/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "emu_constants.h" #include "bodytypes.h" #include "data_verification.h" #include "eqemu_logsys.h" #include "eqemu_logsys_log_aliases.h" #include "rulesys.h" int16 EQ::invtype::GetInvTypeSize(int16 inv_type) { static const int16 local_array[] = { POSSESSIONS_SIZE, BANK_SIZE, SHARED_BANK_SIZE, TRADE_SIZE, WORLD_SIZE, LIMBO_SIZE, TRIBUTE_SIZE, TROPHY_TRIBUTE_SIZE, GUILD_TRIBUTE_SIZE, MERCHANT_SIZE, DELETED_SIZE, CORPSE_SIZE, BAZAAR_SIZE, INSPECT_SIZE, REAL_ESTATE_SIZE, VIEW_MOD_PC_SIZE, VIEW_MOD_BANK_SIZE, VIEW_MOD_SHARED_BANK_SIZE, VIEW_MOD_LIMBO_SIZE, ALT_STORAGE_SIZE, ARCHIVED_SIZE, MAIL_SIZE, GUILD_TROPHY_TRIBUTE_SIZE, KRONO_SIZE, OTHER_SIZE, }; if (inv_type < TYPE_BEGIN || inv_type > TYPE_END) return INULL; return local_array[inv_type]; } const char* EQ::bug::CategoryIDToCategoryName(CategoryID category_id) { switch (category_id) { case catVideo: return "Video"; case catAudio: return "Audio"; case catPathing: return "Pathing"; case catQuest: return "Quest"; case catTradeskills: return "Tradeskills"; case catSpellStacking: return "Spell stacking"; case catDoorsPortals: return "Doors/Portals"; case catItems: return "Items"; case catNPC: return "NPC"; case catDialogs: return "Dialogs"; case catLoNTCG: return "LoN - TCG"; case catMercenaries: return "Mercenaries"; case catOther: default: return "Other"; } } EQ::bug::CategoryID EQ::bug::CategoryNameToCategoryID(const char* category_name) { if (!category_name) return catOther; if (!strcmp(category_name, "Video")) return catVideo; if (!strcmp(category_name, "Audio")) return catAudio; if (!strcmp(category_name, "Pathing")) return catPathing; if (!strcmp(category_name, "Quest")) return catQuest; if (!strcmp(category_name, "Tradeskills")) return catTradeskills; if (!strcmp(category_name, "Spell stacking")) return catSpellStacking; if (!strcmp(category_name, "Doors/Portals")) return catDoorsPortals; if (!strcmp(category_name, "Items")) return catItems; if (!strcmp(category_name, "NPC")) return catNPC; if (!strcmp(category_name, "Dialogs")) return catDialogs; if (!strcmp(category_name, "LoN - TCG")) return catLoNTCG; if (!strcmp(category_name, "Mercenaries")) return catMercenaries; return catOther; } const char *EQ::constants::GetStanceName(StanceType stance_type) { switch (stance_type) { case stanceUnknown: return "Unknown"; case stancePassive: return "Passive"; case stanceBalanced: return "Balanced"; case stanceEfficient: return "Efficient"; case stanceReactive: return "Reactive"; case stanceAggressive: return "Aggressive"; case stanceAssist: return "Assist"; case stanceBurn: return "Burn"; case stanceEfficient2: return "Efficient2"; case stanceBurnAE: return "BurnAE"; default: return "Invalid"; } } int EQ::constants::ConvertStanceTypeToIndex(StanceType stance_type) { if (EQ::ValueWithin(stance_type, EQ::constants::stancePassive, EQ::constants::stanceBurnAE)) { return (stance_type - EQ::constants::stancePassive); } return 0; } const std::map& EQ::constants::GetLanguageMap() { static const std::map language_map = { { Language::CommonTongue, "Common Tongue" }, { Language::Barbarian, "Barbarian" }, { Language::Erudian, "Erudian" }, { Language::Elvish, "Elvish" }, { Language::DarkElvish, "Dark Elvish" }, { Language::Dwarvish, "Dwarvish" }, { Language::Troll, "Troll" }, { Language::Ogre, "Ogre" }, { Language::Gnomish, "Gnomish" }, { Language::Halfling, "Halfling" }, { Language::ThievesCant, "Thieves Cant" }, { Language::OldErudian, "Old Erudian" }, { Language::ElderElvish, "Elder Elvish" }, { Language::Froglok, "Froglok" }, { Language::Goblin, "Goblin" }, { Language::Gnoll, "Gnoll" }, { Language::CombineTongue, "Combine Tongue" }, { Language::ElderTeirDal, "Elder Teir'Dal" }, { Language::Lizardman, "Lizardman" }, { Language::Orcish, "Orcish" }, { Language::Faerie, "Faerie" }, { Language::Dragon, "Dragon" }, { Language::ElderDragon, "Elder Dragon" }, { Language::DarkSpeech, "Dark Speech" }, { Language::VahShir, "Vah Shir" }, { Language::Alaran, "Alaran" }, { Language::Hadal, "Hadal" }, { Language::Unknown27, "Unknown" } }; return language_map; } std::string EQ::constants::GetLanguageName(uint8 language_id) { if (!EQ::ValueWithin(language_id, Language::CommonTongue, Language::Unknown27)) { return std::string(); } return EQ::constants::GetLanguageMap().find(language_id)->second; } const std::map& EQ::constants::GetLDoNThemeMap() { static const std::map ldon_theme_map = { { LDoNThemes::Unused, "Unused" }, { LDoNThemes::GUK, "Deepest Guk" }, { LDoNThemes::MIR, "Miragul's Menagerie" }, { LDoNThemes::MMC, "Mistmoore Catacombs" }, { LDoNThemes::RUJ, "Rujarkian Hills" }, { LDoNThemes::TAK, "Takish-Hiz" }, }; return ldon_theme_map; } std::string EQ::constants::GetLDoNThemeName(uint32 theme_id) { if (!EQ::ValueWithin(theme_id, LDoNThemes::Unused, LDoNThemes::TAK)) { return std::string(); } return EQ::constants::GetLDoNThemeMap().find(theme_id)->second; } const std::map& EQ::constants::GetFlyModeMap() { static const std::map flymode_map = { { GravityBehavior::Ground, "Ground" }, { GravityBehavior::Flying, "Flying" }, { GravityBehavior::Levitating, "Levitating" }, { GravityBehavior::Water, "Water" }, { GravityBehavior::Floating, "Floating" }, { GravityBehavior::LevitateWhileRunning, "Levitating While Running" }, }; return flymode_map; } std::string EQ::constants::GetFlyModeName(int8 flymode_id) { if (!EQ::ValueWithin(flymode_id, GravityBehavior::Ground, GravityBehavior::LevitateWhileRunning)) { return std::string(); } return EQ::constants::GetFlyModeMap().find(flymode_id)->second; } const std::map& EQ::constants::GetBodyTypeMap() { static const std::map bodytype_map = { { BT_Humanoid, "Humanoid" }, { BT_Lycanthrope, "Lycanthrope" }, { BT_Undead, "Undead" }, { BT_Giant, "Giant" }, { BT_Construct, "Construct" }, { BT_Extraplanar, "Extraplanar" }, { BT_Magical, "Magical" }, { BT_SummonedUndead, "Summoned Undead" }, { BT_RaidGiant, "Raid Giant" }, { BT_RaidColdain, "Raid Coldain" }, { BT_NoTarget, "Untargetable" }, { BT_Vampire, "Vampire" }, { BT_Atenha_Ra, "Aten Ha Ra" }, { BT_Greater_Akheva, "Greater Akheva" }, { BT_Khati_Sha, "Khati Sha" }, { BT_Seru, "Seru" }, { BT_Grieg_Veneficus, "Grieg Veneficus" }, { BT_Draz_Nurakk, "Draz Nurakk" }, { BT_Zek, "Zek" }, { BT_Luggald, "Luggald" }, { BT_Animal, "Animal" }, { BT_Insect, "Insect" }, { BT_Monster, "Monster" }, { BT_Summoned, "Summoned" }, { BT_Plant, "Plant" }, { BT_Dragon, "Dragon" }, { BT_Summoned2, "Summoned 2" }, { BT_Summoned3, "Summoned 3" }, { BT_Dragon2, "Dragon 2" }, { BT_VeliousDragon, "Velious Dragon" }, { BT_Familiar, "Familiar" }, { BT_Dragon3, "Dragon 3" }, { BT_Boxes, "Boxes" }, { BT_Muramite, "Muramite" }, { BT_NoTarget2, "Untargetable 2" }, { BT_SwarmPet, "Swarm Pet" }, { BT_MonsterSummon, "Monster Summon" }, { BT_InvisMan, "Invisible Man" }, { BT_Special, "Special" }, }; return bodytype_map; } std::string EQ::constants::GetBodyTypeName(bodyType bodytype_id) { if (EQ::constants::GetBodyTypeMap().find(bodytype_id) != EQ::constants::GetBodyTypeMap().end()) { return EQ::constants::GetBodyTypeMap().find(bodytype_id)->second; } return std::string(); } const std::map& EQ::constants::GetAccountStatusMap() { static const std::map account_status_map = { { AccountStatus::Player, "Player" }, { AccountStatus::Steward, "Steward" }, { AccountStatus::ApprenticeGuide, "Apprentice Guide" }, { AccountStatus::Guide, "Guide" }, { AccountStatus::QuestTroupe, "Quest Troupe" }, { AccountStatus::SeniorGuide, "Senior Guide" }, { AccountStatus::GMTester, "GM Tester" }, { AccountStatus::EQSupport, "EQ Support" }, { AccountStatus::GMStaff, "GM Staff" }, { AccountStatus::GMAdmin, "GM Admin" }, { AccountStatus::GMLeadAdmin, "GM Lead Admin" }, { AccountStatus::QuestMaster, "Quest Master" }, { AccountStatus::GMAreas, "GM Areas" }, { AccountStatus::GMCoder, "GM Coder" }, { AccountStatus::GMMgmt, "GM Mgmt" }, { AccountStatus::GMImpossible, "GM Impossible" }, { AccountStatus::Max, "GM Max" } }; return account_status_map; } std::string EQ::constants::GetAccountStatusName(uint8 account_status) { for ( auto status_level = EQ::constants::GetAccountStatusMap().rbegin(); status_level != EQ::constants::GetAccountStatusMap().rend(); ++status_level ) { if (account_status >= status_level->first) { return status_level->second; } } return std::string(); } const std::map& EQ::constants::GetConsiderLevelMap() { static const std::map consider_level_map = { { ConsiderLevel::Ally, "Ally" }, { ConsiderLevel::Warmly, "Warmly" }, { ConsiderLevel::Kindly, "Kindly" }, { ConsiderLevel::Amiably, "Amiably" }, { ConsiderLevel::Indifferently, "Indifferently" }, { ConsiderLevel::Apprehensively, "Apprehensively" }, { ConsiderLevel::Dubiously, "Dubiously" }, { ConsiderLevel::Threateningly, "Threateningly" }, { ConsiderLevel::Scowls, "Scowls" } }; return consider_level_map; } std::string EQ::constants::GetConsiderLevelName(uint8 faction_consider_level) { if (!EQ::ValueWithin(faction_consider_level, ConsiderLevel::Ally, ConsiderLevel::Scowls)) { return std::string();; } return EQ::constants::GetConsiderLevelMap().find(faction_consider_level)->second; } const std::map& EQ::constants::GetEnvironmentalDamageMap() { static const std::map damage_type_map = { { EnvironmentalDamage::Lava, "Lava" }, { EnvironmentalDamage::Drowning, "Drowning" }, { EnvironmentalDamage::Falling, "Falling" }, { EnvironmentalDamage::Trap, "Trap" } }; return damage_type_map; } std::string EQ::constants::GetEnvironmentalDamageName(uint8 damage_type) { if (!EQ::ValueWithin(damage_type, EnvironmentalDamage::Lava, EnvironmentalDamage::Trap)) { return std::string(); } return EQ::constants::GetEnvironmentalDamageMap().find(damage_type)->second; } const std::map& EQ::constants::GetStuckBehaviorMap() { static const std::map stuck_behavior_map = { { StuckBehavior::RunToTarget, "Run To Target" }, { StuckBehavior::WarpToTarget, "Warp To Target" }, { StuckBehavior::TakeNoAction, "Take No Action" }, { StuckBehavior::EvadeCombat, "Evade Combat" } }; return stuck_behavior_map; } std::string EQ::constants::GetStuckBehaviorName(uint8 behavior_id) { if (!EQ::ValueWithin(behavior_id, StuckBehavior::RunToTarget, StuckBehavior::EvadeCombat)) { return std::string(); } return EQ::constants::GetStuckBehaviorMap().find(behavior_id)->second; } const std::map& EQ::constants::GetSpawnAnimationMap() { static const std::map spawn_animation_map = { { SpawnAnimations::Standing, "Standing" }, { SpawnAnimations::Sitting, "Sitting" }, { SpawnAnimations::Crouching, "Crouching" }, { SpawnAnimations::Laying, "Laying" }, { SpawnAnimations::Looting, "Looting" } }; return spawn_animation_map; } std::string EQ::constants::GetSpawnAnimationName(uint8 animation_id) { if (!EQ::ValueWithin(animation_id, SpawnAnimations::Standing, SpawnAnimations::Looting)) { return std::string(); } return EQ::constants::GetSpawnAnimationMap().find(animation_id)->second; } const std::map& EQ::constants::GetObjectTypeMap() { static const std::map object_type_map = { { ObjectTypes::SmallBag, "Small Bag" }, { ObjectTypes::LargeBag, "Large Bag" }, { ObjectTypes::Quiver, "Quiver" }, { ObjectTypes::BeltPouch, "Belt Pouch" }, { ObjectTypes::WristPouch, "Wrist Pouch" }, { ObjectTypes::Backpack, "Backpack" }, { ObjectTypes::SmallChest, "Small Chest" }, { ObjectTypes::LargeChest, "Large Chest" }, { ObjectTypes::Bandolier, "Bandolier" }, { ObjectTypes::Medicine, "Medicine" }, { ObjectTypes::Tinkering, "Tinkering" }, { ObjectTypes::Lexicon, "Lexicon" }, { ObjectTypes::PoisonMaking, "Mortar and Pestle" }, { ObjectTypes::Quest, "Quest" }, { ObjectTypes::MixingBowl, "Mixing Bowl" }, { ObjectTypes::Baking, "Baking" }, { ObjectTypes::Tailoring, "Tailoring" }, { ObjectTypes::Blacksmithing, "Blacksmithing" }, { ObjectTypes::Fletching, "Fletching" }, { ObjectTypes::Brewing, "Brewing" }, { ObjectTypes::JewelryMaking, "Jewelry Making" }, { ObjectTypes::Pottery, "Pottery" }, { ObjectTypes::Kiln, "Kiln" }, { ObjectTypes::KeyMaker, "Key Maker" }, { ObjectTypes::ResearchWIZ, "Lexicon" }, { ObjectTypes::ResearchMAG, "Lexicon" }, { ObjectTypes::ResearchNEC, "Lexicon" }, { ObjectTypes::ResearchENC, "Lexicon" }, { ObjectTypes::Unknown, "Unknown" }, { ObjectTypes::ResearchPractice, "Lexicon" }, { ObjectTypes::Alchemy, "Alchemy" }, { ObjectTypes::HighElfForge, "High Elf Forge" }, { ObjectTypes::DarkElfForge, "Dark Elf Forge" }, { ObjectTypes::OgreForge, "Ogre Forge" }, { ObjectTypes::DwarfForge, "Dwarf Forge" }, { ObjectTypes::GnomeForge, "Gnome Forge" }, { ObjectTypes::BarbarianForge, "Barbarian Forge" }, { ObjectTypes::IksarForge, "Iksar Forge" }, { ObjectTypes::HumanForgeOne, "Human Forge" }, { ObjectTypes::HumanForgeTwo, "Human Forge" }, { ObjectTypes::HalflingTailoringOne, "Halfling Tailoring" }, { ObjectTypes::HalflingTailoringTwo, "Halfling Tailoring" }, { ObjectTypes::EruditeTailoring, "Erudite Tailoring" }, { ObjectTypes::WoodElfTailoring, "Wood Elf Tailoring" }, { ObjectTypes::WoodElfFletching, "Wood Elf Fletching" }, { ObjectTypes::IksarPottery, "Iksar Pottery" }, { ObjectTypes::Fishing, "Fishing" }, { ObjectTypes::TrollForge, "Troll Forge" }, { ObjectTypes::WoodElfForge, "Wood Elf Forge" }, { ObjectTypes::HalflingForge, "Halfling Forge" }, { ObjectTypes::EruditeForge, "Erudite Forge" }, { ObjectTypes::Merchant, "Merchant" }, { ObjectTypes::FroglokForge, "Froglok Forge" }, { ObjectTypes::Augmenter, "Augmenter" }, { ObjectTypes::Churn, "Churn" }, { ObjectTypes::TransformationMold, "Transformation Mold" }, { ObjectTypes::DetransformationMold, "Detransformation Mold" }, { ObjectTypes::Unattuner, "Unattuner" }, { ObjectTypes::TradeskillBag, "Tradeskill Bag" }, { ObjectTypes::CollectibleBag, "Collectible Bag" }, { ObjectTypes::NoDeposit, "No Deposit" } }; return object_type_map; } std::string EQ::constants::GetObjectTypeName(int object_type) { if (!EQ::ValueWithin(object_type, ObjectTypes::SmallBag, ObjectTypes::NoDeposit)) { return std::string(); } return EQ::constants::GetObjectTypeMap().find(object_type)->second; } const std::map &EQ::constants::GetWeatherTypeMap() { static const std::map weather_type_map = { {WeatherTypes::None, "None"}, {WeatherTypes::Raining, "Raining"}, {WeatherTypes::Snowing, "Snowing"} }; return weather_type_map; } std::string EQ::constants::GetWeatherTypeName(uint8 weather_type) { if (!EQ::ValueWithin(weather_type, WeatherTypes::None, WeatherTypes::Snowing)) { return std::string(); } return EQ::constants::GetWeatherTypeMap().find(weather_type)->second; } const std::map &EQ::constants::GetEmoteEventTypeMap() { static const std::map emote_event_type_map = { { EmoteEventTypes::LeaveCombat, "Leave Combat" }, { EmoteEventTypes::EnterCombat, "Enter Combat" }, { EmoteEventTypes::OnDeath, "On Death" }, { EmoteEventTypes::AfterDeath, "After Death" }, { EmoteEventTypes::Hailed, "Hailed" }, { EmoteEventTypes::KilledPC, "Killed PC" }, { EmoteEventTypes::KilledNPC, "Killed NPC" }, { EmoteEventTypes::OnSpawn, "On Spawn" }, { EmoteEventTypes::OnDespawn, "On Despawn" } }; return emote_event_type_map; } std::string EQ::constants::GetEmoteEventTypeName(uint8 emote_event_type) { if (!EQ::ValueWithin(emote_event_type, EmoteEventTypes::LeaveCombat, EmoteEventTypes::OnDespawn)) { return std::string(); } return EQ::constants::GetEmoteEventTypeMap().find(emote_event_type)->second; } const std::map &EQ::constants::GetEmoteTypeMap() { static const std::map emote_type_map = { { EmoteTypes::Say, "Say" }, { EmoteTypes::Emote, "Emote" }, { EmoteTypes::Shout, "Shout" }, { EmoteTypes::Proximity, "Proximity" } }; return emote_type_map; } std::string EQ::constants::GetEmoteTypeName(uint8 emote_type) { if (!EQ::ValueWithin(emote_type, EmoteTypes::Say, EmoteTypes::Proximity)) { return std::string(); } return EQ::constants::GetEmoteTypeMap().find(emote_type)->second; } const std::map& EQ::constants::GetAppearanceTypeMap() { static const std::map appearance_type_map = { { AppearanceType::Die, "Die" }, { AppearanceType::WhoLevel, "Who Level" }, { AppearanceType::MaxHealth, "Max Health" }, { AppearanceType::Invisibility, "Invisibility" }, { AppearanceType::PVP, "PVP" }, { AppearanceType::Light, "Light" }, { AppearanceType::Animation, "Animation" }, { AppearanceType::Sneak, "Sneak" }, { AppearanceType::SpawnID, "Spawn ID" }, { AppearanceType::Health, "Health" }, { AppearanceType::Linkdead, "Linkdead" }, { AppearanceType::FlyMode, "Fly Mode" }, { AppearanceType::GM, "GM" }, { AppearanceType::Anonymous, "Anonymous" }, { AppearanceType::GuildID, "Guild ID" }, { AppearanceType::GuildRank, "Guild Rank" }, { AppearanceType::AFK, "AFK" }, { AppearanceType::Pet, "Pet" }, { AppearanceType::Summoned, "Summoned" }, { AppearanceType::Split, "Split" }, { AppearanceType::Size, "Size" }, { AppearanceType::SetType, "Set Type" }, { AppearanceType::NPCName, "NPCName" }, { AppearanceType::AARank, "AARank" }, { AppearanceType::CancelSneakHide, "Cancel Sneak Hide" }, { AppearanceType::AreaHealthRegen, "Area Health Regeneration" }, { AppearanceType::AreaManaRegen, "Area Mana Regeneration" }, { AppearanceType::AreaEnduranceRegen, "Area Endurance Regeneration" }, { AppearanceType::FreezeBeneficialBuffs, "Freeze Beneficial Buffs" }, { AppearanceType::NPCTintIndex, "NPC Tint Index" }, { AppearanceType::GroupAutoConsent, "Group Auto Consent" }, { AppearanceType::RaidAutoConsent, "Raid Auto Consent" }, { AppearanceType::GuildAutoConsent, "Guild Auto Consent" }, { AppearanceType::ShowHelm, "Show Helm" }, { AppearanceType::DamageState, "Damage State" }, { AppearanceType::EQPlayers, "EQ Players" }, { AppearanceType::FindBits, "Find Bits" }, { AppearanceType::TextureType, "Texture Type" }, { AppearanceType::FacePick, "Face Pick" }, { AppearanceType::AntiCheat, "Anti Cheat" }, { AppearanceType::GuildShow, "Guild Show" }, { AppearanceType::OfflineMode, "Offline Mode" } }; return appearance_type_map; } std::string EQ::constants::GetAppearanceTypeName(uint32 appearance_type) { const auto& a = EQ::constants::GetAppearanceTypeMap().find(appearance_type); if (a != EQ::constants::GetAppearanceTypeMap().end()) { return a->second; } return std::string(); } const std::map& EQ::constants::GetSpecialAbilityMap() { static const std::map special_ability_map = { { SPECATK_SUMMON, "Summon" }, { SPECATK_ENRAGE, "Enrage" }, { SPECATK_RAMPAGE, "Rampage" }, { SPECATK_AREA_RAMPAGE, "Area Rampage" }, { SPECATK_FLURRY, "Flurry" }, { SPECATK_TRIPLE, "Triple Attack" }, { SPECATK_QUAD, "Quadruple Attack" }, { SPECATK_INNATE_DW, "Dual Wield" }, { SPECATK_BANE, "Bane Attack" }, { SPECATK_MAGICAL, "Magical Attack" }, { SPECATK_RANGED_ATK, "Ranged Attack" }, { UNSLOWABLE, "Immune to Slow" }, { UNMEZABLE, "Immune to Mesmerize" }, { UNCHARMABLE, "Immune to Charm" }, { UNSTUNABLE, "Immune to Stun" }, { UNSNAREABLE, "Immune to Snare" }, { UNFEARABLE, "Immune to Fear" }, { UNDISPELLABLE, "Immune to Dispell" }, { IMMUNE_MELEE, "Immune to Melee" }, { IMMUNE_MAGIC, "Immune to Magic" }, { IMMUNE_FLEEING, "Immune to Fleeing" }, { IMMUNE_MELEE_EXCEPT_BANE, "Immune to Melee except Bane" }, { IMMUNE_MELEE_NONMAGICAL, "Immune to Non-Magical Melee" }, { IMMUNE_AGGRO, "Immune to Aggro" }, { IMMUNE_AGGRO_ON, "Immune to Being Aggro" }, { IMMUNE_CASTING_FROM_RANGE, "Immune to Ranged Spells" }, { IMMUNE_FEIGN_DEATH, "Immune to Feign Death" }, { IMMUNE_TAUNT, "Immune to Taunt" }, { NPC_TUNNELVISION, "Tunnel Vision" }, { NPC_NO_BUFFHEAL_FRIENDS, "Does Not Heal of Buff Allies" }, { IMMUNE_PACIFY, "Immune to Pacify" }, { LEASH, "Leashed" }, { TETHER, "Tethered" }, { DESTRUCTIBLE_OBJECT, "Destructible Object" }, { NO_HARM_FROM_CLIENT, "Immune to Harm from Client" }, { ALWAYS_FLEE, "Always Flees" }, { FLEE_PERCENT, "Flee Percentage" }, { ALLOW_BENEFICIAL, "Allows Beneficial Spells" }, { DISABLE_MELEE, "Melee is Disabled" }, { NPC_CHASE_DISTANCE, "Chase Distance" }, { ALLOW_TO_TANK, "Allowed to Tank" }, { IGNORE_ROOT_AGGRO_RULES, "Ignores Root Aggro" }, { CASTING_RESIST_DIFF, "Casting Resist Difficulty" }, { COUNTER_AVOID_DAMAGE, "Counter Damage Avoidance" }, { PROX_AGGRO, "Proximity Aggro" }, { IMMUNE_RANGED_ATTACKS, "Immune to Ranged Attacks" }, { IMMUNE_DAMAGE_CLIENT, "Immune to Client Damage" }, { IMMUNE_DAMAGE_NPC, "Immune to NPC Damage" }, { IMMUNE_AGGRO_CLIENT, "Immune to Client Aggro" }, { IMMUNE_AGGRO_NPC, "Immune to NPC Aggro" }, { MODIFY_AVOID_DAMAGE, "Modify Damage Avoidance" }, { IMMUNE_FADING_MEMORIES, "Immune to Memory Fades" }, { IMMUNE_OPEN, "Immune to Open" }, { IMMUNE_ASSASSINATE, "Immune to Assassinate" }, { IMMUNE_HEADSHOT, "Immune to Headshot" }, { IMMUNE_AGGRO_BOT, "Immune to Bot Aggro" }, { IMMUNE_DAMAGE_BOT, "Immune to Bot Damage" }, }; return special_ability_map; } std::string EQ::constants::GetSpecialAbilityName(uint32 ability_id) { const auto& a = EQ::constants::GetSpecialAbilityMap().find(ability_id); if (a != EQ::constants::GetSpecialAbilityMap().end()) { return a->second; } return std::string(); } const std::map& EQ::constants::GetConsiderColorMap() { static const std::map consider_color_map = { { ConsiderColor::Green, "Green" }, { ConsiderColor::DarkBlue, "Dark Blue" }, { ConsiderColor::Gray, "Gray" }, { ConsiderColor::White, "White" }, { ConsiderColor::Red, "Red" }, { ConsiderColor::Yellow, "Yellow" }, { ConsiderColor::LightBlue, "Light Blue" }, { ConsiderColor::WhiteTitanium, "White" }, }; return consider_color_map; } std::string EQ::constants::GetConsiderColorName(uint32 consider_color) { const auto& c = EQ::constants::GetConsiderColorMap().find(consider_color); return c != EQ::constants::GetConsiderColorMap().end() ? c->second : std::string(); }