#pragma once #include struct lua_State; class LuaParser; class LuaMod { public: LuaMod(lua_State *ls, LuaParser *lp, const std::string &package_name) { L = ls; parser_ = lp; package_name_ = package_name; Init(); } ~LuaMod() { } void Init(); void MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault); void ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault); void AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &returnValue, bool &ignoreDefault); void CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &returnValue, bool &ignoreDefault); void CommonOutgoingHitSuccess(Mob *self, Mob* other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault); void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault); void GetRequiredAAExperience(Client *self, uint32 &returnValue, bool &ignoreDefault); void GetEXPForLevel(Client *self, uint16 level, uint32 &returnValue, bool &ignoreDefault); void GetExperienceForKill(Client *self, Mob *against, uint64 &returnValue, bool &ignoreDefault); void CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, int64 &returnValue, bool &ignoreDefault); private: LuaParser *parser_; lua_State *L; std::string package_name_; bool m_has_melee_mitigation; bool m_has_apply_damage_table; bool m_has_avoid_damage; bool m_has_check_hit_chance; bool m_has_common_outgoing_hit_success; bool m_has_try_critical_hit; bool m_has_get_required_aa_experience; bool m_has_get_exp_for_level; bool m_has_get_experience_for_kill; bool m_has_calc_spell_effect_value_formula; };