#ifndef EQEMU_LUA_ENTITY_H #define EQEMU_LUA_ENTITY_H #ifdef LUA_EQEMU class Entity; //class Lua_Client; //class Lua_NPC; class Lua_Mob; //class Lua_Merc; //class Lua_Corpse; //class Lua_Object; //class Lua_Doors; //class Lua_Trap; //class Lua_Beacon; class Lua_Entity { public: Lua_Entity() { } Lua_Entity(Entity *d) : d_(d) { } virtual ~Lua_Entity() { } bool IsClient(); bool IsNPC(); bool IsMob(); bool IsMerc(); bool IsCorpse(); bool IsPlayerCorpse(); bool IsNPCCorpse(); bool IsObject(); bool IsDoor(); bool IsTrap(); bool IsBeacon(); int GetID(); //Lua_Client CastToClient(); //Lua_NPC CastToNPC(); Lua_Mob CastToMob(); //Lua_Merc CastToMerc(); //Lua_Corpse CastToCorpse(); //Lua_Object CastToObject(); //Lua_Doors CastToDoors(); //Lua_Trap CastToTrap(); //Lua_Beacon CastToBeacon(); void *d_; }; #endif #endif