#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_oocmute(Client *c, const Seperator *sep) { if (sep->arg[1][0] == 0 || !(sep->arg[1][0] == '1' || sep->arg[1][0] == '0')) { c->Message(Chat::White, "Usage: #oocmute [1/0]"); } else { auto outapp = new ServerPacket(ServerOP_OOCMute, 1); *(outapp->pBuffer) = atoi(sep->arg[1]); worldserver.SendPacket(outapp); safe_delete(outapp); } }