#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_setlsinfo(Client *c, const Seperator *sep) { if (sep->argnum != 2) { c->Message(Chat::White, "Format: #setlsinfo email password"); } else { auto pack = new ServerPacket( ServerOP_LSAccountUpdate, sizeof(ServerLSAccountUpdate_Struct)); ServerLSAccountUpdate_Struct *s = (ServerLSAccountUpdate_Struct *) pack->pBuffer; s->useraccountid = c->LSAccountID(); strn0cpy(s->useraccount, c->AccountName(), 30); strn0cpy(s->user_email, sep->arg[1], 100); strn0cpy(s->userpassword, sep->arg[2], 50); worldserver.SendPacket(pack); c->Message(Chat::White, "Login Server update packet sent."); } }