#include "../client.h" void command_damage(Client *c, const Seperator *sep) { int arguments = sep->argnum; if (!arguments || !sep->IsNumber(1)) { c->Message(Chat::White, "Usage: #damage [Amount]"); return; } Mob* target = c; if (c->GetTarget()) { target = c->GetTarget(); } int damage = static_cast(std::min(std::stoll(sep->arg[1]), (long long) 2000000000)); target->Damage(c, damage, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand, false); }