#ifdef LUA_EQEMU #include "lua.hpp" #include #include #include "doors.h" #include "lua_mob.h" #include "lua_door.h" void Lua_Door::SetDoorName(const char *name) { Lua_Safe_Call_Void(); self->SetDoorName(name); } const char *Lua_Door::GetDoorName() { Lua_Safe_Call_String(); return self->GetDoorName(); } float Lua_Door::GetX() { Lua_Safe_Call_Real(); return self->GetPosition().m_X; } float Lua_Door::GetY() { Lua_Safe_Call_Real(); return self->GetPosition().m_Y; } float Lua_Door::GetZ() { Lua_Safe_Call_Real(); return self->GetPosition().m_Z; } float Lua_Door::GetHeading() { Lua_Safe_Call_Real(); return self->GetPosition().m_Heading; } void Lua_Door::SetX(float x) { Lua_Safe_Call_Void(); auto position = self->GetPosition(); position.m_X = x; self->SetPosition(position); } void Lua_Door::SetY(float y) { Lua_Safe_Call_Void(); auto position = self->GetPosition(); position.m_Y = y; self->SetPosition(position); } void Lua_Door::SetZ(float z) { Lua_Safe_Call_Void(); auto position = self->GetPosition(); position.m_Z = z; self->SetPosition(position); } void Lua_Door::SetHeading(float h) { Lua_Safe_Call_Void(); auto position = self->GetPosition(); position.m_Heading = h; self->SetPosition(position); } void Lua_Door::SetLocation(float x, float y, float z) { Lua_Safe_Call_Void(); self->SetLocation(x, y, z); } uint32 Lua_Door::GetDoorDBID() { Lua_Safe_Call_Int(); return self->GetDoorDBID(); } uint32 Lua_Door::GetDoorID() { Lua_Safe_Call_Int(); return self->GetDoorID(); } void Lua_Door::SetSize(uint32 sz) { Lua_Safe_Call_Void(); self->SetSize(sz); } uint32 Lua_Door::GetSize() { Lua_Safe_Call_Int(); return self->GetSize(); } void Lua_Door::SetIncline(uint32 incline) { Lua_Safe_Call_Void(); self->SetIncline(incline); } uint32 Lua_Door::GetIncline() { Lua_Safe_Call_Int(); return self->GetIncline(); } void Lua_Door::SetOpenType(uint32 type) { Lua_Safe_Call_Void(); self->SetOpenType(type); } uint32 Lua_Door::GetOpenType() { Lua_Safe_Call_Int(); return self->GetOpenType(); } void Lua_Door::SetLockPick(uint32 pick) { Lua_Safe_Call_Void(); self->SetLockpick(pick); } uint32 Lua_Door::GetLockPick() { Lua_Safe_Call_Int(); return self->GetLockpick(); } void Lua_Door::SetKeyItem(uint32 key) { Lua_Safe_Call_Void(); self->SetKeyItem(key); } uint32 Lua_Door::GetKeyItem() { Lua_Safe_Call_Int(); return self->GetKeyItem(); } void Lua_Door::SetNoKeyring(int type) { Lua_Safe_Call_Void(); self->SetNoKeyring(type); } int Lua_Door::GetNoKeyring() { Lua_Safe_Call_Int(); return self->GetNoKeyring(); } void Lua_Door::CreateDatabaseEntry() { Lua_Safe_Call_Void(); self->CreateDatabaseEntry(); } void Lua_Door::ForceOpen(Lua_Mob sender) { Lua_Safe_Call_Void(); self->ForceOpen(sender); } void Lua_Door::ForceOpen(Lua_Mob sender, bool alt_mode) { Lua_Safe_Call_Void(); self->ForceOpen(sender, alt_mode); } void Lua_Door::ForceClose(Lua_Mob sender) { Lua_Safe_Call_Void(); self->ForceClose(sender); } void Lua_Door::ForceClose(Lua_Mob sender, bool alt_mode) { Lua_Safe_Call_Void(); self->ForceClose(sender, alt_mode); } luabind::scope lua_register_door() { return luabind::class_("Door") .def(luabind::constructor<>()) .property("null", &Lua_Door::Null) .property("valid", &Lua_Door::Valid) .def("SetDoorName", (void(Lua_Door::*)(const char*))&Lua_Door::SetDoorName) .def("GetDoorName", (const char*(Lua_Door::*)(void))&Lua_Door::GetDoorName) .def("GetX", (float(Lua_Door::*)(void))&Lua_Door::GetX) .def("GetY", (float(Lua_Door::*)(void))&Lua_Door::GetY) .def("GetZ", (float(Lua_Door::*)(void))&Lua_Door::GetZ) .def("GetHeading", (float(Lua_Door::*)(void))&Lua_Door::GetHeading) .def("SetX", (void(Lua_Door::*)(float))&Lua_Door::SetX) .def("SetY", (void(Lua_Door::*)(float))&Lua_Door::SetY) .def("SetZ", (void(Lua_Door::*)(float))&Lua_Door::SetZ) .def("SetHeading", (void(Lua_Door::*)(float))&Lua_Door::SetHeading) .def("SetLocation", (void(Lua_Door::*)(float,float,float))&Lua_Door::SetLocation) .def("GetDoorDBID", (uint32(Lua_Door::*)(void))&Lua_Door::GetDoorDBID) .def("GetDoorID", (uint32(Lua_Door::*)(void))&Lua_Door::GetDoorID) .def("SetSize", (void(Lua_Door::*)(uint32))&Lua_Door::SetSize) .def("GetSize", (uint32(Lua_Door::*)(void))&Lua_Door::GetSize) .def("SetIncline", (void(Lua_Door::*)(uint32))&Lua_Door::SetIncline) .def("GetIncline", (uint32(Lua_Door::*)(void))&Lua_Door::GetIncline) .def("SetOpenType", (void(Lua_Door::*)(uint32))&Lua_Door::SetOpenType) .def("GetOpenType", (uint32(Lua_Door::*)(void))&Lua_Door::GetOpenType) .def("SetLockPick", (void(Lua_Door::*)(uint32))&Lua_Door::SetLockPick) .def("GetLockPick", (uint32(Lua_Door::*)(void))&Lua_Door::GetLockPick) .def("SetKeyItem", (void(Lua_Door::*)(uint32))&Lua_Door::SetKeyItem) .def("GetKeyItem", (uint32(Lua_Door::*)(void))&Lua_Door::GetKeyItem) .def("SetNoKeyring", (void(Lua_Door::*)(int))&Lua_Door::SetNoKeyring) .def("GetNoKeyring", (int(Lua_Door::*)(void))&Lua_Door::GetNoKeyring) .def("CreateDatabaseEntry", (void(Lua_Door::*)(void))&Lua_Door::CreateDatabaseEntry) .def("ForceOpen", (void(Lua_Door::*)(Lua_Mob))&Lua_Door::ForceOpen) .def("ForceOpen", (void(Lua_Door::*)(Lua_Mob,bool))&Lua_Door::ForceOpen) .def("ForceClose", (void(Lua_Door::*)(Lua_Mob))&Lua_Door::ForceClose) .def("ForceClose", (void(Lua_Door::*)(Lua_Mob,bool))&Lua_Door::ForceClose); } #endif