/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../common/global_define.h" #include "../common/string_util.h" #include "client.h" #include "entity.h" #include "mob.h" #include "object.h" #include "quest_parser_collection.h" #include "zonedb.h" #include "zone_store.h" #include "../common/repositories/criteria/content_filter_criteria.h" #include const char DEFAULT_OBJECT_NAME[] = "IT63_ACTORDEF"; const char DEFAULT_OBJECT_NAME_SUFFIX[] = "_ACTORDEF"; extern Zone* zone; extern EntityList entity_list; // Loading object from database Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst) : respawn_timer(0), decay_timer(300000) { user = nullptr; last_user = nullptr; // Initialize members m_id = id; m_type = type; m_icon = icon; m_inuse = false; m_inst = nullptr; m_ground_spawn=false; // Copy object data memcpy(&m_data, &object, sizeof(Object_Struct)); if (inst) { m_inst = inst->Clone(); decay_timer.Start(); } else { decay_timer.Disable(); } respawn_timer.Disable(); // Set drop_id to zero - it will be set when added to zone with SetID() m_data.drop_id = 0; m_data.size = object.size; m_data.tilt_x = object.tilt_x; m_data.tilt_y = object.tilt_y; } //creating a re-ocurring ground spawn. Object::Object(const EQ::ItemInstance* inst, char* name,float max_x,float min_x,float max_y,float min_y,float z,float heading,uint32 respawntimer) : respawn_timer(respawntimer * 1000), decay_timer(300000) { user = nullptr; last_user = nullptr; m_max_x=max_x; m_max_y=max_y; m_min_x=min_x; m_min_y=min_y; m_id = 0; m_inst = (inst) ? inst->Clone() : nullptr; m_type = OT_DROPPEDITEM; m_icon = 0; m_inuse = false; m_ground_spawn = true; decay_timer.Disable(); // Set as much struct data as we can memset(&m_data, 0, sizeof(Object_Struct)); m_data.heading = heading; m_data.z = z; m_data.zone_id = zone->GetZoneID(); respawn_timer.Disable(); strcpy(m_data.object_name, name); RandomSpawn(false); // Hardcoded portion for unknown members m_data.unknown024 = 0x7f001194; m_data.unknown076 = 0x0000d5fe; m_data.unknown084 = 0xFFFFFFFF; } // Loading object from client dropping item on ground Object::Object(Client* client, const EQ::ItemInstance* inst) : respawn_timer(0), decay_timer(300000) { user = nullptr; last_user = nullptr; // Initialize members m_id = 0; m_inst = (inst) ? inst->Clone() : nullptr; m_type = OT_DROPPEDITEM; m_icon = 0; m_inuse = false; m_ground_spawn = false; // Set as much struct data as we can memset(&m_data, 0, sizeof(Object_Struct)); m_data.heading = client->GetHeading(); m_data.x = client->GetX(); m_data.y = client->GetY(); if (client->ClientVersion() >= EQ::versions::ClientVersion::RoF2) { // RoF2 places items at player's Z, which is 0.625 of their height. m_data.z = client->GetZ() - (client->GetSize() * 0.625f); } else { m_data.z = client->GetZ(); } m_data.zone_id = zone->GetZoneID(); decay_timer.Start(); respawn_timer.Disable(); // Hardcoded portion for unknown members m_data.unknown024 = 0x7f001194; m_data.unknown076 = 0x0000d5fe; m_data.unknown084 = 0xFFFFFFFF; // Set object name if (inst) { const EQ::ItemData* item = inst->GetItem(); if (item && item->IDFile) { if (strlen(item->IDFile) == 0) { strcpy(m_data.object_name, DEFAULT_OBJECT_NAME); } else { // Object name is idfile + _ACTORDEF uint32 len_idfile = strlen(inst->GetItem()->IDFile); uint32 len_copy = sizeof(m_data.object_name) - len_idfile - 1; if (len_copy > sizeof(DEFAULT_OBJECT_NAME_SUFFIX)) { len_copy = sizeof(DEFAULT_OBJECT_NAME_SUFFIX); } memcpy(&m_data.object_name[0], inst->GetItem()->IDFile, len_idfile); memcpy(&m_data.object_name[len_idfile], DEFAULT_OBJECT_NAME_SUFFIX, len_copy); } } else { strcpy(m_data.object_name, DEFAULT_OBJECT_NAME); } } } Object::Object(const EQ::ItemInstance *inst, float x, float y, float z, float heading, uint32 decay_time) : respawn_timer(0), decay_timer(decay_time) { user = nullptr; last_user = nullptr; // Initialize members m_id = 0; m_inst = (inst) ? inst->Clone() : nullptr; m_type = OT_DROPPEDITEM; m_icon = 0; m_inuse = false; m_ground_spawn = false; // Set as much struct data as we can memset(&m_data, 0, sizeof(Object_Struct)); m_data.heading = heading; m_data.x = x; m_data.y = y; m_data.z = z; m_data.zone_id = zone->GetZoneID(); if (decay_time) decay_timer.Start(); respawn_timer.Disable(); // Hardcoded portion for unknown members m_data.unknown024 = 0x7f001194; m_data.unknown076 = 0x0000d5fe; m_data.unknown084 = 0xFFFFFFFF; // Set object name if (inst) { const EQ::ItemData* item = inst->GetItem(); if (item && item->IDFile) { if (strlen(item->IDFile) == 0) { strcpy(m_data.object_name, DEFAULT_OBJECT_NAME); } else { // Object name is idfile + _ACTORDEF uint32 len_idfile = strlen(inst->GetItem()->IDFile); uint32 len_copy = sizeof(m_data.object_name) - len_idfile - 1; if (len_copy > sizeof(DEFAULT_OBJECT_NAME_SUFFIX)) { len_copy = sizeof(DEFAULT_OBJECT_NAME_SUFFIX); } memcpy(&m_data.object_name[0], inst->GetItem()->IDFile, len_idfile); memcpy(&m_data.object_name[len_idfile], DEFAULT_OBJECT_NAME_SUFFIX, len_copy); } } else { strcpy(m_data.object_name, DEFAULT_OBJECT_NAME); } } } Object::Object(const char *model, float x, float y, float z, float heading, uint8 type, uint32 decay_time) : respawn_timer(0), decay_timer(decay_time) { user = nullptr; last_user = nullptr; EQ::ItemInstance* inst = new EQ::ItemInstance(ItemInstWorldContainer); // Initialize members m_id = 0; m_inst = (inst) ? inst->Clone() : nullptr; m_type = type; m_icon = 0; m_inuse = false; m_ground_spawn = false; // Set as much struct data as we can memset(&m_data, 0, sizeof(Object_Struct)); m_data.heading = heading; m_data.x = x; m_data.y = y; m_data.z = z; m_data.zone_id = zone->GetZoneID(); if (decay_time) decay_timer.Start(); respawn_timer.Disable(); //Hardcoded portion for unknown members m_data.unknown024 = 0x7f001194; m_data.unknown076 = 0x0000d5fe; m_data.unknown084 = 0xFFFFFFFF; if(model) strcpy(m_data.object_name, model); else strcpy(m_data.object_name, "IT64_ACTORDEF"); //default object name if model isn't specified for some unknown reason safe_delete(inst); } Object::~Object() { safe_delete(m_inst); if(user != nullptr) { user->SetTradeskillObject(nullptr); } } void Object::SetID(uint16 set_id) { // Invoke base class Entity::SetID(set_id); // Store new id as drop_id m_data.drop_id = (uint32)GetID(); } // Reset state of object back to zero void Object::ResetState() { safe_delete(m_inst); m_id = 0; m_type = 0; m_icon = 0; memset(&m_data, 0, sizeof(Object_Struct)); } bool Object::Save() { if (m_id) { // Update existing content_db.UpdateObject(m_id, m_type, m_icon, m_data, m_inst); } else { // Doesn't yet exist, add now m_id = content_db.AddObject(m_type, m_icon, m_data, m_inst); } return true; } uint16 Object::VarSave() { if (m_id) { // Update existing content_db.UpdateObject(m_id, m_type, m_icon, m_data, m_inst); } else { // Doesn't yet exist, add now m_id = content_db.AddObject(m_type, m_icon, m_data, m_inst); } return m_id; } // Remove object from database void Object::Delete(bool reset_state) { if (m_id != 0) { content_db.DeleteObject(m_id); } if (reset_state) { ResetState(); } } const EQ::ItemInstance* Object::GetItem(uint8 index) { if (index < EQ::invtype::WORLD_SIZE) { return m_inst->GetItem(index); } return nullptr; } // Add item to object (only logical for world tradeskill containers void Object::PutItem(uint8 index, const EQ::ItemInstance* inst) { if (index > 9) { LogError("Object::PutItem: Invalid index specified ([{}])", index); return; } if (m_inst && m_inst->IsType(EQ::item::ItemClassBag)) { if (inst) { m_inst->PutItem(index, *inst); } else { m_inst->DeleteItem(index); } database.SaveWorldContainer(zone->GetZoneID(),m_id,m_inst); // This is _highly_ inefficient, but for now it will work: Save entire object to database Save(); } } void Object::Close() { m_inuse = false; if(user != nullptr) { last_user = user; // put any remaining items from the world container back into the player's inventory to avoid item loss // if they close the container without removing all items EQ::ItemInstance* container = m_inst; if(container != nullptr) { for (uint8 i = EQ::invbag::SLOT_BEGIN; i <= EQ::invbag::SLOT_END; i++) { EQ::ItemInstance* inst = container->PopItem(i); if(inst != nullptr) { user->MoveItemToInventory(inst, true); } } } user->SetTradeskillObject(nullptr); } user = nullptr; } // Remove item from container void Object::DeleteItem(uint8 index) { if (m_inst && m_inst->IsType(EQ::item::ItemClassBag)) { m_inst->DeleteItem(index); // This is _highly_ inefficient, but for now it will work: Save entire object to database Save(); } } // Pop item out of container EQ::ItemInstance* Object::PopItem(uint8 index) { EQ::ItemInstance* inst = nullptr; if (m_inst && m_inst->IsType(EQ::item::ItemClassBag)) { inst = m_inst->PopItem(index); // This is _highly_ inefficient, but for now it will work: Save entire object to database Save(); } return inst; } void Object::CreateSpawnPacket(EQApplicationPacket* app) { app->SetOpcode(OP_GroundSpawn); app->pBuffer = new uchar[sizeof(Object_Struct)]; app->size = sizeof(Object_Struct); memcpy(app->pBuffer, &m_data, sizeof(Object_Struct)); } void Object::CreateDeSpawnPacket(EQApplicationPacket* app) { app->SetOpcode(OP_ClickObject); app->pBuffer = new uchar[sizeof(ClickObject_Struct)]; app->size = sizeof(ClickObject_Struct); memset(app->pBuffer, 0, sizeof(ClickObject_Struct)); ClickObject_Struct* co = (ClickObject_Struct*) app->pBuffer; co->drop_id = m_data.drop_id; co->player_id = 0; } bool Object::Process(){ if(m_type == OT_DROPPEDITEM && decay_timer.Enabled() && decay_timer.Check()) { // Send click to all clients (removes entity on client) auto outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct)); ClickObject_Struct* click_object = (ClickObject_Struct*)outapp->pBuffer; click_object->drop_id = GetID(); entity_list.QueueClients(nullptr, outapp, false); safe_delete(outapp); // Remove object content_db.DeleteObject(m_id); return false; } if(m_ground_spawn && respawn_timer.Check()){ RandomSpawn(true); } if (user != nullptr && !entity_list.GetClientByCharID(user->CharacterID())) { m_inuse = false; last_user = user; user->SetTradeskillObject(nullptr); user = nullptr; } return true; } void Object::RandomSpawn(bool send_packet) { if(!m_ground_spawn) return; m_data.x = zone->random.Real(m_min_x, m_max_x); m_data.y = zone->random.Real(m_min_y, m_max_y); if (m_data.z == BEST_Z_INVALID && zone->HasMap()) { glm::vec3 me; me.x = m_data.x; me.y = m_data.y; me.z = 0; glm::vec3 hit; float best_z = zone->zonemap->FindClosestZ(me, &hit); if (best_z != BEST_Z_INVALID) { m_data.z = best_z + 0.1f; } } LogInfo("Object::RandomSpawn([{}]): [{}] ([{}], [{}], [{}])", m_data.object_name, m_inst->GetID(), m_data.x, m_data.y, m_data.z); respawn_timer.Disable(); if(send_packet) { EQApplicationPacket app; CreateSpawnPacket(&app); entity_list.QueueClients(nullptr, &app, true); } } bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object) { if(m_ground_spawn){//This is a Cool Groundspawn respawn_timer.Start(); } if (m_type == OT_DROPPEDITEM) { bool cursordelete = false; if (m_inst && sender) { // if there is a lore conflict, delete the offending item from the server inventory // the client updates itself and takes care of sending "duplicate lore item" messages auto item = m_inst->GetItem(); if(sender->CheckLoreConflict(item)) { int16 loreslot = sender->GetInv().HasItem(item->ID, 0, invWhereBank); if (loreslot != INVALID_INDEX) // if the duplicate is in the bank, delete it. sender->DeleteItemInInventory(loreslot); else cursordelete = true; // otherwise, we delete the new one } if (item->RecastDelay) m_inst->SetRecastTimestamp( database.GetItemRecastTimestamp(sender->CharacterID(), item->RecastType)); std::string export_string = fmt::format("{}", item->ID); std::vector args; args.push_back(m_inst); if(parse->EventPlayer(EVENT_PLAYER_PICKUP, sender, export_string, GetID(), &args)) { auto outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct)); memcpy(outapp->pBuffer, click_object, sizeof(ClickObject_Struct)); ClickObject_Struct* co = (ClickObject_Struct*)outapp->pBuffer; co->drop_id = 0; entity_list.QueueClients(nullptr, outapp, false); safe_delete(outapp); // No longer using a tradeskill object sender->SetTradeskillObject(nullptr); user = nullptr; return true; } // Transfer item to client sender->PutItemInInventory(EQ::invslot::slotCursor, *m_inst, false); sender->SendItemPacket(EQ::invslot::slotCursor, m_inst, ItemPacketTrade); if(cursordelete) // delete the item if it's a duplicate lore. We have to do this because the client expects the item packet sender->DeleteItemInInventory(EQ::invslot::slotCursor); sender->DropItemQS(m_inst, true); if(!m_ground_spawn) safe_delete(m_inst); // No longer using a tradeskill object sender->SetTradeskillObject(nullptr); user = nullptr; } // Send click to all clients (removes entity on client) auto outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct)); memcpy(outapp->pBuffer, click_object, sizeof(ClickObject_Struct)); entity_list.QueueClients(nullptr, outapp, false); safe_delete(outapp); // Remove object content_db.DeleteObject(m_id); if(!m_ground_spawn) entity_list.RemoveEntity(GetID()); } else { // Tradeskill item auto outapp = new EQApplicationPacket(OP_ClickObjectAction, sizeof(ClickObjectAction_Struct)); ClickObjectAction_Struct* coa = (ClickObjectAction_Struct*)outapp->pBuffer; //TODO: there is prolly a better way to do this. coa->type = m_type; coa->unknown16 = 0x0a; coa->drop_id = click_object->drop_id; coa->player_id = click_object->player_id; coa->icon = m_icon; strn0cpy(coa->object_name, m_display_name, 64); //if this is not the main user, send them a close and a message if (user == nullptr || user == sender) { coa->open = 0x01; } else { coa->open = 0x00; if (sender->ClientVersion() >= EQ::versions::ClientVersion::RoF) { coa->drop_id = 0xFFFFFFFF; sender->Message(Chat::White, "Someone else is using that. Try again later."); } } sender->QueuePacket(outapp); safe_delete(outapp); //if the object allready had a user, we are done if(user != nullptr) return(false); // Starting to use this object m_inuse = true; sender->SetTradeskillObject(this); user = sender; // Send items inside of container if (m_inst && m_inst->IsType(EQ::item::ItemClassBag)) { //Clear out no-drop and no-rent items first if different player opens it if(user != last_user) m_inst->ClearByFlags(byFlagSet, byFlagSet); auto outapp = new EQApplicationPacket(OP_ClientReady, 0); sender->QueuePacket(outapp); safe_delete(outapp); for (uint8 i = EQ::invbag::SLOT_BEGIN; i <= EQ::invbag::SLOT_END; i++) { const EQ::ItemInstance* inst = m_inst->GetItem(i); if (inst) { //sender->GetInv().PutItem(i+4000,inst); sender->SendItemPacket(i, inst, ItemPacketWorldContainer); } } } } return true; } // Add new Zone Object (theoretically only called for items dropped to ground) uint32 ZoneDatabase::AddObject(uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst) { uint32 database_id = 0; uint32 item_id = 0; int16 charges = 0; if (inst && inst->GetItem()) { item_id = inst->GetItem()->ID; charges = inst->GetCharges(); } // SQL Escape object_name uint32 len = strlen(object.object_name) * 2 + 1; auto object_name = new char[len]; DoEscapeString(object_name, object.object_name, strlen(object.object_name)); // Save new record for object std::string query = StringFormat("INSERT INTO object " "(zoneid, xpos, ypos, zpos, heading, " "itemid, charges, objectname, type, icon) " "values (%i, %f, %f, %f, %f, %i, %i, '%s', %i, %i)", object.zone_id, object.x, object.y, object.z, object.heading, item_id, charges, object_name, type, icon); safe_delete_array(object_name); auto results = QueryDatabase(query); if (!results.Success()) { LogError("Unable to insert object: [{}]", results.ErrorMessage().c_str()); return 0; } // Save container contents, if container if (inst && inst->IsType(EQ::item::ItemClassBag)) { SaveWorldContainer(object.zone_id, database_id, inst); } return database_id; } // Update information about existing object in database void ZoneDatabase::UpdateObject(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst) { uint32 item_id = 0; int16 charges = 0; if (inst && inst->GetItem()) { item_id = inst->GetItem()->ID; charges = inst->GetCharges(); } if (inst && !inst->IsType(EQ::item::ItemClassBag)) { uint32 len = strlen(object.object_name) * 2 + 1; auto object_name = new char[len]; DoEscapeString(object_name, object.object_name, strlen(object.object_name)); // Save new record for object std::string query = StringFormat( "UPDATE object SET " "zoneid = %i, xpos = %f, ypos = %f, zpos = %f, heading = %f, " "itemid = %i, charges = %i, objectname = '%s', type = %i, icon = %i, " "size = %f, tilt_x = %f, tilt_y = %f " "WHERE id = %i", object.zone_id, object.x, object.y, object.z, object.heading, item_id, charges, object_name, type, icon, object.size, object.tilt_x, object.tilt_y, id ); safe_delete_array(object_name); auto results = QueryDatabase(query); if (!results.Success()) { LogError("Unable to update object: [{}]", results.ErrorMessage().c_str()); return; } } // Save container contents, if container if (inst && inst->IsType(EQ::item::ItemClassBag)) { SaveWorldContainer(object.zone_id, id, inst); } } // Ground_Spawns* ZoneDatabase::LoadGroundSpawns(uint32 zone_id, int16 version, Ground_Spawns* gs) { std::string query = StringFormat( "SELECT max_x, max_y, max_z, " "min_x, min_y, heading, name, " "item, max_allowed, respawn_timer " "FROM ground_spawns " "WHERE zoneid = %i AND (version = %u OR version = -1) %s " "LIMIT 50", zone_id, version, ContentFilterCriteria::apply().c_str() ); auto results = QueryDatabase(query); if (!results.Success()) { return gs; } int spawnIndex=0; for (auto row = results.begin(); row != results.end(); ++row, ++spawnIndex) { gs->spawn[spawnIndex].max_x=atof(row[0]); gs->spawn[spawnIndex].max_y=atof(row[1]); gs->spawn[spawnIndex].max_z=atof(row[2]); gs->spawn[spawnIndex].min_x=atof(row[3]); gs->spawn[spawnIndex].min_y=atof(row[4]); gs->spawn[spawnIndex].heading=atof(row[5]); strcpy(gs->spawn[spawnIndex].name,row[6]); gs->spawn[spawnIndex].item=atoi(row[7]); gs->spawn[spawnIndex].max_allowed=atoi(row[8]); gs->spawn[spawnIndex].respawntimer=atoi(row[9]); } return gs; } void ZoneDatabase::DeleteObject(uint32 id) { if (id == 0) { return; } std::string query = StringFormat("DELETE FROM object WHERE id = %i", id); auto results = QueryDatabase(query); if (!results.Success()) { LogError("Unable to delete object: [{}]", results.ErrorMessage().c_str()); } } uint32 Object::GetDBID() { return m_id; } uint32 Object::GetType() { return m_type; } void Object::SetType(uint32 type) { m_type = type; m_data.object_type = type; } uint32 Object::GetIcon() { return m_icon; } float Object::GetX() { return m_data.x; } float Object::GetY() { return m_data.y; } float Object::GetZ() { return m_data.z; } float Object::GetHeadingData() { return m_data.heading; } float Object::GetTiltX() { return m_data.tilt_x; } float Object::GetTiltY() { return m_data.tilt_y; } void Object::SetX(float pos) { m_data.x = pos; auto app = new EQApplicationPacket(); auto app2 = new EQApplicationPacket(); CreateDeSpawnPacket(app); CreateSpawnPacket(app2); entity_list.QueueClients(0, app); entity_list.QueueClients(0, app2); safe_delete(app); safe_delete(app2); } void Object::SetY(float pos) { m_data.y = pos; auto app = new EQApplicationPacket(); auto app2 = new EQApplicationPacket(); CreateDeSpawnPacket(app); CreateSpawnPacket(app2); entity_list.QueueClients(0, app); entity_list.QueueClients(0, app2); safe_delete(app); safe_delete(app2); } void Object::SetTiltX(float pos) { m_data.tilt_x = pos; auto app = new EQApplicationPacket(); auto app2 = new EQApplicationPacket(); CreateDeSpawnPacket(app); CreateSpawnPacket(app2); entity_list.QueueClients(0, app); entity_list.QueueClients(0, app2); safe_delete(app); safe_delete(app2); } void Object::SetTiltY(float pos) { m_data.tilt_y = pos; auto app = new EQApplicationPacket(); auto app2 = new EQApplicationPacket(); CreateDeSpawnPacket(app); CreateSpawnPacket(app2); entity_list.QueueClients(0, app); entity_list.QueueClients(0, app2); safe_delete(app); safe_delete(app2); } void Object::SetDisplayName(const char *in_name) { strn0cpy(m_display_name, in_name, 64); } void Object::Depop() { auto app = new EQApplicationPacket(); CreateDeSpawnPacket(app); entity_list.QueueClients(0, app); safe_delete(app); entity_list.RemoveObject(GetID()); } void Object::Repop() { auto app = new EQApplicationPacket(); auto app2 = new EQApplicationPacket(); CreateDeSpawnPacket(app); CreateSpawnPacket(app2); entity_list.QueueClients(0, app); entity_list.QueueClients(0, app2); safe_delete(app); safe_delete(app2); } void Object::SetZ(float pos) { m_data.z = pos; auto app = new EQApplicationPacket(); auto app2 = new EQApplicationPacket(); CreateDeSpawnPacket(app); CreateSpawnPacket(app2); entity_list.QueueClients(0, app); entity_list.QueueClients(0, app2); safe_delete(app); safe_delete(app2); } void Object::SetModelName(const char* modelname) { strn0cpy(m_data.object_name, modelname, sizeof(m_data.object_name)); // 32 is the max for chars in object_name, this should be safe auto app = new EQApplicationPacket(); auto app2 = new EQApplicationPacket(); CreateDeSpawnPacket(app); CreateSpawnPacket(app2); entity_list.QueueClients(0, app); entity_list.QueueClients(0, app2); safe_delete(app); safe_delete(app2); } void Object::SetSize(float size) { m_data.size = size; auto app = new EQApplicationPacket(); auto app2 = new EQApplicationPacket(); CreateDeSpawnPacket(app); CreateSpawnPacket(app2); entity_list.QueueClients(0, app); entity_list.QueueClients(0, app2); safe_delete(app); safe_delete(app2); } void Object::SetSolidType(uint16 solidtype) { m_data.solidtype = solidtype; auto app = new EQApplicationPacket(); auto app2 = new EQApplicationPacket(); CreateDeSpawnPacket(app); CreateSpawnPacket(app2); entity_list.QueueClients(0, app); entity_list.QueueClients(0, app2); safe_delete(app); safe_delete(app2); } float Object::GetSize() { return m_data.size; } uint16 Object::GetSolidType() { return m_data.solidtype; } const char* Object::GetModelName() { return m_data.object_name; } void Object::SetIcon(uint32 icon) { m_icon = icon; } uint32 Object::GetItemID() { if (m_inst == 0) { return 0; } const EQ::ItemData* item = m_inst->GetItem(); if (item == 0) { return 0; } return item->ID; } void Object::SetItemID(uint32 itemid) { safe_delete(m_inst); if (itemid) { m_inst = database.CreateItem(itemid); } } void Object::GetObjectData(Object_Struct* Data) { if (Data) { memcpy(Data, &m_data, sizeof(m_data)); } } void Object::SetObjectData(Object_Struct* Data) { if (Data) { memcpy(&m_data, Data, sizeof(m_data)); } } void Object::GetLocation(float* x, float* y, float* z) { if (x) { *x = m_data.x; } if (y) { *y = m_data.y; } if (z) { *z = m_data.z; } } void Object::SetLocation(float x, float y, float z) { m_data.x = x; m_data.y = y; m_data.z = z; auto app = new EQApplicationPacket(); auto app2 = new EQApplicationPacket(); CreateDeSpawnPacket(app); CreateSpawnPacket(app2); entity_list.QueueClients(0, app); entity_list.QueueClients(0, app2); safe_delete(app); safe_delete(app2); } void Object::GetHeading(float* heading) { if (heading) { *heading = m_data.heading; } } void Object::SetHeading(float heading) { m_data.heading = heading; auto app = new EQApplicationPacket(); auto app2 = new EQApplicationPacket(); CreateDeSpawnPacket(app); CreateSpawnPacket(app2); entity_list.QueueClients(0, app); entity_list.QueueClients(0, app2); safe_delete(app); safe_delete(app2); } void Object::SetEntityVariable(const char *id, const char *m_var) { std::string n_m_var = m_var; o_EntityVariables[id] = n_m_var; } const char* Object::GetEntityVariable(const char *id) { if(!id) return nullptr; auto iter = o_EntityVariables.find(id); if(iter != o_EntityVariables.end()) { return iter->second.c_str(); } return nullptr; } bool Object::EntityVariableExists(const char * id) { if(!id) return false; auto iter = o_EntityVariables.find(id); if(iter != o_EntityVariables.end()) { return true; } return false; }