//Trumpcard: EntityLists are composed of multiple list types. This is the //master that includes all types. When entity.h is required, many of these are as well. #include "entity.h" #include "groups.h" #include "raids.h" #include "client.h" #include "object.h" #include "corpse.h" #include "doors.h" #include "mob.h" #include "trap.h" #include "beacon.h" #include "horse.h" #include "bot.h"