#ifndef EQEMU_LUA_MOB_H #define EQEMU_LUA_MOB_H #ifdef LUA_EQEMU #include "lua_entity.h" class Mob; class Lua_Mob : public Lua_Entity { public: Lua_Mob() { } Lua_Mob(Mob *d) { this->d_ = d; } virtual ~Lua_Mob() { } const char *GetName(); void Depop(); void Depop(bool start_spawn_timer); }; #endif #endif