#include "../client.h" #include "../corpse.h" void command_summonburiedplayercorpse(Client *c, const Seperator *sep) { Client *t = c; if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) { t = c->GetTarget()->CastToClient(); } else { c->Message(Chat::White, "You must first select a target!"); return; } Corpse *PlayerCorpse = database.SummonBuriedCharacterCorpses( t->CharacterID(), t->GetZoneID(), zone->GetInstanceID(), t->GetPosition()); if (!PlayerCorpse) { c->Message(Chat::White, "Your target doesn't have any buried corpses."); } return; }