#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_reloadworld(Client *c, const Seperator *sep) { int world_repop = atoi(sep->arg[1]); if (world_repop == 0) { c->Message(Chat::White, "Reloading quest cache worldwide."); } else { c->Message(Chat::White, "Reloading quest cache and repopping zones worldwide."); } auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct)); ReloadWorld_Struct *RW = (ReloadWorld_Struct *) pack->pBuffer; RW->Option = world_repop; worldserver.SendPacket(pack); safe_delete(pack); }