/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef EXPEDITION_REQUEST_H #define EXPEDITION_REQUEST_H #include "expedition.h" #include "../common/expedition_lockout_timer.h" #include #include #include #include class Client; class Group; class Raid; class ExpeditionRequest { public: ExpeditionRequest(const DynamicZone& dz, bool disable_messages = false); bool Validate(Client* requester); const std::string& GetExpeditionName() const { return m_expedition_name; } Client* GetLeaderClient() const { return m_leader; } uint32_t GetLeaderID() const { return m_leader_id; } const std::string& GetLeaderName() const { return m_leader_name; } const std::string& GetNotAllAddedMessage() const { return m_not_all_added_msg; } uint32_t GetMinPlayers() const { return m_min_players; } uint32_t GetMaxPlayers() const { return m_max_players; } const std::vector& GetMembers() const { return m_members; } const std::unordered_map& GetLockouts() const { return m_lockouts; } private: bool CanMembersJoin(const std::vector& member_names); bool CanRaidRequest(Raid* raid); bool CanGroupRequest(Group* group); bool CheckMembersForConflicts(const std::vector& member_names); std::string GetGroupLeaderName(uint32_t group_id); bool IsPlayerCountValidated(); bool SaveLeaderLockouts(const std::vector& leader_lockouts); void SendLeaderMemberInExpedition(const std::string& member_name, bool is_solo); void SendLeaderMemberReplayLockout(const std::string& member_name, const ExpeditionLockoutTimer& lockout, bool is_solo); void SendLeaderMemberEventLockout(const std::string& member_name, const ExpeditionLockoutTimer& lockout); void SendLeaderMessage(uint16_t chat_type, uint32_t string_id, const std::initializer_list& args = {}); Client* m_requester = nullptr; Client* m_leader = nullptr; uint32_t m_leader_id = 0; uint32_t m_min_players = 0; uint32_t m_max_players = 0; bool m_disable_messages = false; std::string m_expedition_name; std::string m_leader_name; std::string m_not_all_added_msg; std::vector m_members; std::unordered_map m_lockouts; }; #endif