#ifdef LUA_EQEMU #include "lua.hpp" #include #include #include "raid.h" #include "masterentity.h" #include "lua_raid.h" #include "lua_entity.h" #include "lua_mob.h" #include "lua_client.h" #include "lua_npc.h" luabind::scope lua_register_raid() { return luabind::class_("Raid") .def(luabind::constructor<>()) .property("null", &Lua_Raid::Null) .property("valid", &Lua_Raid::Valid); } #endif