/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../common/debug.h" #include #include #include #include "masterentity.h" #include "worldserver.h" #include "StringIDs.h" #include "zonedb.h" #include "../common/packet_functions.h" #include "../common/packet_dump.h" #include "../common/StringUtil.h" #include "guild_mgr.h" #define OPEN_DOOR 0x02 #define CLOSE_DOOR 0x03 #define OPEN_INVDOOR 0x03 #define CLOSE_INVDOOR 0x02 extern EntityList entity_list; extern WorldServer worldserver; Doors::Doors(const Door* door) : close_timer(5000) { db_id = door->db_id; door_id = door->door_id; strn0cpy(zone_name,door->zone_name,32); strn0cpy(door_name,door->door_name,32); pos_x = door->pos_x; pos_y = door->pos_y; pos_z = door->pos_z; heading = door->heading; incline = door->incline; opentype = door->opentype; guild_id = door->guild_id; lockpick = door->lockpick; keyitem = door->keyitem; nokeyring = door->nokeyring; trigger_door = door->trigger_door; trigger_type = door->trigger_type; triggered=false; door_param = door->door_param; size = door->size; invert_state = door->invert_state; SetOpenState(false); close_timer.Disable(); strn0cpy(dest_zone,door->dest_zone,32); dest_instance_id = door->dest_instance_id; dest_x = door->dest_x; dest_y = door->dest_y; dest_z = door->dest_z; dest_heading = door->dest_heading; is_ldon_door = door->is_ldon_door; client_version_mask = door->client_version_mask; } Doors::Doors(const char *dmodel, float dx, float dy, float dz, float dheading, uint8 dopentype, uint16 dsize) : close_timer(5000) { db_id = database.GetDoorsCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion()); door_id = database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion()); strn0cpy(zone_name,zone->GetShortName(),32); strn0cpy(door_name,dmodel,32); pos_x = dx; pos_y = dy; pos_z = dz; heading = dheading; incline = 0; opentype = dopentype; guild_id = 0; lockpick = 0; keyitem = 0; nokeyring = 0; trigger_door = 0; trigger_type = 0; triggered=false; door_param = 0; size = dsize; invert_state = 0; SetOpenState(false); close_timer.Disable(); strn0cpy(dest_zone,"NONE",32); dest_instance_id = 0; dest_x = 0; dest_y = 0; dest_z = 0; dest_heading = 0; is_ldon_door = 0; client_version_mask = 4294967295u; } Doors::~Doors() { } bool Doors::Process() { if(close_timer.Enabled() && close_timer.Check() && IsDoorOpen()) { if (opentype == 40 || GetTriggerType() == 1) { EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct)); MoveDoor_Struct* md = (MoveDoor_Struct*)outapp->pBuffer; md->doorid = door_id; md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR; entity_list.QueueClients(0, outapp); safe_delete(outapp); } triggered=false; close_timer.Disable(); SetOpenState(false); } return true; } void Doors::HandleClick(Client* sender, uint8 trigger) { //door debugging info dump _log(DOORS__INFO, "%s clicked door %s (dbid %d, eqid %d) at (%.4f,%.4f,%.4f @%.4f)", sender->GetName(), door_name, db_id, door_id, pos_x, pos_y, pos_z, heading); _log(DOORS__INFO, " incline %d, opentype %d, lockpick %d, key %d, nokeyring %d, trigger %d type %d, param %d", incline, opentype, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param); _log(DOORS__INFO, " size %d, invert %d, dest: %s (%.4f,%.4f,%.4f @%.4f)", size, invert_state, dest_zone, dest_x, dest_y, dest_z, dest_heading); EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct)); MoveDoor_Struct* md = (MoveDoor_Struct*)outapp->pBuffer; md->doorid = door_id; ///////////////////////////////////////////////////////////////// //used_pawn: Locked doors! Rogue friendly too =) //TODO: add check for other lockpick items ////////////////////////////////////////////////////////////////// //TODO: ADVENTURE DOOR if(IsLDoNDoor()) { if(sender) { if(RuleI(Adventure, ItemIDToEnablePorts) != 0) { if(!sender->KeyRingCheck(RuleI(Adventure, ItemIDToEnablePorts))) { if(sender->GetInv().HasItem(RuleI(Adventure, ItemIDToEnablePorts)) == SLOT_INVALID) { sender->Message_StringID(13, 5141); safe_delete(outapp); return; } else { sender->KeyRingAdd(RuleI(Adventure, ItemIDToEnablePorts)); } } } if(!sender->GetPendingAdventureDoorClick()) { sender->PendingAdventureDoorClick(); ServerPacket *pack = new ServerPacket(ServerOP_AdventureClickDoor, sizeof(ServerPlayerClickedAdventureDoor_Struct)); ServerPlayerClickedAdventureDoor_Struct *ads = (ServerPlayerClickedAdventureDoor_Struct*)pack->pBuffer; strcpy(ads->player, sender->GetName()); ads->zone_id = zone->GetZoneID(); ads->id = GetDoorDBID(); worldserver.SendPacket(pack); safe_delete(pack); safe_delete(outapp); } return; } } uint32 keyneeded = GetKeyItem(); uint8 keepoffkeyring = GetNoKeyring(); uint32 haskey = 0; uint32 playerkey = 0; const ItemInst *lockpicks = sender->GetInv().GetItem(SLOT_CURSOR); haskey = sender->GetInv().HasItem(keyneeded, 1); if(haskey != SLOT_INVALID) { playerkey = keyneeded; } if(GetTriggerType() == 255) { // this object isnt triggered if(trigger == 1) { // this door is only triggered by an object if(!IsDoorOpen() || (opentype == 58)) { md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR; } else { md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR; } } else { safe_delete(outapp); return; } } // guild doors if(((keyneeded == 0) && (GetLockpick() == 0) && (guild_id == 0)) || (IsDoorOpen() && (opentype == 58)) || ((guild_id > 0) && (guild_id == sender->GuildID()))) { //door not locked if(!IsDoorOpen() || (opentype == 58)) { md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR; } else { md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR; } } else { // guild doors if((guild_id > 0) && !sender->GetGM()) { std::string tmp; char tmpmsg[240]; // guild doors msgs if(guild_mgr.GetGuildNameByID(guild_id, tmp)) { sprintf(tmpmsg, "Only members of the <%s> guild may enter here", tmp.c_str()); } else { strcpy(tmpmsg, "Door is locked by an unknown guild"); } sender->Message(4, tmpmsg); // safe_delete(outapp); // /\ possible missing line..all other 'fail' returns seem to have it return; } // a key is required or the door is locked but can be picked or both sender->Message(4, "This is locked..."); // debug spam - should probably go if(sender->GetGM()) // GM can always open locks - should probably be changed to require a key { sender->Message_StringID(4,DOORS_GM); if(!IsDoorOpen() || (opentype == 58)) { md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR; } else { md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR; } } else if(playerkey) { // they have something they are trying to open it with if(keyneeded && (keyneeded == playerkey)) { // key required and client is using the right key if(!keepoffkeyring) { sender->KeyRingAdd(playerkey); } sender->Message(4, "You got it open!"); if(!IsDoorOpen() || (opentype == 58)) { md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR; } else { md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR; } } } else if(lockpicks != nullptr) { if(sender->GetSkill(SkillPickLock)) { if(lockpicks->GetItem()->ItemType == ItemTypeLockPick) { float modskill=sender->GetSkill(SkillPickLock); sender->CheckIncreaseSkill(SkillPickLock, nullptr, 1); #if EQDEBUG>=5 LogFile->write(EQEMuLog::Debug, "Client has lockpicks: skill=%f", modskill); #endif if(GetLockpick() <= modskill) { if(!IsDoorOpen()) { md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR; } else { md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR; } sender->Message_StringID(4, DOORS_SUCCESSFUL_PICK); } else { sender->Message_StringID(4, DOORS_INSUFFICIENT_SKILL); safe_delete(outapp); return; } } else { sender->Message_StringID(4, DOORS_NO_PICK); safe_delete(outapp); return; } } else { sender->Message_StringID(4, DOORS_CANT_PICK); safe_delete(outapp); return; } } else { // locked door and nothing to open it with // search for key on keyring if(sender->KeyRingCheck(keyneeded)) { playerkey = keyneeded; sender->Message(4, "You got it open!"); // more debug spam if(!IsDoorOpen() || (opentype == 58)) { md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR; } else { md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR; } } else { sender->Message_StringID(4, DOORS_LOCKED); safe_delete(outapp); return; } } } entity_list.QueueClients(sender, outapp, false); if(!IsDoorOpen() || (opentype == 58)) { close_timer.Start(); SetOpenState(true); } else { close_timer.Disable(); SetOpenState(false); } //everything past this point assumes we opened the door //and met all the reqs for opening //everything to do with closed doors has already been taken care of //we return because we don't want people using teleports on an unlocked door (exploit!) if((md->action == CLOSE_DOOR && invert_state == 0) || (md->action == CLOSE_INVDOOR && invert_state == 1)) { safe_delete(outapp); return; } safe_delete(outapp); if((GetTriggerDoorID() != 0) && (GetTriggerType() == 1)) { Doors* triggerdoor = entity_list.FindDoor(GetTriggerDoorID()); if(triggerdoor && !triggerdoor->triggered) { triggered=true; triggerdoor->HandleClick(sender, 1); } else { triggered=false; } } else if((GetTriggerDoorID() != 0) && (GetTriggerType() != 1)) { Doors* triggerdoor = entity_list.FindDoor(GetTriggerDoorID()); if(triggerdoor && !triggerdoor->triggered) { triggered=true; triggerdoor->HandleClick(sender, 0); } else { triggered=false; } } if(((opentype == 57) || (opentype == 58)) && (strncmp(dest_zone, "NONE", strlen("NONE")) != 0)) { // Teleport door! if (( strncmp(dest_zone,zone_name,strlen(zone_name)) == 0) && (!keyneeded)) { if(!keepoffkeyring) { sender->KeyRingAdd(playerkey); } sender->MovePC(zone->GetZoneID(), zone->GetInstanceID(), dest_x, dest_y, dest_z, dest_heading); } else if (( !IsDoorOpen() || opentype == 58 ) && (keyneeded && ((keyneeded == playerkey) || sender->GetGM()))) { if(!keepoffkeyring) { sender->KeyRingAdd(playerkey); } if(database.GetZoneID(dest_zone) == zone->GetZoneID()) { sender->MovePC(zone->GetZoneID(), zone->GetInstanceID(), dest_x, dest_y, dest_z, dest_heading); } else { sender->MovePC(database.GetZoneID(dest_zone), dest_instance_id, dest_x, dest_y, dest_z, dest_heading); } } if (( !IsDoorOpen() || opentype == 58 ) && (!keyneeded)) { if(database.GetZoneID(dest_zone) == zone->GetZoneID()) { sender->MovePC(zone->GetZoneID(), zone->GetInstanceID(), dest_x, dest_y, dest_z, dest_heading); } else { sender->MovePC(database.GetZoneID(dest_zone), dest_instance_id, dest_x, dest_y, dest_z, dest_heading); } } } } void Doors::NPCOpen(NPC* sender, bool alt_mode) { if(sender) { if(GetTriggerType() == 255 || GetTriggerDoorID() > 0 || GetLockpick() != 0 || GetKeyItem() != 0 || opentype == 59 || opentype == 58 || !sender->IsNPC()) { // this object isnt triggered or door is locked - NPCs should not open locked doors! return; } EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct)); MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer; md->doorid = door_id; md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR; entity_list.QueueCloseClients(sender,outapp,false,200); safe_delete(outapp); if(!alt_mode) { // original function if(!isopen) { close_timer.Start(); isopen=true; } else { close_timer.Disable(); isopen=false; } } else { // alternative function close_timer.Start(); isopen=true; } } } void Doors::ForceOpen(Mob *sender, bool alt_mode) { EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct)); MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer; md->doorid = door_id; md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR; entity_list.QueueClients(sender,outapp,false); safe_delete(outapp); if(!alt_mode) { // original function if(!isopen) { close_timer.Start(); isopen=true; } else { close_timer.Disable(); isopen=false; } } else { // alternative function close_timer.Start(); isopen=true; } } void Doors::ForceClose(Mob *sender, bool alt_mode) { EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct)); MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer; md->doorid = door_id; md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR; // change from original (open to close) entity_list.QueueClients(sender,outapp,false); safe_delete(outapp); if(!alt_mode) { // original function if(!isopen) { close_timer.Start(); isopen=true; } else { close_timer.Disable(); isopen=false; } } else { // alternative function if(isopen) close_timer.Trigger(); } } void Doors::ToggleState(Mob *sender) { if(GetTriggerDoorID() > 0 || GetLockpick() != 0 || GetKeyItem() != 0 || opentype == 58 || opentype == 40) { // borrowed some NPCOpen criteria return; } EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct)); MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer; md->doorid = door_id; if(!isopen) { md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR; isopen=true; } else { md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR; isopen=false; } entity_list.QueueClients(sender,outapp,false); safe_delete(outapp); } void Doors::DumpDoor(){ LogFile->write(EQEMuLog::Debug, "db_id:%i door_id:%i zone_name:%s door_name:%s pos_x:%f pos_y:%f pos_z:%f heading:%f", db_id, door_id, zone_name, door_name, pos_x, pos_y, pos_z, heading); LogFile->write(EQEMuLog::Debug, "opentype:%i guild_id:%i lockpick:%i keyitem:%i nokeyring:%i trigger_door:%i trigger_type:%i door_param:%i open:%s", opentype, guild_id, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param, (isopen) ? "open":"closed"); LogFile->write(EQEMuLog::Debug, "dest_zone:%s dest_x:%f dest_y:%f dest_z:%f dest_heading:%f", dest_zone, dest_x, dest_y, dest_z, dest_heading); } int32 ZoneDatabase::GetDoorsCount(uint32* oMaxID, const char *zone_name, int16 version) { char errbuf[MYSQL_ERRMSG_SIZE]; char *query = 0; MYSQL_RES *result; MYSQL_ROW row; query = new char[256]; sprintf(query, "SELECT MAX(id), count(*) FROM doors WHERE zone='%s' AND (version=%u OR version=-1)", zone_name, version); if (RunQuery(query, strlen(query), errbuf, &result)) { safe_delete_array(query); row = mysql_fetch_row(result); if (row != nullptr && row[1] != 0) { int32 ret = atoi(row[1]); if (oMaxID) { if (row[0]) *oMaxID = atoi(row[0]); else *oMaxID = 0; } mysql_free_result(result); return ret; } mysql_free_result(result); } else { std::cerr << "Error in GetDoorsCount query '" << query << "' " << errbuf << std::endl; safe_delete_array(query); return -1; } return -1; } int32 ZoneDatabase::GetDoorsCountPlusOne(const char *zone_name, int16 version) { char errbuf[MYSQL_ERRMSG_SIZE]; char *query = 0; uint32 oMaxID = 0; MYSQL_RES *result; MYSQL_ROW row; query = new char[256]; sprintf(query, "SELECT MAX(id) FROM doors WHERE zone='%s' AND version=%u", zone_name, version); if (RunQuery(query, strlen(query), errbuf, &result)) { safe_delete_array(query); row = mysql_fetch_row(result); if (row != nullptr && row[1] != 0) { if (row[0]) oMaxID = atoi(row[0]) + 1; else oMaxID = 0; mysql_free_result(result); return oMaxID; } mysql_free_result(result); } else { std::cerr << "Error in GetDoorsCountPlusOne query '" << query << "' " << errbuf << std::endl; safe_delete_array(query); return -1; } return -1; } int32 ZoneDatabase::GetDoorsDBCountPlusOne(const char *zone_name, int16 version) { char errbuf[MYSQL_ERRMSG_SIZE]; char *query = 0; uint32 oMaxID = 0; MYSQL_RES *result; MYSQL_ROW row; query = new char[256]; sprintf(query, "SELECT MAX(doorid) FROM doors WHERE zone='%s' AND (version=%u OR version=-1)", zone_name, version); if (RunQuery(query, strlen(query), errbuf, &result)) { safe_delete_array(query); row = mysql_fetch_row(result); if (row != nullptr && row[1] != 0) { if (row[0]) oMaxID = atoi(row[0]) + 1; else oMaxID = 0; mysql_free_result(result); return oMaxID; } mysql_free_result(result); } else { std::cerr << "Error in GetDoorsCountPlusOne query '" << query << "' " << errbuf << std::endl; safe_delete_array(query); return -1; } return -1; } bool ZoneDatabase::LoadDoors(int32 iDoorCount, Door *into, const char *zone_name, int16 version) { LogFile->write(EQEMuLog::Status, "Loading Doors from database..."); char errbuf[MYSQL_ERRMSG_SIZE]; char *query = 0; MYSQL_RES *result; MYSQL_ROW row; // Door tmpDoor; MakeAnyLenString(&query, "SELECT id,doorid,zone,name,pos_x,pos_y,pos_z,heading," "opentype,guild,lockpick,keyitem,nokeyring,triggerdoor,triggertype,dest_zone,dest_instance,dest_x," "dest_y,dest_z,dest_heading,door_param,invert_state,incline,size,is_ldon_door,client_version_mask " "FROM doors WHERE zone='%s' AND (version=%u OR version=-1) ORDER BY doorid asc", zone_name, version); if (RunQuery(query, strlen(query), errbuf, &result)) { safe_delete_array(query); int32 r; for(r = 0; (row = mysql_fetch_row(result)); r++) { if(r >= iDoorCount) { std::cerr << "Error, Door Count of " << iDoorCount << " exceeded." << std::endl; break; } memset(&into[r], 0, sizeof(Door)); into[r].db_id = atoi(row[0]); into[r].door_id = atoi(row[1]); strn0cpy(into[r].zone_name,row[2],32); strn0cpy(into[r].door_name,row[3],32); into[r].pos_x = (float)atof(row[4]); into[r].pos_y = (float)atof(row[5]); into[r].pos_z = (float)atof(row[6]); into[r].heading = (float)atof(row[7]); into[r].opentype = atoi(row[8]); into[r].guild_id = atoi(row[9]); into[r].lockpick = atoi(row[10]); into[r].keyitem = atoi(row[11]); into[r].nokeyring = atoi(row[12]); into[r].trigger_door = atoi(row[13]); into[r].trigger_type = atoi(row[14]); strn0cpy(into[r].dest_zone, row[15], 32); into[r].dest_instance_id = atoi(row[16]); into[r].dest_x = (float) atof(row[17]); into[r].dest_y = (float) atof(row[18]); into[r].dest_z = (float) atof(row[19]); into[r].dest_heading = (float) atof(row[20]); into[r].door_param=atoi(row[21]); into[r].invert_state=atoi(row[22]); into[r].incline=atoi(row[23]); into[r].size=atoi(row[24]); into[r].is_ldon_door=atoi(row[25]); into[r].client_version_mask = (uint32)strtoul(row[26], nullptr, 10); } mysql_free_result(result); } else { std::cerr << "Error in DBLoadDoors query '" << query << "' " << errbuf << std::endl; safe_delete_array(query); return false; } return true; } void Doors::SetLocation(float x, float y, float z) { entity_list.DespawnAllDoors(); pos_x = x; pos_y = y; pos_z = z; entity_list.RespawnAllDoors(); } void Doors::SetX(float in) { entity_list.DespawnAllDoors(); pos_x = in; entity_list.RespawnAllDoors(); } void Doors::SetY(float in) { entity_list.DespawnAllDoors(); pos_y = in; entity_list.RespawnAllDoors(); } void Doors::SetZ(float in) { entity_list.DespawnAllDoors(); pos_z = in; entity_list.RespawnAllDoors(); } void Doors::SetHeading(float in) { entity_list.DespawnAllDoors(); heading = in; entity_list.RespawnAllDoors(); } void Doors::SetIncline(int in) { entity_list.DespawnAllDoors(); incline = in; entity_list.RespawnAllDoors(); } void Doors::SetOpenType(uint8 in) { entity_list.DespawnAllDoors(); opentype = in; entity_list.RespawnAllDoors(); } void Doors::SetDoorName(const char* name) { entity_list.DespawnAllDoors(); memset(door_name, 0, sizeof(door_name)); strncpy(door_name, name, sizeof(door_name)); entity_list.RespawnAllDoors(); } void Doors::SetSize(uint16 in) { entity_list.DespawnAllDoors(); size = in; entity_list.RespawnAllDoors(); } void Doors::CreateDatabaseEntry() { if(database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion()) - 1 >= 255) { return; } database.InsertDoor(GetDoorDBID(), GetDoorID(), GetDoorName(), GetX(), GetY(), GetZ(), GetHeading(), GetOpenType(), GetGuildID(), GetLockpick(), GetKeyItem(), GetDoorParam(), GetInvertState(), GetIncline(), GetSize()); }