Mob* GetMobID(int16 id); Mob* GetMob(const char* name); Mob* GetMobByNpcTypeID(int32 get_id); Client* GetClientByName(const char *name); Client* GetClientByAccID(int32 accid); Client* GetClientByID(int16 id); Client* GetClientByCharID(int32 iCharID); Client* GetClientByWID(int32 iWID); Group* GetGroupByMob(Mob* mob); Group* GetGroupByClient(Client* client); Group* GetGroupByID(int32 id); Group* GetGroupByLeaderName(char* leader); Corpse* GetCorpseByOwner(Client* client); Corpse* GetCorpseByID(int16 id); Corpse* GetCorpseByName(char* name); void ClearClientPetitionQueue(); bool CanAddHateForMob(Mob *p); void Clear(); bool RemoveMob(int16 delete_id); bool RemoveClient(int16 delete_id); bool RemoveNPC(int16 delete_id); bool RemoveGroup(int32 delete_id); bool RemoveCorpse(int16 delete_id); bool RemoveDoor(int16 delete_id); bool RemoveTrap(int16 delete_id); bool RemoveObject(int16 delete_id); void RemoveAllMobs(); void RemoveAllClients(); void RemoveAllNPCs(); void RemoveAllGroups(); void RemoveAllCorpses(); void RemoveAllDoors(); void RemoveAllTraps(); void RemoveAllObjects(); void Message(int32 to_guilddbid, int32 type, const char* message, ...); void MessageStatus(int32 to_guilddbid, int to_minstatus, int32 type, const char* message, ...); void MessageClose(Mob* sender, bool skipsender, float dist, int32 type, const char* message, ...); void RemoveFromTargets(Mob* mob); void ReplaceWithTarget(Mob* pOldMob, Mob*pNewTarget); void OpenDoorsNear(NPC* opener); char* MakeNameUnique(char* name); static char* RemoveNumbers(char* name); // signal quest command support void SignalMobsByNPCID(int32 npc_type, int signal_id); void RemoveEntity(int16 id); sint32 DeleteNPCCorpses(); sint32 DeletePlayerCorpses(); void HalveAggro(Mob* who); void DoubleAggro(Mob* who); void ClearFeignAggro(Mob* targ); bool Fighting(Mob* targ); void RemoveFromHateLists(Mob* mob, bool settoone = false); void MessageGroup(Mob* sender, bool skipclose, int32 type, const char* message, ...);