/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef WORLD_EXPEDITION_STATE_H #define WORLD_EXPEDITION_STATE_H #include "../common/repositories/expeditions_repository.h" #include "../common/rulesys.h" #include "../common/timer.h" #include #include extern class ExpeditionState expedition_state; class Expedition; struct ExpeditionMember; class ExpeditionState { public: void CacheExpeditions(std::vector&& expedition_entries); void CacheFromDatabase(uint32_t expedition_id); void CacheAllFromDatabase(); Expedition* GetExpedition(uint32_t expedition_id); Expedition* GetExpeditionByDynamicZoneID(uint32_t dz_id); void MemberChange(uint32_t expedition_id, const ExpeditionMember& member, bool remove); void Process(); void RemoveAllMembers(uint32_t expedition_id); private: std::vector> m_expeditions; Timer m_process_throttle_timer{static_cast(RuleI(DynamicZone, WorldProcessRate))}; }; #endif