/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef EQEMU_IP_UTIL_H #define EQEMU_IP_UTIL_H #include "types.h" #include "iostream" class IpUtil { public: static uint32_t IPToUInt(const std::string &ip); static bool IsIpInRange(const std::string &ip, const std::string &network, const std::string &mask); static bool IsIpInPrivateRfc1918(const std::string &ip); static std::string GetLocalIPAddress(); static std::string GetPublicIPAddress(); static std::string DNSLookupSync( const std::string &addr, int port ); static bool IsIPAddress(const std::string &ip_address); }; #endif //EQEMU_IP_UTIL_H