#include "../common/global_define.h" #include "../common/servertalk.h" #include "../common/strings.h" #include "queryserv.h" #include "worldserver.h" extern WorldServer worldserver; extern QueryServ *QServ; QueryServ::QueryServ() { } QueryServ::~QueryServ() { } void QueryServ::SendQuery(std::string Query) { auto pack = new ServerPacket(ServerOP_QSSendQuery, Query.length() + 5); pack->WriteUInt32(Query.length()); /* Pack Query String Size so it can be dynamically broken out at queryserv */ pack->WriteString(Query.c_str()); /* Query */ worldserver.SendPacket(pack); safe_delete(pack); } void QueryServ::Connect() { m_connection = std::make_unique(Config->QSHost, Config->QSPort, false, "Zone", Config->SharedKey); m_connection->OnMessage(std::bind(&QueryServ::HandleMessage, this, std::placeholders::_1, std::placeholders::_2)); m_connection->OnConnect([this](EQ::Net::ServertalkClient *client) { m_is_qs_connected = true; LogInfo("Query Server connection established to [{}] [{}]", client->Handle()->RemoteIP(), client->Handle()->RemotePort()); }); LogInfo( "New Query Server connection to [{}:{}]", Config->QSHost, Config->QSPort ); } bool QueryServ::SendPacket(ServerPacket *pack) { if (m_connection.get() == nullptr) { Connect(); } if (!m_connection.get()) { return false; } if (m_is_qs_connected) { m_connection->SendPacket(pack); return true; } LogInfo("SendPacket request with QS Server Offline."); return false; } void QueryServ::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) { ServerPacket tpack(opcode, p); auto pack = &tpack; switch (opcode) { default: { LogInfo("Unknown ServerOP Received [{}]", opcode); break; } } }