struct Bind { u32 zoneid; float x; float y; float z; float heading; }; struct ArmorProperty { s32 type; s32 variation; s32 material; s32 newArmorId; s32 newArmorType; }; struct AA { s32 index; s32 points_spent; s32 charges_spent; }; struct EQGuid { u32 entity_id; u32 realm_id; }; struct SlotData { s32 slot_id; s64 value; }; struct EQAffect { float modifier; EQGuid caster_id; u32 duration; u32 max_duration; u8 level; s32 spell_id; s32 hitcount; u32 flags; u32 viral_timer; u8 type; SlotData slots[6]; }; struct Coin { u32 platinum; u32 gold; u32 silver; u32 copper; }; struct BandolierItemInfo { char name[]; s32 item_id; s32 icon; }; struct BandolierSet { char name[]; BandolierItemInfo items[4]; }; struct ItemIndex { s16 slot1; s16 slot2; s16 slot3; }; struct Claim { s32 feature_id; s32 count; }; struct Tribute { u32 BenefitTimer; s32 unknown1; s32 current_favor; s32 unknown2; s32 all_time_favor; s32 unknown3; //some of these are probably the bools on the pcclient; u16 unknown4; }; struct TributeBenefit { s32 benefit_id; s32 benefit_tier; }; struct RaidData { u32 main_assist1; u32 main_assist2; u32 main_assist3; char main_assist_name1[]; char main_assist_name2[]; char main_assist_name3[]; u32 main_marker1; u32 main_marker2; u32 main_marker3; u32 master_looter; }; struct LdonData { u32 count; u32 ldon_categories[count]; u32 ldon_points_available; }; struct PvPData { u32 kills; u32 deaths; u32 current_points; u32 career_points; u32 best_kill_streak; u32 worst_death_streak; u32 current_kill_streak; }; struct PvPKill { char name[]; u32 level; u32 unknown1; //not sure u32 unknown2; //not sure u32 race; u32 class; u32 zone; u32 time; u32 points; }; struct PvPDeath { char name[]; u32 level; u32 race; u32 class; u32 zone; u32 time; u32 points; }; struct AltCurrency { u32 alt_currency_str_length; u32 unknown1; char alt_currency_string[alt_currency_str_length]; }; struct AchivementSubComponentData { s32 achievement_id; s32 component_id; s32 requirement_id; s32 requirement_type; s32 count; }; struct AlchemyBonusSkillData { s32 skill_id; s32 bonus; }; struct PersonaItemSlot { u32 item_id; u32 slot_id; }; struct PersonaEquipment { PersonaItemSlot item; u32 augment_count; PersonaItemSlot augments[augment_count]; }; struct PersonaEquipmentSet { u32 class_id; u32 equipment_count; PersonaEquipment equipment[equipment_count]; }; struct PcProfile { u32 profile_type; u32 profile_id; u32 shroud_template_id; u8 gender; u32 race; u32 class; u8 level; u8 level1; u32 bind_count; Bind binds[bind_count]; u32 deity; u32 intoxication; u32 property_count; u32 properties[property_count]; u32 armor_prop_count; ArmorProperty armor_props[armor_prop_count]; u32 base_armor_prop_count; ArmorProperty base_armor_props[base_armor_prop_count]; u32 body_tint_count; u32 body_tints[body_tint_count]; u32 equip_tint_count; u32 equip_tints[equip_tint_count]; u8 hair_color; u8 facial_hair_color; u32 npc_tint_index; u8 eye_color1; u8 eye_color2; u8 hair_style; u8 facial_hair; u8 face; u8 old_face; u32 heritage; u32 tattoo; u32 details; u8 texture_type; u8 material; u8 variation; float height; float width; float length; float view_height; u32 primary; u32 secondary; u32 practices; u32 base_mana; u32 base_hp; u32 base_str; u32 base_sta; u32 base_cha; u32 base_dex; u32 base_int; u32 base_agi; u32 base_wis; u32 base_heroic_str; u32 base_heroic_sta; u32 base_heroic_cha; u32 base_heroic_dex; u32 base_heroic_int; u32 base_heroic_agi; u32 base_heroic_wis; u32 aa_count; AA aas[aa_count]; u32 skill_count; s32 skills[skill_count]; u32 innate_skill_count; s32 innate_skills[innate_skill_count]; u32 combat_ability_count; s32 combat_abilities[combat_ability_count]; u32 combat_ability_timer_count; s32 combat_ability_timers[combat_ability_timer_count]; u32 unk_ability_count; u32 linked_spell_timer_count; s32 linked_spell_timers[linked_spell_timer_count]; u32 item_recast_timer_count; s32 item_recast_timers[item_recast_timer_count]; u32 spell_book_slot_count; s32 spell_book_slots[spell_book_slot_count]; u32 spell_gem_count; s32 spell_gems[spell_gem_count]; u32 spell_recast_timer_count; s32 spell_recast_timers[spell_recast_timer_count]; u8 max_allowed_spell_slots; u32 buff_count; EQAffect buffs[buff_count]; Coin coin; Coin cursor_coin; u32 disc_timer; u32 mend_timer; u32 forage_timer; u32 thirst; u32 hunger; u32 aa_spent; u32 aa_window_count; u32 aa_window_stats[aa_window_count]; u32 aa_points_unspent; u8 sneak; u8 hide; u32 bandolier_count; BandolierSet bandolier_sets[bandolier_count]; u32 invslot_bitmask; u32 basedata_hp; u32 basedata_mana; u32 basedata_endur; u32 basedata_mr; u32 basedata_fr; u32 basedata_cr; u32 basedata_pr; u32 basedata_dr; u32 basedata_corrupt; u32 basedata_phr; float basedata_walkspeed; float basedata_runspeed; u32 basedata_hpregen; u32 basedata_manaregen; u32 basedata_mountmanaregen; u32 basedata_endurregen; u32 basedata_ac; u32 basedata_atk; u32 basedata_dmg; u32 basedata_delay; u32 endurance; u32 heroic_type; ItemIndex keyring_item_index[5]; u64 exp; u64 aa_exp; //this is a guess, used to be 32 upped to 64 u16 unknown1; EQGuid character_id; u32 name_length; char name[name_length]; u32 last_name_length; char last_name[last_name_length]; u32 creation_time; u32 account_creation_time; u32 last_played_time; u32 played_minutes; u32 entitled_days; u32 expansion_flags; u32 unknown2; //new field from laurion to obrood u32 language_count; u8 languages[language_count]; u32 current_zone; float current_x; float current_y; float current_z; float current_heading; u8 animation; u8 pvp; u8 anon; u8 gm; u64 guild_id; u8 guild_show_sprite; u8 status; Coin coin2; Coin bank2; u32 bank_shared_plat; u32 claim_count; Claim claims[claim_count]; Tribute tribute; u32 tribute_benefit_count; TributeBenefit tribute_benefits[tribute_benefit_count]; u32 trophy_tribute_benefit_count; TributeBenefit trophy_tribute_benefit[trophy_tribute_benefit_count]; u8 tasks[137]; //honestly not sure what this is, was just a guess u32 good_points_available; u32 good_points_earned; u32 bad_points_available; u32 bad_points_earned; u32 momentum_balance; u32 loyalty_reward_balance; u32 parcel_status; u32 vehicle_name_length; char vehicle_name[vehicle_name_length]; u8 super_pkill; u8 unclone; u8 dead; u32 ld_timer; u32 spell_interrupt_count; u8 autosplit; u8 tells_off; u8 gm_invis; u32 kill_me; u8 cheater_ld_flag; u8 norent; u8 corpse; u8 client_gm_flag_set; u32 mentor_pct; RaidData raid; u32 unique_player_id; LdonData ldon_data; u32 air_supply; PvPData pvp_data; PvPKill last_kill; PvPDeath last_death; u32 kills_in_past_24_hours; u32 kill_list_count; PvPKill kill_list[kill_list_count]; u32 pvp_infamy_level; u32 pvp_vitality; u32 cursor_krono; u32 krono; u8 autoconsent_group; u8 autoconsent_raid; u8 autoconsent_guild; u8 autoconsent_fellowship; u8 private_for_eq_players; u32 main_level; u8 show_helm; u32 downtime; AltCurrency alt_currency; u32 completed_event_subcomponent_count; AchivementSubComponentData completed_event_subcomponents[completed_event_subcomponent_count]; u32 inprogress_event_subcomponent_count; AchivementSubComponentData inprogress_event_subcomponents[inprogress_event_subcomponent_count]; u64 merc_aa_exp; u32 merc_aa_points; u32 merc_aa_spent; u32 starting_city_zone_id; u8 use_advanced_looting; u8 is_master_loot_candidate; u32 alchemy_bonus_list_count; AlchemyBonusSkillData alchemy_bonus_list[alchemy_bonus_list_count]; u32 persona_count; PersonaEquipmentSet persona_equipment_set[persona_count]; u8 term; }; struct Packet { u32 crc; u32 length; PcProfile profile; }; Packet p @ 0x00;