#include "shared_tasks.h" #include "clientlist.h" #include "cliententry.h" #include "zonelist.h" extern ClientList client_list; extern ZSList zoneserver_list; void SharedTaskManager::HandleTaskRequest(ServerPacket *pack) { if (!pack) return; char tmp_str[64] = { 0 }; int task_id = pack->ReadUInt32(); pack->ReadString(tmp_str); std::string leader_name = tmp_str; int missing_count = pack->ReadUInt32(); std::vector missing_players; for (int i = 0; i < missing_count; ++i) { pack->ReadString(tmp_str); missing_players.push_back(tmp_str); } int id = GetNextID(); auto ret = tasks.insert({id, {id, task_id}}); if (!ret.second) { auto pc = client_list.FindCharacter(leader_name.c_str()); if (pc) { auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4); pack->WriteUInt32(0); // string ID or just generic fail message pack->WriteString(leader_name.c_str()); zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack); safe_delete(pack); } // oh well } auto &task = ret.first->second; task.AddMember(leader_name, true); if (missing_players.empty()) { // send instant success to leader auto pc = client_list.FindCharacter(leader_name.c_str()); if (pc) { SerializeBuffer buf(10); buf.WriteInt32(id); // task's ID buf.WriteString(leader_name); // leader's name auto pack = new ServerPacket(ServerOP_TaskGrant, buf); zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack); safe_delete(pack); } else { // well fuck tasks.erase(ret.first); } return; } task.SetMissingCount(missing_count); for (auto &&name : missing_players) { // look up CLEs by name, tell them we need to know if they can be added auto pc = client_list.FindCharacter(name.c_str()); if (pc) { SerializeBuffer buf(10); buf.WriteInt32(id); buf.WriteInt32(task_id); buf.WriteString(name); auto pack = new ServerPacket(ServerOP_TaskRequest, buf); zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack); safe_delete(pack); } else { // asked for a toon we couldn't find ABORT! auto pc = client_list.FindCharacter(leader_name.c_str()); if (pc) { auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4); pack->WriteUInt32(0); // string ID or just generic fail message pack->WriteString(leader_name.c_str()); zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack); safe_delete(pack); } // oh well tasks.erase(ret.first); break; } } }