startCount; uint32 m_killFails; private: static int s_running; static Timer s_startTimer; }; #endif /*ZONELAUNCH_H_*/