#ifdef LUA_EQEMU #include "lua.hpp" #include #include #include "masterentity.h" #include "lua_object.h" luabind::scope lua_register_object() { return luabind::class_("Object") .def(luabind::constructor<>()) .property("null", &Lua_Object::Null) .property("valid", &Lua_Object::Valid); } #endif