#ifdef LUA_EQEMU #include "lua.hpp" #include #include "client.h" #include "lua_client.h" #include "lua_npc.h" #include "lua_item.h" #include "lua_iteminst.h" #include "lua_inventory.h" #include "lua_group.h" #include "lua_raid.h" #include "lua_packet.h" struct InventoryWhere { }; void Lua_Client::SendSound() { Lua_Safe_Call_Void(); self->SendSound(); } void Lua_Client::Save() { Lua_Safe_Call_Void(); self->Save(); } void Lua_Client::Save(int commit_now) { Lua_Safe_Call_Void(); self->Save(commit_now); } void Lua_Client::SaveBackup() { Lua_Safe_Call_Void(); self->SaveBackup(); } bool Lua_Client::Connected() { Lua_Safe_Call_Bool(); return self->Connected(); } bool Lua_Client::InZone() { Lua_Safe_Call_Bool(); return self->InZone(); } void Lua_Client::Kick() { Lua_Safe_Call_Void(); self->Kick(); } void Lua_Client::Disconnect() { Lua_Safe_Call_Void(); self->Disconnect(); } bool Lua_Client::IsLD() { Lua_Safe_Call_Bool(); return self->IsLD(); } void Lua_Client::WorldKick() { Lua_Safe_Call_Void(); self->WorldKick(); } bool Lua_Client::GetAnon() { Lua_Safe_Call_Bool(); return self->GetAnon() != 0; } void Lua_Client::Duck() { Lua_Safe_Call_Void(); self->Duck(); } void Lua_Client::Stand() { Lua_Safe_Call_Void(); self->Stand(); } void Lua_Client::SetGM(bool v) { Lua_Safe_Call_Void(); self->SetGM(v); } void Lua_Client::SetPVP(bool v) { Lua_Safe_Call_Void(); self->SetPVP(v); } bool Lua_Client::GetPVP() { Lua_Safe_Call_Bool(); return self->GetPVP(); } bool Lua_Client::GetGM() { Lua_Safe_Call_Bool(); return self->GetGM(); } void Lua_Client::SetBaseClass(int v) { Lua_Safe_Call_Void(); self->SetBaseClass(v); } void Lua_Client::SetBaseRace(int v) { Lua_Safe_Call_Void(); self->SetBaseRace(v); } void Lua_Client::SetBaseGender(int v) { Lua_Safe_Call_Void(); self->SetBaseGender(v); } int Lua_Client::GetBaseFace() { Lua_Safe_Call_Int(); return self->GetBaseFace(); } int Lua_Client::GetLanguageSkill(int skill_id) { Lua_Safe_Call_Int(); return self->GetLanguageSkill(skill_id); } const char *Lua_Client::GetLastName() { Lua_Safe_Call_String(); return self->GetLastName(); } int Lua_Client::GetLDoNPointsTheme(int theme) { Lua_Safe_Call_Int(); return self->GetLDoNPointsTheme(theme); } int Lua_Client::GetBaseSTR() { Lua_Safe_Call_Int(); return self->GetBaseSTR(); } int Lua_Client::GetBaseSTA() { Lua_Safe_Call_Int(); return self->GetBaseSTA(); } int Lua_Client::GetBaseCHA() { Lua_Safe_Call_Int(); return self->GetBaseCHA(); } int Lua_Client::GetBaseDEX() { Lua_Safe_Call_Int(); return self->GetBaseDEX(); } int Lua_Client::GetBaseINT() { Lua_Safe_Call_Int(); return self->GetBaseINT(); } int Lua_Client::GetBaseAGI() { Lua_Safe_Call_Int(); return self->GetBaseAGI(); } int Lua_Client::GetBaseWIS() { Lua_Safe_Call_Int(); return self->GetBaseWIS(); } int Lua_Client::GetWeight() { Lua_Safe_Call_Int(); return self->GetWeight(); } uint32 Lua_Client::GetEXP() { Lua_Safe_Call_Int(); return self->GetEXP(); } uint32 Lua_Client::GetAAExp() { Lua_Safe_Call_Int(); return self->GetAAXP(); } uint32 Lua_Client::GetTotalSecondsPlayed() { Lua_Safe_Call_Int(); return self->GetTotalSecondsPlayed(); } void Lua_Client::UpdateLDoNPoints(int points, uint32 theme) { Lua_Safe_Call_Void(); self->UpdateLDoNPoints(points, theme); } void Lua_Client::SetDeity(int v) { Lua_Safe_Call_Void(); self->SetDeity(v); } void Lua_Client::AddEXP(uint32 add_exp) { Lua_Safe_Call_Void(); self->AddEXP(add_exp); } void Lua_Client::AddEXP(uint32 add_exp, int conlevel) { Lua_Safe_Call_Void(); self->AddEXP(add_exp, conlevel); } void Lua_Client::AddEXP(uint32 add_exp, int conlevel, bool resexp) { Lua_Safe_Call_Void(); self->AddEXP(add_exp, conlevel, resexp); } void Lua_Client::SetEXP(uint32 set_exp, uint32 set_aaxp) { Lua_Safe_Call_Void(); self->SetEXP(set_exp, set_aaxp); } void Lua_Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp) { Lua_Safe_Call_Void(); self->SetEXP(set_exp, set_aaxp, resexp); } void Lua_Client::SetBindPoint() { Lua_Safe_Call_Void(); self->SetBindPoint(); } void Lua_Client::SetBindPoint(int to_zone) { Lua_Safe_Call_Void(); self->SetBindPoint(to_zone); } void Lua_Client::SetBindPoint(int to_zone, int to_instance) { Lua_Safe_Call_Void(); self->SetBindPoint(to_zone, to_instance); } void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x) { Lua_Safe_Call_Void(); self->SetBindPoint(to_zone, to_instance, glm::vec3(new_x,0.0f,0.0f)); } void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y) { Lua_Safe_Call_Void(); self->SetBindPoint(to_zone, to_instance, glm::vec3(new_x, new_y, 0.0f)); } void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z) { Lua_Safe_Call_Void(); self->SetBindPoint(to_zone, to_instance, glm::vec3(new_x, new_y, new_z)); } float Lua_Client::GetBindX() { Lua_Safe_Call_Real(); return self->GetBindX(); } float Lua_Client::GetBindX(int index) { Lua_Safe_Call_Real(); return self->GetBindX(index); } float Lua_Client::GetBindY() { Lua_Safe_Call_Real(); return self->GetBindY(); } float Lua_Client::GetBindY(int index) { Lua_Safe_Call_Real(); return self->GetBindY(index); } float Lua_Client::GetBindZ() { Lua_Safe_Call_Real(); return self->GetBindZ(); } float Lua_Client::GetBindZ(int index) { Lua_Safe_Call_Real(); return self->GetBindZ(index); } float Lua_Client::GetBindHeading() { Lua_Safe_Call_Real(); return self->GetBindHeading(); } float Lua_Client::GetBindHeading(int index) { Lua_Safe_Call_Real(); return self->GetBindHeading(index); } uint32 Lua_Client::GetBindZoneID() { Lua_Safe_Call_Int(); return self->GetBindZoneID(); } uint32 Lua_Client::GetBindZoneID(int index) { Lua_Safe_Call_Int(); return self->GetBindZoneID(index); } void Lua_Client::MovePC(int zone, float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->MovePC(zone, x, y, z, heading); } void Lua_Client::MovePCInstance(int zone, int instance, float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->MovePC(zone, instance, x, y, z, heading); } void Lua_Client::ChangeLastName(const char *in) { Lua_Safe_Call_Void(); self->ChangeLastName(in); } int Lua_Client::GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 race, uint32 class_, uint32 deity, uint32 faction, Lua_NPC npc) { Lua_Safe_Call_Int(); return static_cast(self->GetFactionLevel(char_id, npc_id, race, class_, deity, faction, npc)); } void Lua_Client::SetFactionLevel(uint32 char_id, uint32 npc_id, int char_class, int char_race, int char_deity) { Lua_Safe_Call_Void(); self->SetFactionLevel(char_id, npc_id, char_class, char_race, char_deity); } void Lua_Client::SetFactionLevel2(uint32 char_id, int faction_id, int char_class, int char_race, int char_deity, int value, int temp) { Lua_Safe_Call_Void(); self->SetFactionLevel2(char_id, faction_id, char_class, char_race, char_deity, value, temp); } int Lua_Client::GetRawItemAC() { Lua_Safe_Call_Int(); return self->GetRawItemAC(); } uint32 Lua_Client::AccountID() { Lua_Safe_Call_Int(); return self->AccountID(); } const char *Lua_Client::AccountName() { Lua_Safe_Call_String(); return self->AccountName(); } int Lua_Client::GetAccountAge() { Lua_Safe_Call_Int(); return time(nullptr) - self->GetAccountCreation(); } int Lua_Client::Admin() { Lua_Safe_Call_Bool(); return self->Admin(); } uint32 Lua_Client::CharacterID() { Lua_Safe_Call_Int(); return self->CharacterID(); } int Lua_Client::GuildRank() { Lua_Safe_Call_Int(); return self->GuildRank(); } uint32 Lua_Client::GuildID() { Lua_Safe_Call_Int(); return self->GuildID(); } int Lua_Client::GetFace() { Lua_Safe_Call_Int(); return self->GetFace(); } bool Lua_Client::TakeMoneyFromPP(uint64 copper) { Lua_Safe_Call_Bool(); return self->TakeMoneyFromPP(copper); } bool Lua_Client::TakeMoneyFromPP(uint64 copper, bool update_client) { Lua_Safe_Call_Bool(); return self->TakeMoneyFromPP(copper, update_client); } void Lua_Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client) { Lua_Safe_Call_Void(); self->AddMoneyToPP(copper, silver, gold, platinum, update_client); } bool Lua_Client::TGB() { Lua_Safe_Call_Bool(); return self->TGB(); } int Lua_Client::GetSkillPoints() { Lua_Safe_Call_Int(); return self->GetSkillPoints(); } void Lua_Client::SetSkillPoints(int skill) { Lua_Safe_Call_Void(); self->SetSkillPoints(skill); } void Lua_Client::IncreaseSkill(int skill_id) { Lua_Safe_Call_Void(); self->IncreaseSkill(skill_id); } void Lua_Client::IncreaseSkill(int skill_id, int value) { Lua_Safe_Call_Void(); self->IncreaseSkill(skill_id, value); } void Lua_Client::IncreaseLanguageSkill(int skill_id) { Lua_Safe_Call_Void(); self->IncreaseLanguageSkill(skill_id); } void Lua_Client::IncreaseLanguageSkill(int skill_id, int value) { Lua_Safe_Call_Void(); self->IncreaseLanguageSkill(skill_id, value); } int Lua_Client::GetRawSkill(int skill_id) { Lua_Safe_Call_Int(); return self->GetRawSkill(static_cast(skill_id)); } bool Lua_Client::HasSkill(int skill_id) { Lua_Safe_Call_Bool(); return self->HasSkill(static_cast(skill_id)); } bool Lua_Client::CanHaveSkill(int skill_id) { Lua_Safe_Call_Bool(); return self->CanHaveSkill(static_cast(skill_id)); } void Lua_Client::SetSkill(int skill_id, int value) { Lua_Safe_Call_Void(); self->SetSkill(static_cast(skill_id), value); } void Lua_Client::AddSkill(int skill_id, int value) { Lua_Safe_Call_Void(); self->AddSkill(static_cast(skill_id), value); } void Lua_Client::CheckSpecializeIncrease(int spell_id) { Lua_Safe_Call_Void(); self->CheckSpecializeIncrease(spell_id); } void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target) { Lua_Safe_Call_Void(); self->CheckIncreaseSkill(static_cast(skill_id), target); } void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod) { Lua_Safe_Call_Void(); self->CheckIncreaseSkill(static_cast(skill_id), target, chance_mod); } void Lua_Client::SetLanguageSkill(int language, int value) { Lua_Safe_Call_Void(); self->SetLanguageSkill(language, value); } int Lua_Client::MaxSkill(int skill_id) { Lua_Safe_Call_Int(); return self->MaxSkill(static_cast(skill_id)); } bool Lua_Client::IsMedding() { Lua_Safe_Call_Bool(); return self->IsMedding(); } int Lua_Client::GetDuelTarget() { Lua_Safe_Call_Int(); return self->GetDuelTarget(); } bool Lua_Client::IsDueling() { Lua_Safe_Call_Bool(); return self->IsDueling(); } void Lua_Client::SetDuelTarget(int c) { Lua_Safe_Call_Void(); self->SetDuelTarget(c); } void Lua_Client::SetDueling(bool v) { Lua_Safe_Call_Void(); self->SetDueling(v); } void Lua_Client::ResetAA() { Lua_Safe_Call_Void(); self->ResetAA(); } void Lua_Client::MemSpell(int spell_id, int slot) { Lua_Safe_Call_Void(); self->MemSpell(spell_id, slot); } void Lua_Client::MemSpell(int spell_id, int slot, bool update_client) { Lua_Safe_Call_Void(); self->MemSpell(spell_id, slot, update_client); } void Lua_Client::UnmemSpell(int slot) { Lua_Safe_Call_Void(); self->UnmemSpell(slot); } void Lua_Client::UnmemSpell(int slot, bool update_client) { Lua_Safe_Call_Void(); self->UnmemSpell(slot, update_client); } void Lua_Client::UnmemSpellAll() { Lua_Safe_Call_Void(); self->UnmemSpellAll(); } void Lua_Client::UnmemSpellAll(bool update_client) { Lua_Safe_Call_Void(); self->UnmemSpellAll(update_client); } void Lua_Client::ScribeSpell(int spell_id, int slot) { Lua_Safe_Call_Void(); self->ScribeSpell(spell_id, slot); } void Lua_Client::ScribeSpell(int spell_id, int slot, bool update_client) { Lua_Safe_Call_Void(); self->ScribeSpell(spell_id, slot, update_client); } void Lua_Client::UnscribeSpell(int slot) { Lua_Safe_Call_Void(); self->UnscribeSpell(slot); } void Lua_Client::UnscribeSpell(int slot, bool update_client) { Lua_Safe_Call_Void(); self->UnscribeSpell(slot, update_client); } void Lua_Client::UnscribeSpellAll() { Lua_Safe_Call_Void(); self->UnscribeSpellAll(); } void Lua_Client::UnscribeSpellAll(bool update_client) { Lua_Safe_Call_Void(); self->UnscribeSpellAll(update_client); } void Lua_Client::TrainDisc(int itemid) { Lua_Safe_Call_Void(); self->TrainDiscipline(itemid); } void Lua_Client::UntrainDisc(int slot) { Lua_Safe_Call_Void(); self->UntrainDisc(slot); } void Lua_Client::UntrainDisc(int slot, bool update_client) { Lua_Safe_Call_Void(); self->UntrainDisc(slot, update_client); } void Lua_Client::UntrainDiscAll() { Lua_Safe_Call_Void(); self->UntrainDiscAll(); } void Lua_Client::UntrainDiscAll(bool update_client) { Lua_Safe_Call_Void(); self->UntrainDiscAll(update_client); } bool Lua_Client::IsSitting() { Lua_Safe_Call_Bool(); return self->IsSitting(); } void Lua_Client::SetFeigned(bool v) { Lua_Safe_Call_Void(); self->SetFeigned(v); } bool Lua_Client::GetFeigned() { Lua_Safe_Call_Bool(); return self->GetFeigned(); } bool Lua_Client::AutoSplitEnabled() { Lua_Safe_Call_Bool(); return self->AutoSplitEnabled(); } void Lua_Client::SetHorseId(int id) { Lua_Safe_Call_Void(); self->SetHorseId(id); } int Lua_Client::GetHorseId() { Lua_Safe_Call_Int(); return self->GetHorseId(); } void Lua_Client::NukeItem(uint32 item_num) { Lua_Safe_Call_Void(); self->NukeItem(item_num, 0xFF); } void Lua_Client::NukeItem(uint32 item_num, int where_to_check) { Lua_Safe_Call_Void(); self->NukeItem(item_num, where_to_check); } void Lua_Client::SetTint(int slot_id, uint32 color) { Lua_Safe_Call_Void(); self->SetTint(slot_id, color); } void Lua_Client::SetMaterial(int slot_id, uint32 item_id) { Lua_Safe_Call_Void(); self->SetMaterial(slot_id, item_id); } void Lua_Client::Undye() { Lua_Safe_Call_Void(); self->Undye(); } int Lua_Client::GetItemIDAt(int slot_id) { Lua_Safe_Call_Int(); return self->GetItemIDAt(slot_id); } int Lua_Client::GetAugmentIDAt(int slot_id, int aug_slot) { Lua_Safe_Call_Int(); return self->GetAugmentIDAt(slot_id, aug_slot); } void Lua_Client::DeleteItemInInventory(int slot_id, int quantity) { Lua_Safe_Call_Void(); self->DeleteItemInInventory(slot_id, quantity); } void Lua_Client::DeleteItemInInventory(int slot_id, int quantity, bool update_client) { Lua_Safe_Call_Void(); self->DeleteItemInInventory(slot_id, quantity, update_client); } void Lua_Client::SummonItem(uint32 item_id) { Lua_Safe_Call_Void(); self->SummonItem(item_id); } void Lua_Client::SummonItem(uint32 item_id, int charges) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1, aug2); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1, aug2, aug3); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, 0, attuned); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned, int to_slot) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, 0, attuned, to_slot); } void Lua_Client::SetStats(int type, int value) { Lua_Safe_Call_Void(); self->SetStats(type, value); } void Lua_Client::IncStats(int type, int value) { Lua_Safe_Call_Void(); self->IncStats(type, value); } void Lua_Client::DropItem(int slot_id) { Lua_Safe_Call_Void(); self->DropItem(slot_id); } void Lua_Client::BreakInvis() { Lua_Safe_Call_Void(); self->BreakInvis(); } void Lua_Client::LeaveGroup() { Lua_Safe_Call_Void(); self->LeaveGroup(); } bool Lua_Client::IsGrouped() { Lua_Safe_Call_Bool(); return self->IsGrouped(); } bool Lua_Client::IsRaidGrouped() { Lua_Safe_Call_Bool(); return self->IsRaidGrouped(); } bool Lua_Client::Hungry() { Lua_Safe_Call_Bool(); return self->Hungry(); } bool Lua_Client::Thirsty() { Lua_Safe_Call_Bool(); return self->Thirsty(); } int Lua_Client::GetInstrumentMod(int spell_id) { Lua_Safe_Call_Int(); return self->GetInstrumentMod(spell_id); } bool Lua_Client::DecreaseByID(uint32 type, int amt) { Lua_Safe_Call_Bool(); return self->DecreaseByID(type, amt); } void Lua_Client::Escape() { Lua_Safe_Call_Void(); self->Escape(); } void Lua_Client::GoFish() { Lua_Safe_Call_Void(); self->GoFish(); } void Lua_Client::ForageItem() { Lua_Safe_Call_Void(); self->ForageItem(); } void Lua_Client::ForageItem(bool guarantee) { Lua_Safe_Call_Void(); self->ForageItem(guarantee); } float Lua_Client::CalcPriceMod(Lua_Mob other, bool reverse) { Lua_Safe_Call_Real(); return self->CalcPriceMod(other, reverse); } void Lua_Client::ResetTrade() { Lua_Safe_Call_Void(); self->ResetTrade(); } bool Lua_Client::UseDiscipline(int spell_id, int target_id) { Lua_Safe_Call_Bool(); return self->UseDiscipline(spell_id, target_id); } int Lua_Client::GetCharacterFactionLevel(int faction_id) { Lua_Safe_Call_Int(); return self->GetCharacterFactionLevel(faction_id); } void Lua_Client::SetZoneFlag(int zone_id) { Lua_Safe_Call_Void(); self->SetZoneFlag(zone_id); } void Lua_Client::ClearZoneFlag(int zone_id) { Lua_Safe_Call_Void(); self->ClearZoneFlag(zone_id); } bool Lua_Client::HasZoneFlag(int zone_id) { Lua_Safe_Call_Bool(); return self->HasZoneFlag(zone_id); } void Lua_Client::SendZoneFlagInfo(Lua_Client to) { Lua_Safe_Call_Void(); self->SendZoneFlagInfo(to); } void Lua_Client::SetAATitle(const char *title) { Lua_Safe_Call_Void(); self->SetAATitle(title); } int Lua_Client::GetClientVersion() { Lua_Safe_Call_Int(); return static_cast(self->GetClientVersion()); } uint32 Lua_Client::GetClientVersionBit() { Lua_Safe_Call_Int(); return self->GetClientVersionBit(); } void Lua_Client::SetTitleSuffix(const char *text) { Lua_Safe_Call_Void(); self->SetTitleSuffix(text); } void Lua_Client::SetAAPoints(int points) { Lua_Safe_Call_Void(); self->SetAAPoints(points); } int Lua_Client::GetAAPoints() { Lua_Safe_Call_Int(); return self->GetAAPoints(); } int Lua_Client::GetSpentAA() { Lua_Safe_Call_Int(); return self->GetSpentAA(); } void Lua_Client::AddAAPoints(int points) { Lua_Safe_Call_Void(); self->AddAAPoints(points); } void Lua_Client::RefundAA() { Lua_Safe_Call_Void(); self->RefundAA(); } int Lua_Client::GetModCharacterFactionLevel(int faction) { Lua_Safe_Call_Int(); return self->GetModCharacterFactionLevel(faction); } int Lua_Client::GetLDoNWins() { Lua_Safe_Call_Int(); return self->GetLDoNWins(); } int Lua_Client::GetLDoNLosses() { Lua_Safe_Call_Int(); return self->GetLDoNLosses(); } int Lua_Client::GetLDoNWinsTheme(int theme) { Lua_Safe_Call_Int(); return self->GetLDoNWinsTheme(theme); } int Lua_Client::GetLDoNLossesTheme(int theme) { Lua_Safe_Call_Int(); return self->GetLDoNLossesTheme(theme); } int Lua_Client::GetStartZone() { Lua_Safe_Call_Int(); return self->GetStartZone(); } void Lua_Client::SetStartZone(int zone_id) { Lua_Safe_Call_Void(); self->SetStartZone(zone_id); } void Lua_Client::SetStartZone(int zone_id, float x) { Lua_Safe_Call_Void(); self->SetStartZone(zone_id, x); } void Lua_Client::SetStartZone(int zone_id, float x, float y) { Lua_Safe_Call_Void(); self->SetStartZone(zone_id, x, y); } void Lua_Client::SetStartZone(int zone_id, float x, float y, float z) { Lua_Safe_Call_Void(); self->SetStartZone(zone_id, x, y, z); } void Lua_Client::KeyRingAdd(uint32 item) { Lua_Safe_Call_Void(); self->KeyRingAdd(item); } bool Lua_Client::KeyRingCheck(uint32 item) { Lua_Safe_Call_Bool(); return self->KeyRingCheck(item); } void Lua_Client::AddPVPPoints(uint32 points) { Lua_Safe_Call_Void(); self->AddPVPPoints(points); } void Lua_Client::AddCrystals(uint32 radiant, uint32 ebon) { Lua_Safe_Call_Void(); self->AddCrystals(radiant, ebon); } uint32 Lua_Client::GetPVPPoints() { Lua_Safe_Call_Int(); return self->GetPVPPoints(); } uint32 Lua_Client::GetRadiantCrystals() { Lua_Safe_Call_Int(); return self->GetRadiantCrystals(); } uint32 Lua_Client::GetEbonCrystals() { Lua_Safe_Call_Int(); return self->GetEbonCrystals(); } void Lua_Client::QuestReadBook(const char *text, int type) { Lua_Safe_Call_Void(); self->QuestReadBook(text, type); } void Lua_Client::UpdateGroupAAs(int points, uint32 type) { Lua_Safe_Call_Void(); self->UpdateGroupAAs(points, type); } uint32 Lua_Client::GetGroupPoints() { Lua_Safe_Call_Int(); return self->GetGroupPoints(); } uint32 Lua_Client::GetRaidPoints() { Lua_Safe_Call_Int(); return self->GetRaidPoints(); } void Lua_Client::LearnRecipe(uint32 recipe) { Lua_Safe_Call_Void(); self->LearnRecipe(recipe); } int Lua_Client::GetEndurance() { Lua_Safe_Call_Int(); return self->GetEndurance(); } int Lua_Client::GetMaxEndurance() { Lua_Safe_Call_Int(); return self->GetMaxEndurance(); } int Lua_Client::GetEndurancePercent() { Lua_Safe_Call_Int(); return self->GetEndurancePercent(); } void Lua_Client::SetEndurance(int endur) { Lua_Safe_Call_Void(); self->SetEndurance(endur); } void Lua_Client::SendOPTranslocateConfirm(Lua_Mob caster, int spell_id) { Lua_Safe_Call_Void(); self->SendOPTranslocateConfirm(caster, spell_id); } uint32 Lua_Client::GetIP() { Lua_Safe_Call_Int(); return self->GetIP(); } void Lua_Client::AddLevelBasedExp(int exp_pct) { Lua_Safe_Call_Void(); self->AddLevelBasedExp(exp_pct); } void Lua_Client::AddLevelBasedExp(int exp_pct, int max_level) { Lua_Safe_Call_Void(); self->AddLevelBasedExp(exp_pct, max_level); } void Lua_Client::IncrementAA(int aa) { Lua_Safe_Call_Void(); self->IncrementAlternateAdvancementRank(aa); } bool Lua_Client::GrantAlternateAdvancementAbility(int aa_id, int points) { Lua_Safe_Call_Bool(); self->GrantAlternateAdvancementAbility(aa_id, points); } bool Lua_Client::GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore_cost) { Lua_Safe_Call_Bool(); self->GrantAlternateAdvancementAbility(aa_id, points, ignore_cost); } void Lua_Client::MarkSingleCompassLoc(float in_x, float in_y, float in_z) { Lua_Safe_Call_Void(); self->MarkSingleCompassLoc(in_x, in_y, in_z); } void Lua_Client::MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count) { Lua_Safe_Call_Void(); self->MarkSingleCompassLoc(in_x, in_y, in_z, count); } int Lua_Client::GetNextAvailableSpellBookSlot() { Lua_Safe_Call_Int(); return self->GetNextAvailableSpellBookSlot(); } int Lua_Client::GetNextAvailableSpellBookSlot(int start) { Lua_Safe_Call_Int(); return self->GetNextAvailableSpellBookSlot(start); } int Lua_Client::FindSpellBookSlotBySpellID(int spell_id) { Lua_Safe_Call_Int(); return self->FindSpellBookSlotBySpellID(spell_id); } void Lua_Client::UpdateTaskActivity(int task, int activity, int count) { Lua_Safe_Call_Void(); self->UpdateTaskActivity(task, activity, count); } void Lua_Client::AssignTask(int task, int npc_id) { Lua_Safe_Call_Void(); self->AssignTask(task, npc_id); } void Lua_Client::AssignTask(int task, int npc_id, bool enforce_level_requirement) { Lua_Safe_Call_Void(); self->AssignTask(task, npc_id, enforce_level_requirement); } void Lua_Client::FailTask(int task) { Lua_Safe_Call_Void(); self->FailTask(task); } bool Lua_Client::IsTaskCompleted(int task) { Lua_Safe_Call_Bool(); return self->IsTaskCompleted(task) != 0; } bool Lua_Client::IsTaskActive(int task) { Lua_Safe_Call_Bool(); return self->IsTaskActive(task); } bool Lua_Client::IsTaskActivityActive(int task, int activity) { Lua_Safe_Call_Bool(); return self->IsTaskActivityActive(task, activity); } int Lua_Client::GetCorpseCount() { Lua_Safe_Call_Int(); return self->GetCorpseCount(); } int Lua_Client::GetCorpseID(int corpse) { Lua_Safe_Call_Int(); return self->GetCorpseID(corpse); } int Lua_Client::GetCorpseItemAt(int corpse, int slot) { Lua_Safe_Call_Int(); return self->GetCorpseItemAt(corpse, slot); } void Lua_Client::AssignToInstance(int instance_id) { Lua_Safe_Call_Void(); self->AssignToInstance(instance_id); } void Lua_Client::Freeze() { Lua_Safe_Call_Void(); self->SendAppearancePacket(AT_Anim, ANIM_FREEZE); } void Lua_Client::UnFreeze() { Lua_Safe_Call_Void(); self->SendAppearancePacket(AT_Anim, ANIM_STAND); } int Lua_Client::GetAggroCount() { Lua_Safe_Call_Int(); return self->GetAggroCount(); } uint64 Lua_Client::GetCarriedMoney() { Lua_Safe_Call_Int(); return self->GetCarriedMoney(); } uint64 Lua_Client::GetAllMoney() { Lua_Safe_Call_Int(); return self->GetAllMoney(); } void Lua_Client::OpenLFGuildWindow() { Lua_Safe_Call_Void(); self->OpenLFGuildWindow(); } void Lua_Client::Signal(uint32 id) { Lua_Safe_Call_Void(); self->Signal(id); } void Lua_Client::AddAlternateCurrencyValue(uint32 currency, int amount) { Lua_Safe_Call_Void(); self->AddAlternateCurrencyValue(currency, amount, 1); } void Lua_Client::SendWebLink(const char *site) { Lua_Safe_Call_Void(); self->SendWebLink(site); } bool Lua_Client::HasSpellScribed(int spell_id) { Lua_Safe_Call_Bool(); return self->HasSpellScribed(spell_id); } void Lua_Client::SetAccountFlag(std::string flag, std::string val) { Lua_Safe_Call_Void(); self->SetAccountFlag(flag, val); } std::string Lua_Client::GetAccountFlag(std::string flag) { Lua_Safe_Call_String(); return self->GetAccountFlag(flag); } Lua_Group Lua_Client::GetGroup() { Lua_Safe_Call_Class(Lua_Group); return self->GetGroup(); } Lua_Raid Lua_Client::GetRaid() { Lua_Safe_Call_Class(Lua_Raid); return self->GetRaid(); } bool Lua_Client::PutItemInInventory(int slot_id, Lua_ItemInst inst) { Lua_Safe_Call_Bool(); ItemInst *rinst = inst; return self->PutItemInInventory(slot_id, *rinst, true); } bool Lua_Client::PushItemOnCursor(Lua_ItemInst inst) { Lua_Safe_Call_Bool(); ItemInst *rinst = inst; return self->PushItemOnCursor(*rinst, true); } Lua_Inventory Lua_Client::GetInventory() { Lua_Safe_Call_Class(Lua_Inventory); return &self->GetInv(); } void Lua_Client::SendItemScale(Lua_ItemInst inst) { Lua_Safe_Call_Void(); self->SendItemScale(inst); } void Lua_Client::QueuePacket(Lua_Packet app) { Lua_Safe_Call_Void(); self->QueuePacket(app); } void Lua_Client::QueuePacket(Lua_Packet app, bool ack_req) { Lua_Safe_Call_Void(); self->QueuePacket(app, ack_req); } void Lua_Client::QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status) { Lua_Safe_Call_Void(); self->QueuePacket(app, ack_req, static_cast(client_connection_status)); } void Lua_Client::QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status, int filter) { Lua_Safe_Call_Void(); self->QueuePacket(app, ack_req, static_cast(client_connection_status), static_cast(filter)); } int Lua_Client::GetHunger() { Lua_Safe_Call_Int(); return self->GetHunger(); } int Lua_Client::GetThirst() { Lua_Safe_Call_Int(); return self->GetThirst(); } void Lua_Client::SetHunger(int in_hunger) { Lua_Safe_Call_Void(); self->SetHunger(in_hunger); } void Lua_Client::SetThirst(int in_thirst) { Lua_Safe_Call_Void(); self->SetThirst(in_thirst); } void Lua_Client::SetConsumption(int in_hunger, int in_thirst) { Lua_Safe_Call_Void(); self->SetConsumption(in_hunger, in_thirst); } void Lua_Client::SendMarqueeMessage(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string msg) { Lua_Safe_Call_Void(); self->SendMarqueeMessage(type, priority, fade_in, fade_out, duration, msg); } void Lua_Client::SendColoredText(uint32 type, std::string msg) { Lua_Safe_Call_Void(); self->SendColoredText(type, msg); } void Lua_Client::PlayMP3(std::string file) { Lua_Safe_Call_Void(); self->PlayMP3(file.c_str()); } void Lua_Client::QuestReward(Lua_Mob target) { Lua_Safe_Call_Void(); self->QuestReward(target); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper) { Lua_Safe_Call_Void(); self->QuestReward(target, copper); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver) { Lua_Safe_Call_Void(); self->QuestReward(target, copper, silver); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold) { Lua_Safe_Call_Void(); self->QuestReward(target, copper, silver, gold); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum) { Lua_Safe_Call_Void(); self->QuestReward(target, copper, silver, gold, platinum); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid) { Lua_Safe_Call_Void(); self->QuestReward(target, copper, silver, gold, platinum, itemid); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp) { Lua_Safe_Call_Void(); self->QuestReward(target, copper, silver, gold, platinum, itemid, exp); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction) { Lua_Safe_Call_Void(); self->QuestReward(target, copper, silver, gold, platinum, itemid, exp, faction); } luabind::scope lua_register_client() { return luabind::class_("Client") .def(luabind::constructor<>()) .def("SendSound", (void(Lua_Client::*)(void))&Lua_Client::SendSound) .def("Save", (void(Lua_Client::*)(void))&Lua_Client::Save) .def("Save", (void(Lua_Client::*)(int))&Lua_Client::Save) .def("SaveBackup", (void(Lua_Client::*)(void))&Lua_Client::SaveBackup) .def("Connected", (bool(Lua_Client::*)(void))&Lua_Client::Connected) .def("InZone", (bool(Lua_Client::*)(void))&Lua_Client::InZone) .def("Kick", (void(Lua_Client::*)(void))&Lua_Client::Kick) .def("Disconnect", (void(Lua_Client::*)(void))&Lua_Client::Disconnect) .def("IsLD", (bool(Lua_Client::*)(void))&Lua_Client::IsLD) .def("WorldKick", (void(Lua_Client::*)(void))&Lua_Client::WorldKick) .def("GetAnon", (bool(Lua_Client::*)(void))&Lua_Client::GetAnon) .def("Duck", (void(Lua_Client::*)(void))&Lua_Client::Duck) .def("Stand", (void(Lua_Client::*)(void))&Lua_Client::Stand) .def("SetGM", (void(Lua_Client::*)(bool))&Lua_Client::SetGM) .def("SetPVP", (void(Lua_Client::*)(bool))&Lua_Client::SetPVP) .def("GetPVP", (bool(Lua_Client::*)(void))&Lua_Client::GetPVP) .def("GetGM", (bool(Lua_Client::*)(void))&Lua_Client::GetGM) .def("SetBaseClass", (void(Lua_Client::*)(int))&Lua_Client::SetBaseClass) .def("SetBaseRace", (void(Lua_Client::*)(int))&Lua_Client::SetBaseRace) .def("SetBaseGender", (void(Lua_Client::*)(int))&Lua_Client::SetBaseGender) .def("GetBaseFace", (int(Lua_Client::*)(void))&Lua_Client::GetBaseFace) .def("GetLanguageSkill", (int(Lua_Client::*)(int))&Lua_Client::GetLanguageSkill) .def("GetLastName", (const char *(Lua_Client::*)(void))&Lua_Client::GetLastName) .def("GetLDoNPointsTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNPointsTheme) .def("GetBaseSTR", (int(Lua_Client::*)(void))&Lua_Client::GetBaseSTR) .def("GetBaseSTA", (int(Lua_Client::*)(void))&Lua_Client::GetBaseSTA) .def("GetBaseCHA", (int(Lua_Client::*)(void))&Lua_Client::GetBaseCHA) .def("GetBaseDEX", (int(Lua_Client::*)(void))&Lua_Client::GetBaseDEX) .def("GetBaseINT", (int(Lua_Client::*)(void))&Lua_Client::GetBaseINT) .def("GetBaseAGI", (int(Lua_Client::*)(void))&Lua_Client::GetBaseAGI) .def("GetBaseWIS", (int(Lua_Client::*)(void))&Lua_Client::GetBaseWIS) .def("GetWeight", (int(Lua_Client::*)(void))&Lua_Client::GetWeight) .def("GetEXP", (uint32(Lua_Client::*)(void))&Lua_Client::GetEXP) .def("GetAAExp", (uint32(Lua_Client::*)(void))&Lua_Client::GetAAExp) .def("GetTotalSecondsPlayed", (uint32(Lua_Client::*)(void))&Lua_Client::GetTotalSecondsPlayed) .def("UpdateLDoNPoints", (void(Lua_Client::*)(int,uint32))&Lua_Client::UpdateLDoNPoints) .def("SetDeity", (void(Lua_Client::*)(int))&Lua_Client::SetDeity) .def("AddEXP", (void(Lua_Client::*)(uint32))&Lua_Client::AddEXP) .def("AddEXP", (void(Lua_Client::*)(uint32,int))&Lua_Client::AddEXP) .def("AddEXP", (void(Lua_Client::*)(uint32,int,bool))&Lua_Client::AddEXP) .def("SetEXP", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::SetEXP) .def("SetEXP", (void(Lua_Client::*)(uint32,uint32,bool))&Lua_Client::SetEXP) .def("SetBindPoint", (void(Lua_Client::*)(void))&Lua_Client::SetBindPoint) .def("SetBindPoint", (void(Lua_Client::*)(int))&Lua_Client::SetBindPoint) .def("SetBindPoint", (void(Lua_Client::*)(int,int))&Lua_Client::SetBindPoint) .def("SetBindPoint", (void(Lua_Client::*)(int,int,float))&Lua_Client::SetBindPoint) .def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float))&Lua_Client::SetBindPoint) .def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float, float))&Lua_Client::SetBindPoint) .def("GetBindX", (float(Lua_Client::*)(void))&Lua_Client::GetBindX) .def("GetBindX", (float(Lua_Client::*)(int))&Lua_Client::GetBindX) .def("GetBindY", (float(Lua_Client::*)(void))&Lua_Client::GetBindY) .def("GetBindY", (float(Lua_Client::*)(int))&Lua_Client::GetBindY) .def("GetBindZ", (float(Lua_Client::*)(void))&Lua_Client::GetBindZ) .def("GetBindZ", (float(Lua_Client::*)(int))&Lua_Client::GetBindZ) .def("GetBindHeading", (float(Lua_Client::*)(void))&Lua_Client::GetBindHeading) .def("GetBindHeading", (float(Lua_Client::*)(int))&Lua_Client::GetBindHeading) .def("GetBindZoneID", (uint32(Lua_Client::*)(void))&Lua_Client::GetBindZoneID) .def("GetBindZoneID", (uint32(Lua_Client::*)(int))&Lua_Client::GetBindZoneID) .def("MovePC", (void(Lua_Client::*)(int,float,float,float,float))&Lua_Client::MovePC) .def("MovePCInstance", (void(Lua_Client::*)(int,int,float,float,float,float))&Lua_Client::MovePCInstance) .def("ChangeLastName", (void(Lua_Client::*)(const char *in))&Lua_Client::ChangeLastName) .def("GetFactionLevel", (int(Lua_Client::*)(uint32,uint32,uint32,uint32,uint32,uint32,Lua_NPC))&Lua_Client::GetFactionLevel) .def("SetFactionLevel", (void(Lua_Client::*)(uint32,uint32,int,int,int))&Lua_Client::SetFactionLevel) .def("SetFactionLevel2", (void(Lua_Client::*)(uint32,int,int,int,int,int,int))&Lua_Client::SetFactionLevel2) .def("GetRawItemAC", (int(Lua_Client::*)(void))&Lua_Client::GetRawItemAC) .def("AccountID", (uint32(Lua_Client::*)(void))&Lua_Client::AccountID) .def("AccountName", (const char *(Lua_Client::*)(void))&Lua_Client::AccountName) .def("GetAccountAge", (int(Lua_Client::*)(void))&Lua_Client::GetAccountAge) .def("Admin", (int(Lua_Client::*)(void))&Lua_Client::Admin) .def("CharacterID", (uint32(Lua_Client::*)(void))&Lua_Client::CharacterID) .def("GuildRank", (int(Lua_Client::*)(void))&Lua_Client::GuildRank) .def("GuildID", (uint32(Lua_Client::*)(void))&Lua_Client::GuildID) .def("GetFace", (int(Lua_Client::*)(void))&Lua_Client::GetFace) .def("TakeMoneyFromPP", (bool(Lua_Client::*)(uint64))&Lua_Client::TakeMoneyFromPP) .def("TakeMoneyFromPP", (bool(Lua_Client::*)(uint64,bool))&Lua_Client::TakeMoneyFromPP) .def("AddMoneyToPP", (void(Lua_Client::*)(uint32,uint32,uint32,uint32,bool))&Lua_Client::AddMoneyToPP) .def("TGB", (bool(Lua_Client::*)(void))&Lua_Client::TGB) .def("GetSkillPoints", (int(Lua_Client::*)(void))&Lua_Client::GetSkillPoints) .def("SetSkillPoints", (void(Lua_Client::*)(int))&Lua_Client::SetSkillPoints) .def("IncreaseSkill", (void(Lua_Client::*)(int))&Lua_Client::IncreaseSkill) .def("IncreaseSkill", (void(Lua_Client::*)(int,int))&Lua_Client::IncreaseSkill) .def("IncreaseLanguageSkill", (void(Lua_Client::*)(int))&Lua_Client::IncreaseLanguageSkill) .def("IncreaseLanguageSkill", (void(Lua_Client::*)(int,int))&Lua_Client::IncreaseLanguageSkill) .def("GetRawSkill", (int(Lua_Client::*)(int))&Lua_Client::GetRawSkill) .def("HasSkill", (bool(Lua_Client::*)(int))&Lua_Client::HasSkill) .def("CanHaveSkill", (bool(Lua_Client::*)(int))&Lua_Client::CanHaveSkill) .def("SetSkill", (void(Lua_Client::*)(int,int))&Lua_Client::SetSkill) .def("AddSkill", (void(Lua_Client::*)(int,int))&Lua_Client::AddSkill) .def("CheckSpecializeIncrease", (void(Lua_Client::*)(int))&Lua_Client::CheckSpecializeIncrease) .def("CheckIncreaseSkill", (void(Lua_Client::*)(int,Lua_Mob))&Lua_Client::CheckIncreaseSkill) .def("CheckIncreaseSkill", (void(Lua_Client::*)(int,Lua_Mob,int))&Lua_Client::CheckIncreaseSkill) .def("SetLanguageSkill", (void(Lua_Client::*)(int,int))&Lua_Client::SetLanguageSkill) .def("MaxSkill", (int(Lua_Client::*)(int))&Lua_Client::MaxSkill) .def("IsMedding", (bool(Lua_Client::*)(void))&Lua_Client::IsMedding) .def("GetDuelTarget", (int(Lua_Client::*)(void))&Lua_Client::GetDuelTarget) .def("IsDueling", (bool(Lua_Client::*)(void))&Lua_Client::IsDueling) .def("SetDuelTarget", (void(Lua_Client::*)(int))&Lua_Client::SetDuelTarget) .def("SetDueling", (void(Lua_Client::*)(bool))&Lua_Client::SetDueling) .def("ResetAA", (void(Lua_Client::*)(void))&Lua_Client::ResetAA) .def("MemSpell", (void(Lua_Client::*)(int,int))&Lua_Client::MemSpell) .def("MemSpell", (void(Lua_Client::*)(int,int,bool))&Lua_Client::MemSpell) .def("UnmemSpell", (void(Lua_Client::*)(int))&Lua_Client::UnmemSpell) .def("UnmemSpell", (void(Lua_Client::*)(int,bool))&Lua_Client::UnmemSpell) .def("UnmemSpellAll", (void(Lua_Client::*)(void))&Lua_Client::UnmemSpellAll) .def("UnmemSpellAll", (void(Lua_Client::*)(bool))&Lua_Client::UnmemSpellAll) .def("ScribeSpell", (void(Lua_Client::*)(int,int))&Lua_Client::ScribeSpell) .def("ScribeSpell", (void(Lua_Client::*)(int,int,bool))&Lua_Client::ScribeSpell) .def("UnscribeSpell", (void(Lua_Client::*)(int))&Lua_Client::UnscribeSpell) .def("UnscribeSpell", (void(Lua_Client::*)(int,bool))&Lua_Client::UnscribeSpell) .def("UnscribeSpellAll", (void(Lua_Client::*)(void))&Lua_Client::UnscribeSpellAll) .def("UnscribeSpellAll", (void(Lua_Client::*)(bool))&Lua_Client::UnscribeSpellAll) .def("TrainDisc", (void(Lua_Client::*)(int))&Lua_Client::TrainDisc) .def("UntrainDisc", (void(Lua_Client::*)(int))&Lua_Client::UntrainDisc) .def("UntrainDisc", (void(Lua_Client::*)(int,bool))&Lua_Client::UntrainDisc) .def("UntrainDiscAll", (void(Lua_Client::*)(void))&Lua_Client::UntrainDiscAll) .def("UntrainDiscAll", (void(Lua_Client::*)(bool))&Lua_Client::UntrainDiscAll) .def("IsSitting", (bool(Lua_Client::*)(void))&Lua_Client::IsSitting) .def("SetFeigned", (void(Lua_Client::*)(bool))&Lua_Client::SetFeigned) .def("GetFeigned", (bool(Lua_Client::*)(void))&Lua_Client::GetFeigned) .def("AutoSplitEnabled", (bool(Lua_Client::*)(void))&Lua_Client::AutoSplitEnabled) .def("SetHorseId", (void(Lua_Client::*)(int))&Lua_Client::SetHorseId) .def("GetHorseId", (int(Lua_Client::*)(void))&Lua_Client::GetHorseId) .def("NukeItem", (void(Lua_Client::*)(uint32))&Lua_Client::NukeItem) .def("NukeItem", (void(Lua_Client::*)(uint32,int))&Lua_Client::NukeItem) .def("SetTint", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetTint) .def("SetMaterial", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetMaterial) .def("Undye", (void(Lua_Client::*)(void))&Lua_Client::Undye) .def("GetItemIDAt", (int(Lua_Client::*)(int))&Lua_Client::GetItemIDAt) .def("GetAugmentIDAt", (int(Lua_Client::*)(int,int))&Lua_Client::GetAugmentIDAt) .def("DeleteItemInInventory", (void(Lua_Client::*)(int,int))&Lua_Client::DeleteItemInInventory) .def("DeleteItemInInventory", (void(Lua_Client::*)(int,int,bool))&Lua_Client::DeleteItemInInventory) .def("SummonItem", (void(Lua_Client::*)(uint32))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32,bool))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32,bool,int))&Lua_Client::SummonItem) .def("SetStats", (void(Lua_Client::*)(int,int))&Lua_Client::SetStats) .def("IncStats", (void(Lua_Client::*)(int,int))&Lua_Client::IncStats) .def("DropItem", (void(Lua_Client::*)(int))&Lua_Client::DropItem) .def("BreakInvis", (void(Lua_Client::*)(void))&Lua_Client::BreakInvis) .def("LeaveGroup", (void(Lua_Client::*)(void))&Lua_Client::LeaveGroup) .def("IsGrouped", (bool(Lua_Client::*)(void))&Lua_Client::IsGrouped) .def("IsRaidGrouped", (bool(Lua_Client::*)(void))&Lua_Client::IsRaidGrouped) .def("Hungry", (bool(Lua_Client::*)(void))&Lua_Client::Hungry) .def("Thirsty", (bool(Lua_Client::*)(void))&Lua_Client::Thirsty) .def("GetInstrumentMod", (int(Lua_Client::*)(int))&Lua_Client::GetInstrumentMod) .def("DecreaseByID", (bool(Lua_Client::*)(uint32,int))&Lua_Client::DecreaseByID) .def("Escape", (void(Lua_Client::*)(void))&Lua_Client::Escape) .def("GoFish", (void(Lua_Client::*)(void))&Lua_Client::GoFish) .def("ForageItem", (void(Lua_Client::*)(void))&Lua_Client::ForageItem) .def("ForageItem", (void(Lua_Client::*)(bool))&Lua_Client::ForageItem) .def("CalcPriceMod", (float(Lua_Client::*)(Lua_Mob,bool))&Lua_Client::CalcPriceMod) .def("ResetTrade", (void(Lua_Client::*)(void))&Lua_Client::ResetTrade) .def("UseDiscipline", (bool(Lua_Client::*)(int,int))&Lua_Client::UseDiscipline) .def("GetCharacterFactionLevel", (int(Lua_Client::*)(int))&Lua_Client::GetCharacterFactionLevel) .def("SetZoneFlag", (void(Lua_Client::*)(int))&Lua_Client::SetZoneFlag) .def("ClearZoneFlag", (void(Lua_Client::*)(int))&Lua_Client::ClearZoneFlag) .def("HasZoneFlag", (bool(Lua_Client::*)(int))&Lua_Client::HasZoneFlag) .def("SendZoneFlagInfo", (void(Lua_Client::*)(Lua_Client))&Lua_Client::SendZoneFlagInfo) .def("SetAATitle", (void(Lua_Client::*)(const char *))&Lua_Client::SetAATitle) .def("GetClientVersion", (int(Lua_Client::*)(void))&Lua_Client::GetClientVersion) .def("GetClientVersionBit", (uint32(Lua_Client::*)(void))&Lua_Client::GetClientVersionBit) .def("SetTitleSuffix", (void(Lua_Client::*)(const char *))&Lua_Client::SetTitleSuffix) .def("SetAAPoints", (void(Lua_Client::*)(int))&Lua_Client::SetAAPoints) .def("GetAAPoints", (int(Lua_Client::*)(void))&Lua_Client::GetAAPoints) .def("GetSpentAA", (int(Lua_Client::*)(void))&Lua_Client::GetSpentAA) .def("AddAAPoints", (void(Lua_Client::*)(int))&Lua_Client::AddAAPoints) .def("RefundAA", (void(Lua_Client::*)(void))&Lua_Client::RefundAA) .def("GetModCharacterFactionLevel", (int(Lua_Client::*)(int))&Lua_Client::GetModCharacterFactionLevel) .def("GetLDoNWins", (int(Lua_Client::*)(void))&Lua_Client::GetLDoNWins) .def("GetLDoNLosses", (int(Lua_Client::*)(void))&Lua_Client::GetLDoNLosses) .def("GetLDoNWinsTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNWinsTheme) .def("GetLDoNLossesTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNLossesTheme) .def("GetStartZone", (int(Lua_Client::*)(void))&Lua_Client::GetStartZone) .def("SetStartZone", (void(Lua_Client::*)(int))&Lua_Client::SetStartZone) .def("SetStartZone", (void(Lua_Client::*)(int,float))&Lua_Client::SetStartZone) .def("SetStartZone", (void(Lua_Client::*)(int,float,float))&Lua_Client::SetStartZone) .def("SetStartZone", (void(Lua_Client::*)(int,float,float,float))&Lua_Client::SetStartZone) .def("KeyRingAdd", (void(Lua_Client::*)(uint32))&Lua_Client::KeyRingAdd) .def("KeyRingCheck", (bool(Lua_Client::*)(uint32))&Lua_Client::KeyRingCheck) .def("AddPVPPoints", (void(Lua_Client::*)(uint32))&Lua_Client::AddPVPPoints) .def("AddCrystals", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::AddCrystals) .def("GetPVPPoints", (uint32(Lua_Client::*)(void))&Lua_Client::GetPVPPoints) .def("GetRadiantCrystals", (uint32(Lua_Client::*)(void))&Lua_Client::GetRadiantCrystals) .def("GetEbonCrystals", (uint32(Lua_Client::*)(void))&Lua_Client::GetEbonCrystals) .def("QuestReadBook", (void(Lua_Client::*)(const char *,int))&Lua_Client::QuestReadBook) .def("UpdateGroupAAs", (void(Lua_Client::*)(int,uint32))&Lua_Client::UpdateGroupAAs) .def("GetGroupPoints", (uint32(Lua_Client::*)(void))&Lua_Client::GetGroupPoints) .def("GetRaidPoints", (uint32(Lua_Client::*)(void))&Lua_Client::GetRaidPoints) .def("LearnRecipe", (void(Lua_Client::*)(uint32))&Lua_Client::LearnRecipe) .def("GetEndurance", (int(Lua_Client::*)(void))&Lua_Client::GetEndurance) .def("GetMaxEndurance", (int(Lua_Client::*)(void))&Lua_Client::GetMaxEndurance) .def("GetEndurancePercent", (int(Lua_Client::*)(void))&Lua_Client::GetEndurancePercent) .def("SetEndurance", (void(Lua_Client::*)(int))&Lua_Client::SetEndurance) .def("SendOPTranslocateConfirm", (void(Lua_Client::*)(Lua_Mob,int))&Lua_Client::SendOPTranslocateConfirm) .def("GetIP", (uint32(Lua_Client::*)(void))&Lua_Client::GetIP) .def("AddLevelBasedExp", (void(Lua_Client::*)(int))&Lua_Client::AddLevelBasedExp) .def("AddLevelBasedExp", (void(Lua_Client::*)(int,int))&Lua_Client::AddLevelBasedExp) .def("IncrementAA", (void(Lua_Client::*)(int))&Lua_Client::IncrementAA) .def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int))&Lua_Client::GrantAlternateAdvancementAbility) .def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int, bool))&Lua_Client::GrantAlternateAdvancementAbility) .def("MarkSingleCompassLoc", (void(Lua_Client::*)(float,float,float))&Lua_Client::MarkSingleCompassLoc) .def("MarkSingleCompassLoc", (void(Lua_Client::*)(float,float,float,int))&Lua_Client::MarkSingleCompassLoc) .def("GetNextAvailableSpellBookSlot", (int(Lua_Client::*)(void))&Lua_Client::GetNextAvailableSpellBookSlot) .def("GetNextAvailableSpellBookSlot", (int(Lua_Client::*)(int))&Lua_Client::GetNextAvailableSpellBookSlot) .def("FindSpellBookSlotBySpellID", (int(Lua_Client::*)(int))&Lua_Client::FindSpellBookSlotBySpellID) .def("UpdateTaskActivity", (void(Lua_Client::*)(int,int,int))&Lua_Client::UpdateTaskActivity) .def("AssignTask", (void(Lua_Client::*)(int,int))&Lua_Client::AssignTask) .def("AssignTask", (void(Lua_Client::*)(int,int,bool))&Lua_Client::AssignTask) .def("FailTask", (void(Lua_Client::*)(int))&Lua_Client::FailTask) .def("IsTaskCompleted", (bool(Lua_Client::*)(int))&Lua_Client::IsTaskCompleted) .def("IsTaskActive", (bool(Lua_Client::*)(int))&Lua_Client::IsTaskActive) .def("IsTaskActivityActive", (bool(Lua_Client::*)(int,int))&Lua_Client::IsTaskActivityActive) .def("GetCorpseCount", (int(Lua_Client::*)(void))&Lua_Client::GetCorpseCount) .def("GetCorpseID", (int(Lua_Client::*)(int))&Lua_Client::GetCorpseID) .def("GetCorpseItemAt", (int(Lua_Client::*)(int,int))&Lua_Client::GetCorpseItemAt) .def("AssignToInstance", (void(Lua_Client::*)(int))&Lua_Client::AssignToInstance) .def("Freeze", (void(Lua_Client::*)(void))&Lua_Client::Freeze) .def("UnFreeze", (void(Lua_Client::*)(void))&Lua_Client::UnFreeze) .def("GetAggroCount", (int(Lua_Client::*)(void))&Lua_Client::GetAggroCount) .def("GetCarriedMoney", (uint64(Lua_Client::*)(void))&Lua_Client::GetCarriedMoney) .def("GetAllMoney", (uint64(Lua_Client::*)(void))&Lua_Client::GetAllMoney) .def("OpenLFGuildWindow", (void(Lua_Client::*)(void))&Lua_Client::OpenLFGuildWindow) .def("Signal", (void(Lua_Client::*)(uint32))&Lua_Client::Signal) .def("AddAlternateCurrencyValue", (void(Lua_Client::*)(uint32,int))&Lua_Client::AddAlternateCurrencyValue) .def("SendWebLink", (void(Lua_Client::*)(const char *))&Lua_Client::SendWebLink) .def("HasSpellScribed", (bool(Lua_Client::*)(int))&Lua_Client::HasSpellScribed) .def("SetAccountFlag", (void(Lua_Client::*)(std::string,std::string))&Lua_Client::SetAccountFlag) .def("GetAccountFlag", (std::string(Lua_Client::*)(std::string))&Lua_Client::GetAccountFlag) .def("GetGroup", (Lua_Group(Lua_Client::*)(void))&Lua_Client::GetGroup) .def("GetRaid", (Lua_Raid(Lua_Client::*)(void))&Lua_Client::GetRaid) .def("PutItemInInventory", (bool(Lua_Client::*)(int,Lua_ItemInst))&Lua_Client::PutItemInInventory) .def("PushItemOnCursor", (bool(Lua_Client::*)(Lua_ItemInst))&Lua_Client::PushItemOnCursor) .def("GetInventory", (Lua_Inventory(Lua_Client::*)(void))&Lua_Client::GetInventory) .def("SendItemScale", (void(Lua_Client::*)(Lua_ItemInst))&Lua_Client::SendItemScale) .def("QueuePacket", (void(Lua_Client::*)(Lua_Packet))&Lua_Client::QueuePacket) .def("QueuePacket", (void(Lua_Client::*)(Lua_Packet,bool))&Lua_Client::QueuePacket) .def("QueuePacket", (void(Lua_Client::*)(Lua_Packet,bool,int))&Lua_Client::QueuePacket) .def("QueuePacket", (void(Lua_Client::*)(Lua_Packet,bool,int,int))&Lua_Client::QueuePacket) .def("GetHunger", (int(Lua_Client::*)(void))&Lua_Client::GetHunger) .def("GetThirst", (int(Lua_Client::*)(void))&Lua_Client::GetThirst) .def("SetHunger", (void(Lua_Client::*)(int))&Lua_Client::SetHunger) .def("SetThirst", (void(Lua_Client::*)(int))&Lua_Client::SetThirst) .def("SetConsumption", (void(Lua_Client::*)(int, int))&Lua_Client::SetConsumption) .def("SendMarqueeMessage", (void(Lua_Client::*)(uint32, uint32, uint32, uint32, uint32, std::string))&Lua_Client::SendMarqueeMessage) .def("SendColoredText", (void(Lua_Client::*)(uint32, std::string))&Lua_Client::SendColoredText) .def("PlayMP3", (void(Lua_Client::*)(std::string))&Lua_Client::PlayMP3) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32, uint32, bool))&Lua_Client::QuestReward); } luabind::scope lua_register_inventory_where() { return luabind::class_("InventoryWhere") .enum_("constants") [ luabind::value("Personal", static_cast(invWherePersonal)), luabind::value("Bank", static_cast(invWhereBank)), luabind::value("SharedBank", static_cast(invWhereSharedBank)), luabind::value("Trading", static_cast(invWhereTrading)), luabind::value("Cursor", static_cast(invWhereCursor)) ]; } #endif