using System; using System.IO; using System.Collections.Generic; using EQExtractor2.InternalTypes; using EQExtractor2.OpCodes; using EQPacket; using MyUtils; namespace EQExtractor2.Patches { class PatchNov172011Decoder : PatchAug042011Decoder { public PatchNov172011Decoder() { Version = "EQ Client Build Date November 17 2011."; ExpectedPPLength = 29560; PPZoneIDOffset = 22228; PatchConfFileName = "patch_Nov17-2011.conf"; } override public List GetSpawns() { List ZoneSpawns = new List(); List SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient); foreach (byte[] SpawnPacket in SpawnPackets) { ZoneEntryStruct NewSpawn = new ZoneEntryStruct(); ByteStream Buffer = new ByteStream(SpawnPacket); NewSpawn.SpawnName = Buffer.ReadString(true); NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName); NewSpawn.SpawnID = Buffer.ReadUInt32(); NewSpawn.Level = Buffer.ReadByte(); float UnkSize = Buffer.ReadSingle(); NewSpawn.IsNPC = Buffer.ReadByte(); UInt32 Bitfield = Buffer.ReadUInt32(); NewSpawn.Showname = (Bitfield >> 28) & 1; NewSpawn.TargetableWithHotkey = (Bitfield >> 27) & 1; NewSpawn.Targetable = (Bitfield >> 26) & 1; NewSpawn.ShowHelm = (Bitfield >> 24) & 1; NewSpawn.Gender = (Bitfield >> 20) & 3; NewSpawn.Padding5 = (Bitfield >> 4) & 1; NewSpawn.Padding7 = (Bitfield >> 6) & 2047; NewSpawn.Padding26 = (Bitfield >> 25) & 1; Byte OtherData = Buffer.ReadByte(); Buffer.SkipBytes(8); // Skip 8 unknown bytes NewSpawn.DestructableString1 = ""; NewSpawn.DestructableString2 = ""; NewSpawn.DestructableString3 = ""; if ((NewSpawn.IsNPC == 1) && ((OtherData & 3) > 0)) { // Destructable Objects. Not handled yet // //SQLOut(String.Format("-- OBJECT FOUND SpawnID {0}", SpawnID.ToString("x"))); NewSpawn.DestructableString1 = Buffer.ReadString(false); NewSpawn.DestructableString2 = Buffer.ReadString(false); NewSpawn.DestructableString3 = Buffer.ReadString(false); NewSpawn.DestructableUnk1 = Buffer.ReadUInt32(); NewSpawn.DestructableUnk2 = Buffer.ReadUInt32(); NewSpawn.DestructableID1 = Buffer.ReadUInt32(); NewSpawn.DestructableID2 = Buffer.ReadUInt32(); NewSpawn.DestructableID3 = Buffer.ReadUInt32(); NewSpawn.DestructableID4 = Buffer.ReadUInt32(); NewSpawn.DestructableUnk3 = Buffer.ReadUInt32(); NewSpawn.DestructableUnk4 = Buffer.ReadUInt32(); NewSpawn.DestructableUnk5 = Buffer.ReadUInt32(); NewSpawn.DestructableUnk6 = Buffer.ReadUInt32(); NewSpawn.DestructableUnk7 = Buffer.ReadUInt32(); NewSpawn.DestructableUnk8 = Buffer.ReadUInt32(); NewSpawn.DestructableUnk9 = Buffer.ReadUInt32(); NewSpawn.DestructableByte = Buffer.ReadByte(); //SQLOut(String.Format("-- DES: {0,8:x} {1,8:x} {2,8:d} {3,8:d} {4,8:d} {5,8:d} {6,8:x} {7,8:x} {8,8:x} {9,8:x} {10,8:x} {11,8:x} {12,8:x} {13,2:x} {14} {15} {16}", // DestructableUnk1, DestructableUnk2, DestructableID1, DestructableID2, DestructableID3, DestructableID4, // DestructableUnk3, DestructableUnk4, DestructableUnk5, DestructableUnk6, DestructableUnk7, DestructableUnk8, // DestructableUnk9, DestructableByte, DestructableString1, DestructableString2, DestructableString3)); } NewSpawn.Size = Buffer.ReadSingle(); NewSpawn.Face = Buffer.ReadByte(); NewSpawn.WalkSpeed = Buffer.ReadSingle(); NewSpawn.RunSpeed = Buffer.ReadSingle(); NewSpawn.Race = Buffer.ReadUInt32(); NewSpawn.PropCount = Buffer.ReadByte(); NewSpawn.BodyType = 0; if (NewSpawn.PropCount >= 1) { NewSpawn.BodyType = Buffer.ReadUInt32(); for (int j = 1; j < NewSpawn.PropCount; ++j) Buffer.SkipBytes(4); } Buffer.SkipBytes(1); // Skip HP % NewSpawn.HairColor = Buffer.ReadByte(); NewSpawn.BeardColor = Buffer.ReadByte(); NewSpawn.EyeColor1 = Buffer.ReadByte(); NewSpawn.EyeColor2 = Buffer.ReadByte(); NewSpawn.HairStyle = Buffer.ReadByte(); NewSpawn.Beard = Buffer.ReadByte(); NewSpawn.DrakkinHeritage = Buffer.ReadUInt32(); NewSpawn.DrakkinTattoo = Buffer.ReadUInt32(); NewSpawn.DrakkinDetails = Buffer.ReadUInt32(); Buffer.SkipBytes(1); // Skip Holding NewSpawn.Deity = Buffer.ReadUInt32(); Buffer.SkipBytes(8); // Skip GuildID and GuildRank NewSpawn.Class = Buffer.ReadByte(); Buffer.SkipBytes(4); // Skip PVP, Standstate, Light, Flymode NewSpawn.EquipChest2 = Buffer.ReadByte(); bool UseWorn = (NewSpawn.EquipChest2 == 255); Buffer.SkipBytes(2); // 2 Unknown bytes; NewSpawn.Helm = Buffer.ReadByte(); NewSpawn.LastName = Buffer.ReadString(false); Buffer.SkipBytes(5); // AATitle + unknown byte NewSpawn.PetOwnerID = Buffer.ReadUInt32(); Buffer.SkipBytes(26); // Unknown byte + 6 unknown uint32 UInt32 Position1 = Buffer.ReadUInt32(); UInt32 Position2 = Buffer.ReadUInt32(); UInt32 Position3 = Buffer.ReadUInt32(); UInt32 Position4 = Buffer.ReadUInt32(); UInt32 Position5 = Buffer.ReadUInt32(); NewSpawn.YPos = Utils.EQ19ToFloat((Int32)(Position3 & 0x7FFFF)); NewSpawn.Heading = Utils.EQ19ToFloat((Int32)(Position4 & 0xFFF)); NewSpawn.XPos = Utils.EQ19ToFloat((Int32)(Position4 >> 12) & 0x7FFFF); NewSpawn.ZPos = Utils.EQ19ToFloat((Int32)(Position5 & 0x7FFFF)); for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot) NewSpawn.SlotColour[ColourSlot] = Buffer.ReadUInt32(); NewSpawn.MeleeTexture1 = 0; NewSpawn.MeleeTexture2 = 0; if (NPCType.IsPlayableRace(NewSpawn.Race)) { for (int i = 0; i < 9; ++i) { NewSpawn.Equipment[i] = Buffer.ReadUInt32(); UInt32 Equip1 = Buffer.ReadUInt32(); UInt32 Equip0 = Buffer.ReadUInt32(); } if (NewSpawn.Equipment[Constants.MATERIAL_CHEST] > 0) { NewSpawn.EquipChest2 = (byte)NewSpawn.Equipment[Constants.MATERIAL_CHEST]; } NewSpawn.ArmorTintRed = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 16) & 0xff); NewSpawn.ArmorTintGreen = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 8) & 0xff); NewSpawn.ArmorTintBlue = (byte)(NewSpawn.SlotColour[Constants.MATERIAL_CHEST] & 0xff); if (NewSpawn.Equipment[Constants.MATERIAL_PRIMARY] > 0) NewSpawn.MeleeTexture1 = NewSpawn.Equipment[Constants.MATERIAL_PRIMARY]; if (NewSpawn.Equipment[Constants.MATERIAL_SECONDARY] > 0) NewSpawn.MeleeTexture2 = NewSpawn.Equipment[Constants.MATERIAL_SECONDARY]; if (UseWorn) NewSpawn.Helm = (byte)NewSpawn.Equipment[Constants.MATERIAL_HEAD]; else NewSpawn.Helm = 0; } else { // Non playable race NewSpawn.MeleeTexture1 = NewSpawn.SlotColour[3]; NewSpawn.MeleeTexture2 = NewSpawn.SlotColour[6]; } if (NewSpawn.EquipChest2 == 255) NewSpawn.EquipChest2 = 0; if (NewSpawn.Helm == 255) NewSpawn.Helm = 0; if ((OtherData & 4) > 0) { NewSpawn.Title = Buffer.ReadString(false); } if ((OtherData & 8) > 0) { NewSpawn.Suffix = Buffer.ReadString(false); } // unknowns Buffer.SkipBytes(8); NewSpawn.IsMercenary = Buffer.ReadByte(); ZoneSpawns.Add(NewSpawn); } return ZoneSpawns; } public override void RegisterExplorers() { //base.RegisterExplorers(); //OpManager.RegisterExplorer("OP_NPCMoveUpdate", ExploreNPCMoveUpdate); //OpManager.RegisterExplorer("OP_MobUpdate", ExploreMobUpdate); } public void ExploreNPCMoveUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { BitStream bs = new BitStream(Buffer.Buffer, Buffer.Length()); UInt32 SpawnID = bs.readUInt(16); UInt32 Unknown = bs.readUInt(16); UInt32 VFlags = bs.readUInt(6); float y = (float)bs.readInt(19) / (float)(1 << 3); float x = (float)bs.readInt(19) / (float)(1 << 3); float z = (float)bs.readInt(19) / (float)(1 << 3); float heading = (float)bs.readInt(12) / (float)(1 << 3); OutputStream.WriteLine("Spawn: {0} Flags: {1}, XYZ: {2}, {3}, {4}, Heading: {5}", SpawnID, VFlags, x, y, z, heading); } public void ExploreMobUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { UInt32 SpawnID = Buffer.ReadUInt16(); Buffer.SkipBytes(2); UInt32 Word1 = Buffer.ReadUInt32(); UInt32 Word2 = Buffer.ReadUInt32(); UInt16 Word3 = Buffer.ReadUInt16(); float y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF)); // Z is in the top 13 bits of Word1 and the bottom 6 of Word2 UInt32 ZPart1 = Word1 >> 19; // ZPart1 now has low order bits of Z in bottom 13 bits UInt32 ZPart2 = Word2 & 0x3F; // ZPart2 now has high order bits of Z in bottom 6 bits ZPart2 = ZPart2 << 13; float z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2)); float x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF); float heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF)); OutputStream.WriteLine("Spawn: {0} XYZ: {1}, {2}, {3}, Heading: {4}", SpawnID, x, y, z, heading); } override public bool DumpAAs(string FileName) { List AAPackets = GetPacketsOfType("OP_SendAATable", PacketDirection.ServerToClient); if (AAPackets.Count < 1) return false; StreamWriter OutputFile; try { OutputFile = new StreamWriter(FileName); } catch { return false; } OutputFile.WriteLine("-- There are " + AAPackets.Count + " OP_SendAATable packets."); OutputFile.WriteLine(""); foreach (byte[] Packet in AAPackets) { ByteStream Buffer = new ByteStream(Packet); UInt32 AAID = Buffer.ReadUInt32(); byte Unknown004 = Buffer.ReadByte(); UInt32 HotKeySID = Buffer.ReadUInt32(); UInt32 HotKeySID2 = Buffer.ReadUInt32(); UInt32 TitleSID = Buffer.ReadUInt32(); UInt32 DescSID = Buffer.ReadUInt32(); UInt32 ClassType = Buffer.ReadUInt32(); UInt32 Cost = Buffer.ReadUInt32(); UInt32 Seq = Buffer.ReadUInt32(); UInt32 CurrentLevel = Buffer.ReadUInt32(); UInt32 PreReqSkillCount = Buffer.ReadUInt32(); UInt32 [] PreReqSkills = new UInt32[PreReqSkillCount]; for(int i = 0; i < PreReqSkillCount; ++i) PreReqSkills[i] = Buffer.ReadUInt32(); // The SEQ value of the AA packet containing the pre-req AA UInt32 PreReqMinPointCount = Buffer.ReadUInt32(); UInt32[] PreReqMinPoints = new UInt32[PreReqMinPointCount]; for (int i = 0; i < PreReqMinPointCount; ++i) PreReqMinPoints[i] = Buffer.ReadUInt32(); UInt32 Type = Buffer.ReadUInt32(); UInt32 SpellID = Buffer.ReadUInt32(); UInt32 Unknown057 = Buffer.ReadUInt32(); UInt32 SpellType = Buffer.ReadUInt32(); UInt32 SpellRefresh = Buffer.ReadUInt32(); UInt16 Classes = Buffer.ReadUInt16(); UInt16 Berserker = Buffer.ReadUInt16(); UInt32 MaxLevel = Buffer.ReadUInt32(); UInt32 LastID = Buffer.ReadUInt32(); UInt32 NextID = Buffer.ReadUInt32(); UInt32 Cost2 = Buffer.ReadUInt32(); Buffer.SkipBytes(7); UInt32 AAExpansion = Buffer.ReadUInt32(); UInt32 SpecialCategory = Buffer.ReadUInt32(); Buffer.SkipBytes(4); UInt32 TotalAbilities = Buffer.ReadUInt32(); OutputFile.WriteLine(String.Format("AAID: {0}", AAID)); OutputFile.WriteLine(" Unknown004:\t" + Unknown004); OutputFile.WriteLine(" HotkeySID:\t" + HotKeySID); OutputFile.WriteLine(" HotkeySID2:\t" + HotKeySID2); OutputFile.WriteLine(" TitleSID:\t" + TitleSID); OutputFile.WriteLine(" DescSID:\t" + DescSID); OutputFile.WriteLine(" ClassType:\t" + ClassType); OutputFile.WriteLine(" Cost:\t\t" + Cost); OutputFile.WriteLine(" Seq:\t\t" + Seq); OutputFile.WriteLine(" CurrentLevel:\t" + CurrentLevel); OutputFile.Write(" PreReqSkills (SEQs):\t"); for (int i = 0; i < PreReqSkillCount; ++i) OutputFile.Write("{0} ", PreReqSkills[i]); OutputFile.WriteLine(""); OutputFile.Write(" PreReqSkills MinPoints:\t"); for (int i = 0; i < PreReqMinPointCount; ++i) OutputFile.Write("{0} ", PreReqMinPoints[i]); OutputFile.WriteLine(""); OutputFile.WriteLine(" Type:\t\t" + Type); OutputFile.WriteLine(" SpellID:\t" + SpellID); OutputFile.WriteLine(" Unknown057:\t" + Unknown057); OutputFile.WriteLine(" SpellType:\t" + SpellType); OutputFile.WriteLine(" SpellRefresh:\t" + SpellRefresh); OutputFile.WriteLine(" Classes:\t" + Classes); OutputFile.WriteLine(" Berserker:\t" + Berserker); OutputFile.WriteLine(" MaxLevel:\t" + MaxLevel); OutputFile.WriteLine(" LastID:\t" + LastID); OutputFile.WriteLine(" NextID:\t" + NextID); OutputFile.WriteLine(" Cost2:\t\t" + Cost2); OutputFile.WriteLine(" AAExpansion:\t" + AAExpansion); OutputFile.WriteLine(" SpecialCat:\t" + SpecialCategory); OutputFile.WriteLine(""); OutputFile.WriteLine(" TotalAbilities:\t" + TotalAbilities); OutputFile.WriteLine(""); for (int i = 0; i < TotalAbilities; ++i) { UInt32 Ability = Buffer.ReadUInt32(); Int32 Base1 = Buffer.ReadInt32(); Int32 Base2 = Buffer.ReadInt32(); UInt32 Slot = Buffer.ReadUInt32(); OutputFile.WriteLine(String.Format(" Ability:\t{0}\tBase1:\t{1}\tBase2:\t{2}\tSlot:\t{3}", Ability, Base1, Base2, Slot)); } OutputFile.WriteLine(""); } OutputFile.Close(); return true; } } }