#ifndef _EQE_LUA_PARSER_H #define _EQE_LUA_PARSER_H #ifdef LUA_EQEMU #include "quest_parser_collection.h" #include "quest_interface.h" #include #include #include #include #include "zone_config.h" #include "lua_mod.h" #include "../common/repositories/bug_reports_repository.h" extern const ZoneConfig *Config; struct lua_State; class Client; class NPC; namespace EQ { class ItemInstance; } #include "lua_parser_events.h" struct lua_registered_event; namespace luabind { namespace adl { class object; } } class LuaParser : public QuestInterface { public: ~LuaParser(); virtual int EventNPC( QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual int EventGlobalNPC( QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual int EventPlayer( QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual int EventGlobalPlayer( QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual int EventItem( QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual int EventSpell( QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual int EventEncounter( QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual int EventBot( QuestEventID evt, Bot *bot, Mob *init, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual int EventGlobalBot( QuestEventID evt, Bot *bot, Mob *init, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt); virtual bool HasGlobalQuestSub(QuestEventID evt); virtual bool PlayerHasQuestSub(QuestEventID evt); virtual bool GlobalPlayerHasQuestSub(QuestEventID evt); virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt); virtual bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt); virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt); virtual bool HasEncounterSub(const std::string& package_name, QuestEventID evt); virtual bool BotHasQuestSub(QuestEventID evt); virtual bool GlobalBotHasQuestSub(QuestEventID evt); virtual void LoadNPCScript(std::string filename, int npc_id); virtual void LoadGlobalNPCScript(std::string filename); virtual void LoadPlayerScript(std::string filename); virtual void LoadGlobalPlayerScript(std::string filename); virtual void LoadItemScript(std::string filename, EQ::ItemInstance *item); virtual void LoadSpellScript(std::string filename, uint32 spell_id); virtual void LoadEncounterScript(std::string filename, std::string encounter_name); virtual void LoadBotScript(std::string filename); virtual void LoadGlobalBotScript(std::string filename); virtual void AddVar(std::string name, std::string val); virtual std::string GetVar(std::string name); virtual void Init(); virtual void ReloadQuests(); virtual void RemoveEncounter(const std::string &name); virtual uint32 GetIdentifier() { return 0xb0712acc; } virtual int DispatchEventNPC( QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual int DispatchEventPlayer( QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual int DispatchEventItem( QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual int DispatchEventSpell( QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data, std::vector *extra_pointers ); virtual int DispatchEventBot( QuestEventID evt, Bot *bot, Mob *init, std::string data, uint32 extra_data, std::vector *extra_pointers ); static LuaParser* Instance() { static LuaParser inst; return &inst; } bool HasFunction(std::string function, std::string package_name); //Mod Extensions void MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault); void ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault); bool AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault); bool CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &ignoreDefault); void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault); void CommonOutgoingHitSuccess(Mob *self, Mob* other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault); uint32 GetRequiredAAExperience(Client *self, bool &ignoreDefault); uint32 GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault); uint64 GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault); int64 CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, bool &ignoreDefault); void RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug, bool &ignore_default); int64 CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, bool &ignore_default); uint64 HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, bool &ignore_default); private: LuaParser(); LuaParser(const LuaParser&); LuaParser& operator=(const LuaParser&); int _EventNPC( std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector *extra_pointers, luabind::adl::object *l_func = nullptr ); int _EventPlayer( std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector *extra_pointers, luabind::adl::object *l_func = nullptr ); int _EventItem( std::string package_name, QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data, std::vector *extra_pointers, luabind::adl::object *l_func = nullptr ); int _EventSpell( std::string package_name, QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data, std::vector *extra_pointers, luabind::adl::object *l_func = nullptr ); int _EventEncounter( std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data, std::vector *extra_pointers ); int _EventBot( std::string package_name, QuestEventID evt, Bot *bot, Mob *init, std::string data, uint32 extra_data, std::vector *extra_pointers, luabind::adl::object *l_func = nullptr ); void LoadScript(std::string filename, std::string package_name); void MapFunctions(lua_State *L); QuestEventID ConvertLuaEvent(QuestEventID evt); std::map vars_; std::map loaded_; std::vector mods_; lua_State *L; NPCArgumentHandler NPCArgumentDispatch[_LargestEventID]; PlayerArgumentHandler PlayerArgumentDispatch[_LargestEventID]; ItemArgumentHandler ItemArgumentDispatch[_LargestEventID]; SpellArgumentHandler SpellArgumentDispatch[_LargestEventID]; EncounterArgumentHandler EncounterArgumentDispatch[_LargestEventID]; BotArgumentHandler BotArgumentDispatch[_LargestEventID]; }; #endif #endif