#ifdef LUA_EQEMU #include "lua.hpp" #include #include "object.h" #include "lua_object.h" void Lua_Object::Depop() { Lua_Safe_Call_Void(); self->Depop(); } void Lua_Object::Repop() { Lua_Safe_Call_Void(); self->Repop(); } void Lua_Object::SetModelName(const char *name) { Lua_Safe_Call_Void(); self->SetModelName(name); } const char *Lua_Object::GetModelName() { Lua_Safe_Call_String(); return self->GetModelName(); } float Lua_Object::GetX() { Lua_Safe_Call_Real(); return self->GetX(); } float Lua_Object::GetY() { Lua_Safe_Call_Real(); return self->GetY(); } float Lua_Object::GetZ() { Lua_Safe_Call_Real(); return self->GetZ(); } float Lua_Object::GetHeading() { Lua_Safe_Call_Real(); float h = 0.0f; self->GetHeading(&h); return h; } void Lua_Object::SetX(float x) { Lua_Safe_Call_Void(); self->SetX(x); } void Lua_Object::SetY(float y) { Lua_Safe_Call_Void(); self->SetY(y); } void Lua_Object::SetZ(float z) { Lua_Safe_Call_Void(); self->SetZ(z); } void Lua_Object::SetHeading(float h) { Lua_Safe_Call_Void(); self->SetHeading(h); } void Lua_Object::SetLocation(float x, float y, float z) { Lua_Safe_Call_Void(); self->SetLocation(x, y, z); } void Lua_Object::SetItemID(uint32 item_id) { Lua_Safe_Call_Void(); self->SetItemID(item_id); } uint32 Lua_Object::GetItemID() { Lua_Safe_Call_Int(); return self->GetItemID(); } void Lua_Object::SetIcon(uint32 icon) { Lua_Safe_Call_Void(); self->SetIcon(icon); } uint32 Lua_Object::GetIcon() { Lua_Safe_Call_Int(); return self->GetIcon(); } void Lua_Object::SetType(uint32 type) { Lua_Safe_Call_Void(); self->SetType(type); } uint32 Lua_Object::GetType() { Lua_Safe_Call_Int(); return self->GetType(); } uint32 Lua_Object::GetDBID() { Lua_Safe_Call_Int(); return self->GetDBID(); } void Lua_Object::ClearUser() { Lua_Safe_Call_Void(); self->ClearUser(); } void Lua_Object::SetID(int user) { Lua_Safe_Call_Void(); self->SetID(user); } int Lua_Object::GetID() { Lua_Safe_Call_Int(); return self->GetID(); } bool Lua_Object::Save() { Lua_Safe_Call_Int(); return self->Save(); } uint32 Lua_Object::VarSave() { Lua_Safe_Call_Int(); return self->VarSave(); } void Lua_Object::DeleteItem(int index) { Lua_Safe_Call_Void(); self->DeleteItem(index); } void Lua_Object::StartDecay() { Lua_Safe_Call_Void(); self->StartDecay(); } void Lua_Object::Delete() { Lua_Safe_Call_Void(); self->Delete(); } void Lua_Object::Delete(bool reset_state) { Lua_Safe_Call_Void(); self->Delete(reset_state); } bool Lua_Object::IsGroundSpawn() { Lua_Safe_Call_Int(); return self->IsGroundSpawn(); } void Lua_Object::Close() { Lua_Safe_Call_Void(); self->Close(); } const char *Lua_Object::GetEntityVariable(const char *name) { Lua_Safe_Call_String(); return self->GetEntityVariable(name); } void Lua_Object::SetEntityVariable(const char *name, const char *value) { Lua_Safe_Call_Void(); self->SetEntityVariable(name, value); } bool Lua_Object::EntityVariableExists(const char *name) { Lua_Safe_Call_Int(); return self->EntityVariableExists(name); } luabind::scope lua_register_object() { return luabind::class_("Object") .def(luabind::constructor<>()) .property("null", &Lua_Object::Null) .property("valid", &Lua_Object::Valid) .def("ClearUser", (void(Lua_Object::*)(void))&Lua_Object::ClearUser) .def("Close", (void(Lua_Object::*)(void))&Lua_Object::Close) .def("Delete", (void(Lua_Object::*)(bool))&Lua_Object::Delete) .def("Delete", (void(Lua_Object::*)(void))&Lua_Object::Delete) .def("DeleteItem", (void(Lua_Object::*)(int))&Lua_Object::DeleteItem) .def("Depop", (void(Lua_Object::*)(void))&Lua_Object::Depop) .def("EntityVariableExists", (bool(Lua_Object::*)(const char*))&Lua_Object::EntityVariableExists) .def("GetDBID", (uint32(Lua_Object::*)(void))&Lua_Object::GetDBID) .def("GetEntityVariable", (const char*(Lua_Object::*)(const char*))&Lua_Object::GetEntityVariable) .def("GetHeading", (float(Lua_Object::*)(void))&Lua_Object::GetHeading) .def("GetID", (int(Lua_Object::*)(void))&Lua_Object::GetID) .def("GetIcon", (uint32(Lua_Object::*)(void))&Lua_Object::GetIcon) .def("GetItemID", (uint32(Lua_Object::*)(void))&Lua_Object::GetItemID) .def("GetModelName", (const char*(Lua_Object::*)(void))&Lua_Object::GetModelName) .def("GetType", (uint32(Lua_Object::*)(void))&Lua_Object::GetType) .def("GetX", (float(Lua_Object::*)(void))&Lua_Object::GetX) .def("GetY", (float(Lua_Object::*)(void))&Lua_Object::GetY) .def("GetZ", (float(Lua_Object::*)(void))&Lua_Object::GetZ) .def("IsGroundSpawn", (bool(Lua_Object::*)(void))&Lua_Object::IsGroundSpawn) .def("Repop", (void(Lua_Object::*)(void))&Lua_Object::Repop) .def("Save", (bool(Lua_Object::*)(void))&Lua_Object::Save) .def("SetEntityVariable", (void(Lua_Object::*)(const char*,const char*))&Lua_Object::SetEntityVariable) .def("SetHeading", (void(Lua_Object::*)(float))&Lua_Object::SetHeading) .def("SetID", (void(Lua_Object::*)(int))&Lua_Object::SetID) .def("SetIcon", (void(Lua_Object::*)(uint32))&Lua_Object::SetIcon) .def("SetItemID", (void(Lua_Object::*)(uint32))&Lua_Object::SetItemID) .def("SetLocation", (void(Lua_Object::*)(float,float,float))&Lua_Object::SetLocation) .def("SetModelName", (void(Lua_Object::*)(const char*))&Lua_Object::SetModelName) .def("SetType", (void(Lua_Object::*)(uint32))&Lua_Object::SetType) .def("SetX", (void(Lua_Object::*)(float))&Lua_Object::SetX) .def("SetY", (void(Lua_Object::*)(float))&Lua_Object::SetY) .def("SetZ", (void(Lua_Object::*)(float))&Lua_Object::SetZ) .def("StartDecay", (void(Lua_Object::*)(void))&Lua_Object::StartDecay) .def("VarSave", (uint32(Lua_Object::*)(void))&Lua_Object::VarSave); } #endif