#include "../client.h" #include "../data_bucket.h" void command_gmzone(Client *c, const Seperator *sep) { if (!sep->arg[1]) { c->Message(Chat::White, "Usage"); c->Message(Chat::White, "-------"); c->Message(Chat::White, "#gmzone [zone_short_name] [zone_version=0]"); return; } std::string zone_short_name_string = sep->arg[1]; const char *zone_short_name = sep->arg[1]; auto zone_version = static_cast(sep->arg[2] ? atoi(sep->arg[2]) : 0); std::string identifier = "gmzone"; uint32 zone_id = ZoneID(zone_short_name); uint32 duration = 100000000; uint16 instance_id = 0; if (zone_id == 0) { c->Message(Chat::Red, "Invalid zone specified"); return; } if (sep->arg[3] && sep->arg[3][0]) { identifier = sep->arg[3]; } std::string bucket_key = StringFormat( "%s-%s-%u-instance", zone_short_name, identifier.c_str(), zone_version ); std::string existing_zone_instance = DataBucket::GetData(bucket_key); if (existing_zone_instance.length() > 0) { instance_id = std::stoi(existing_zone_instance); c->Message(Chat::Yellow, "Found already created instance (%s) (%u)", zone_short_name, instance_id); } if (instance_id == 0) { if (!database.GetUnusedInstanceID(instance_id)) { c->Message(Chat::Red, "Server was unable to find a free instance id."); return; } if (!database.CreateInstance(instance_id, zone_id, zone_version, duration)) { c->Message(Chat::Red, "Server was unable to create a new instance."); return; } c->Message( Chat::Yellow, "New private GM instance %s was created with id %lu.", zone_short_name, (unsigned long) instance_id ); DataBucket::SetData(bucket_key, std::to_string(instance_id)); } if (instance_id > 0) { float target_x = -1, target_y = -1, target_z = -1, target_heading = -1; int16 min_status = AccountStatus::Player; uint8 min_level = 0; if (!content_db.GetSafePoints( zone_short_name, zone_version, &target_x, &target_y, &target_z, &target_heading, &min_status, &min_level )) { c->Message(Chat::Red, "Failed to find safe coordinates for specified zone"); } c->Message(Chat::Yellow, "Zoning to private GM instance (%s) (%u)", zone_short_name, instance_id); c->AssignToInstance(instance_id); c->MovePC(zone_id, instance_id, target_x, target_y, target_z, target_heading, 1); } }