#include "../client.h" void command_set_adventure_points(Client *c, const Seperator *sep) { Client *t = c; if (c->GetTarget() && c->GetTarget()->IsClient()) { t = c->GetTarget()->CastToClient(); } if (!sep->arg[1][0]) { c->Message(Chat::White, "Usage: #setadventurepoints [theme] [points]"); return; } if (!sep->IsNumber(1) || !sep->IsNumber(2)) { c->Message(Chat::White, "Usage: #setadventurepoints [theme] [points]"); return; } c->Message(Chat::White, "Updating adventure points for %s", t->GetName()); t->UpdateLDoNPoints(atoi(sep->arg[1]), atoi(sep->arg[2])); }